Programmer, LUA scripter, game AI designer. Working over OGSE mod from version 0.6.9, released in May of 2009. Interested in permanent job in game development. My primary skills: C++ programming (intermediate), LUA scripting (good), Game AI design (good), Blind code debugging (good). Secondary skills: Making of texures (intermediate), Animation of 3D models (intermediate, learning now), Windows Technical Support (good).

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Blog RSS Feed Report abuse Latest Blog: OGSE RC1 is in testing

0 comments by KamikaZzeRu on Jun 17th, 2014

Today we hit a milestone - RC1 is released for internal testing. Lots of work has been done in past two weeks, and I'm pretty satisfied with results. Weather system are working now, and working nice, some quests are finished, some minor bugixes made and now I working on text transfer from scripts to the xml string-resource files, to make localization easier. In same time, Deathdoor found time to work on weapons, so there are also possibility what guns will be ready by the time we set a deadline. Great. Now concentrate and back to work - there are still lot of work must be done, and deadline is near.

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Post comment Comments  (0 - 10 of 12)
yakovlev999 Jul 16 2015 says:

Hello KamikaZze, im currently playing with the ogse beta, and i wanted to ask. will the ambient musics set back in the final version? i mean i heard ingame musics at important moments during missions but in general there is no background music. Thanks in advance for the reply.

+1 vote     reply to comment
Meowjar Mar 28 2015 says:

Any news on the english version of ogse?:)

+2 votes     reply to comment
zoober Mar 29 2015 replied:

Yes, I would like to know that too.

+1 vote     reply to comment
MTGunslinger Jan 8 2015 says:

Mod eta or release date?

+1 vote     reply to comment
KamikaZzeRu Creator
KamikaZzeRu Feb 18 2015 replied:

OBT is out Jan/15, now working on full version.

+1 vote   reply to comment
Xari Jun 18 2014 says:

Very good post about LA. I fully agree. Looking forward to next OGSE version!

+4 votes     reply to comment
crazyparker9 May 5 2014 says:

I know you said not to ask but seriously, on your companion mod I can't figure out what line of code to edit to make it to where I get more companions, PLEASE HELP!

+1 vote     reply to comment
KamikaZzeRu Creator
KamikaZzeRu May 15 2014 replied:

I's not a line need to be edited, it's huge part of code need to be rewritten to make each companion independant from the other, so don't mind. More of one companion really don't needed, it ruins all the fun. STALKER aren't a squad-based tactical shooter, actually.

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Guest Dec 3 2012 says:

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KamikaZzeRu Creator
KamikaZzeRu May 15 2014 replied:

Well, I cannot, because game model of this hotel haven't this floors at all - they just not modelled. It's a question for map makers, not for me - I'm a scripter.

+1 vote   reply to comment
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