Real Time Projectiles, Cavity Based Damage, Physics Calculated Terminal Ballistics, Bullet Deformations. The Evolution of the First Person Shooter!
Lookin' good!
Are all scope's Going to have the darkening effect around the scope?
yes, instead of blur
Excellent. I suggest combining the blur and blackout effect. Well, just for a test.
Try it out and see what happends.
good idea
Looks great, I think that will even reduce the lag (well for me, for some reason that scope feature does that...)
Excellent
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Lookin' good!
Are all scope's Going to have the darkening effect around the scope?
yes, instead of blur
Excellent. I suggest combining the blur and blackout effect. Well, just for a test.
Try it out and see what happends.
good idea
Looks great, I think that will even reduce the lag (well for me, for some reason that scope feature does that...)
Excellent