Programmer, LUA scripter, game AI designer. Working over OGSE mod from version 0.6.9, released in May of 2009. Interested in permanent job in game development. My primary skills: C++ programming (intermediate), LUA scripting (good), Game AI design (good), Blind code debugging (good). Secondary skills: Making of texures (intermediate), Animation of 3D models (intermediate, learning now), Windows Technical Support (good).

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Today we hit a milestone - RC1 is released for internal testing. Lots of work has been done in past two weeks, and I'm pretty satisfied with results. Weather system are working now, and working nice, some quests are finished, some minor bugixes made and now I working on text transfer from scripts to the xml string-resource files, to make localization easier. In same time, Deathdoor found time to work on weapons, so there are also possibility what guns will be ready by the time we set a deadline. Great. Now concentrate and back to work - there are still lot of work must be done, and deadline is near.

Lost Alpha

Lost Alpha

KamikaZzeRu Blog 4 comments
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Comments  (0 - 10 of 14)
yakovlev999
yakovlev999

Hello KamikaZze, im currently playing with the ogse beta, and i wanted to ask. will the ambient musics set back in the final version? i mean i heard ingame musics at important moments during missions but in general there is no background music. Thanks in advance for the reply.

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Meowjar
Meowjar

Any news on the english version of ogse?:)

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zoober
zoober

Yes, I would like to know that too.

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MTGunslinger
MTGunslinger

Mod eta or release date?

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KamikaZzeRu Creator
KamikaZzeRu

OBT is out Jan/15, now working on full version.

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Xari
Xari

Very good post about LA. I fully agree. Looking forward to next OGSE version!

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crazyparker9
crazyparker9

I know you said not to ask but seriously, on your companion mod I can't figure out what line of code to edit to make it to where I get more companions, PLEASE HELP!

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KamikaZzeRu Creator
KamikaZzeRu

I's not a line need to be edited, it's huge part of code need to be rewritten to make each companion independant from the other, so don't mind. More of one companion really don't needed, it ruins all the fun. STALKER aren't a squad-based tactical shooter, actually.

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Guest
Guest

hey man I love your stalker soc mod and it's really good ! Can you make the hotel in Pripyat fully accesible and add it's roof ? It would be great!If you don't know how,go to google images and write hotel polissya to see how it looks like in real life.
Thanks !
(and sorry for bad english)

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KamikaZzeRu Creator
KamikaZzeRu

Well, I cannot, because game model of this hotel haven't this floors at all - they just not modelled. It's a question for map makers, not for me - I'm a scripter.

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