Global mod for STALKER SHoC, intended to recreate a highly atmospheric Zone with highest possible quality, stability of the game, rich gameplay and loyalty to the canons of the Sci-Fi genre.
Testing a new shader for the sun shafts ("god rays") effect, which made by K.D. It looks gorgeous, and the performance is very high. This effect in 0693 will replace the old effect of god rays from SkyGraphics.
Looks a lot like the rays in Far Cry 2... but better! Looks amazing!
Yep, same reaction I have then first saw this. :)
Awesome ! Looks amazing ! And I see you added more objects to the level.
I can't wait to see the gameplay and A.I . This will be amazing :)
Like dynamic shader mod???? Meltac would be a great addition to the OGSE team :)
No, all this is made by K.D., our new reverse engineer and specialist in assembler.
I know, but is this by any chance the same technique used as meltac does? I think he might be interested in these shader codes! :)
Whether it's the same technique I don't know, but any parts of 0693 will be available only after release :)
reverse engineer, huh? This PRETTY MUCH looks like what me and ket have done already several months ago!
https://www.moddb.com/mods/dynamic-shaders/images/ds-20-sun-shafts-god-rays3#imagebox
Pure coincidence???
This is pure shader effect. What you whant to say - I stole your code or algorythm? If first - I don't even know you, never seen your code and never asked you something. If second - you don't have any rights on it since you created your effect according GPU Gems 3.
And I'm reverse engeneer too. May be you saw extended grass distance pather :)
What did you say, done already? What do you mean by telling "done"? Your DS 2.0 with this effect aren't released yet at all and no one knows will it be released or not at all, if you didn't noticed. We just tired waiting for you to release DS 2.0 in public download (looks like it's never out), so begin to make all needed effects ourselves. There is nothing very special about it and you aren't such unique guy who making things no-one else can done too. So we already done soft water edges, sun shafts and grass render distance.
Not less released than yours ;-) But everyone can see easily what we have done in our screenshots and videos on moddb, the same way as he can see your progress here. So as long as you don't claim that I have only faked that effect with some image/video manipulation I would say it's proof enough of what we have done, and when.
Besides, I didn't mean to offend you. I like your mod very much, it's truly one of the very bests for SoC. It's just, the effect looks very similar to mine and the timing when you promote it lets one think of this not being a pure coincidence. Of course you are right about GPU gems approaches being public. But please do not start playing unfair.
How can we play unfair, if there is only two version of unrealised sunshafts: yours and ours :-)
let's be friends and respect each other :-)
Meltac, don't worry, you can be absolutely sure in fact we doesn't stole your shader code. At first, we haven't any contacts at all who can leak your development to us. At second, we just don't need this. Our dev's are skilled enough to make such things ourselves. But yep, most times if someone already make public release of things we need, we wouldn't try to invent bicycle, we just ask permission from authors and then integrate theirs work in our mod with all proper credits.
BTW, Meltac, did you really think what two different proper realisations of sunshafts, which made by two different skilled coders will be highly different one from one by output picture? :) In fact if both realisations built properly, output picture will be same, differences may be only in performance, well, and maybe in blur method. I suspect you're using in your realisation pretty same method as we are - using screen space texture. If so, yep, most likely results will be very similar.
Thanks guys, that's ok for me - although I would have hoped to be only one having implemented this, LOL ;-) But sure I know there are other modders equally or better skilled than me knowing the same sources (e.g GPU Gems) like me, so it seems coincidence is a matter of likeliness.
Besides, did you guys manage to prevent the sunshafts from "shining through walls" properly, and calculate the sun's position in screen-space accurately? Because these two things gave me some head aches at first and I must confess my approach is still not perfect in those aspects.
Meltac, I have noticed this bug with "shining through wall" only yesterday :). I think, view space raytracing or some sort of screen space "edge detection" could be a solution.
Speaking of screen space sun position I don't think this is neccessary. For marching along ray you only need pixel texcoords and direction from pixel to the sun in the screen space.
Ok, I'm looking forward for what you will come up with. Maybe at some point our implementations might benefit from each other :-) Keep up the good work!
I love the atmosphere and the background sounds! Really outstanding work done here!
Five star!...Truly great job.
YES its perfect ! =)
This mod is looking better and better with every update! :)
Pretty impressive.
just simple word......amazing.....
if you need to use the crosshair in any game with ironsights something has gone horribly wrong
I'm sorry, but that looks a awful lot like what me and meltac have been working on. Our version doesn't get messed up when you zoom with ironsights either :p I don't know if meltac released the code to anyone but if that was the case I certainly hope its not a carbon copy and somebody trying to pass it off as their own work.
ok, if you realise "soft edges water", i will tell that you stolen it from us.
Don`t think that you so unic, that nobody can make same things.
We used solutions from GPU Gems 3 "Volumetric Light Scattering as a Post-Process (Kenny Mitchell)". If you used this book too, there is nothing to say about "carbon copy" - it's public book, algorithms from it are in public domain and everyone can use it. Or maybe you want to copyright reading, huh? BTW about ironsights - in reality ALL objects casts sun shafts, so nothing is "messed up" - it looks just like it must be.
Nice one.
Not too much sunrays, love it!
What's up with the out of place armor bar? i remember long time ago played with some mod which had 3 bars and the armor bar was in place but after i messed around a bit with the resolutions it was like in this video and it remains like that today even if i reinstall
This is are default armor bar position from vanilla game, so I can't even answer anything about that.