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"If it felt any more real, you'd bleed"

Obsidian Edge II: "Theatre of War" (working title) is the groundbreaking sequel to Obsidian Edge being created for Crytek's up coming first person shooter Crysis. With intense realism as well as new game features never before seen in a first person shooter - it will forever change the way you think a first person shooter should be played.

Get ready for edge-of-your-seat action - You will be required to lead assaults on enemy held positions, seek out and eliminate hostiles, perform coordinated missions, and fight for your own survival. In each case you will need to outfit your squad with the proper weapons and equipment, carefully plan your actions with your team, and then execute your plan in order to achieve the objective.

The world of Obsidian Edge is extremely unforgiving. Be ready to test your nerves, tactics and skill against opponents who are just as determined to eliminate you as you are to eliminate them. As your skills sharpen, so do theirs. As your strategy changes, so does theirs. As your teammates rush in, so do theirs. As you put them in your crosshairs, they do the same to you.

Are you ready for Obsidian Edge?

Obsidian Edge II is one of two chosen Crysis modifications which will work with a pre-SDK and receive support from Crytek during development. Crymod.com

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The Obsidian Edge II (OE2) Mod will include many of the features first demonstrated in OE1, with additional features to intensify the gaming experience in quality, size and scope. OE2 is the next logical evolution of realistic tactical gaming, with features including:

Features Common to all Gameplay Modes

  • Multiple classes of soldiers, each with unique weapons and abilities.

  • Weapons, kit selections and ammo load-outs are balanced and realistic.

  • A customizable weapons system will be implemented.

  • Bullet damage spin - when hit by a bullet, your aim is realistically affected by the impact.

  • Injuries affect player abilities.

  • Realistic Walk speeds and run speeds.

  • Realistic damage models and lasting effects.

  • Multiple unique vehicle types for a new game experience and more intense tactical battles.

  • Easy start up for new & casual players - get in the action fast!

Multiplayer Gameplay

  • Maps will range from massive with vehicle support to small with no vehicles.

  • Several multiplayer game types including: Team Elimination, Protect the VIP, Team Demolition, Team Domination, and Free For All.

  • Player lives can be limited from one to infinite server-side.

  • Full Mapcycle control and other server options facilitates unattended dedicated servers.

  • Buddy / Jerk system for finding your buddys on-line and avoiding those you don't want to play with. (Tentative)

  • Integrated squad voice communications.

Cooperative Gameplay

  • Cooperative multiplayer gameplay modes will be available on most of the multiplayer maps. Play against the AI with your friends.

Other Key Features

  • Integrated Map Download Feature - Additional maps can be downloaded and automatically installed without leaving the game itself.

  • Integrated Server Control Screen - All commands can be routed to either the local machine (non-dedicated server) or to remote (dedicated) servers.

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We have already added some outstanding folks to the team that produced Obsidian Edge 1, but we are still seeking highly skilled individuals to work with us in the following roles:

  • Level designers

  • Character modeling

  • Static / Environmental modeling

  • Texture artists

  • Animators

We are a mature group looking for mature individuals that work well in a team setting, and have experience in the role that they are applying for. Be prepared to share examples of your work, as well as the amount of time you are willing/able to commit. Signing a Non-Disclosure Agreement (NDA) with Crytek is required for these positions.

Visit us at ObsidianEdge.net and if you are interested in working with us, email oe_soroc@comcast.net to discuss the opportunities further.

Keep your eyes open for more detailed information on the unique gameplay features that will drive forward your gaming experience.

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At last... characters in engine! At last... characters in engine! At last... characters in engine!
Blog RSS Feed Report abuse Latest News: Obsidian Edge moves to Crysis Warhead SDK

6 comments by CuZtds on Apr 2nd, 2009 digg this super bookmark


Our latest news update features

  • Details of why we have switched to the Crysis Warhead SDK
  • Our plans for a phased release; which  starts with Internal Alpha testing later this month
  • A list of areas where we have vacancies for talanted modders to join us
  • Long awaited media updates for our non-urban maps
  • 1st ambient sounds concepts - check out our download section on this site
Dunes concept art           1st Character WIPs

  Swedish Style Hut from Hunted   Dunes concept art


To read the full article please visit our site, www.ObsidianEdge.net

Downloads RSS Feed Latest Downloads
Obsidian Edge Sound Concepts 1

Obsidian Edge Sound Concepts 1

Apr 02, 2009 Audio 0 comments

Here is a first sneak peak at the sounds of Obsidian Edge, It's 30 seconds of Dunes ambient wind featuring HK416, HKUSP. Then 30 secs of urban ambient...

Comments  (0 - 10 of 41)
dave_5430
dave_5430 Sep 3 2009, 9:46am says:

>.<; why does it say this is released? x.x

+1 vote     reply to comment
dingchavez
dingchavez Jun 3 2009, 7:15am says:

someone is playing at obsidian edge 1? because i haven't crysis

+1 vote     reply to comment
B-Bag
B-Bag Feb 8 2009, 6:17am says:

there is a Obsidian Edge 1? if so gimme the link

+1 vote     reply to comment
CuZtds
CuZtds Apr 2 2009, 8:26am replied:

OE was originally produced for Far Cry.
Link to MoD DB page is hopefully below:
Moddb.com

+1 vote     reply to comment
spartan11793
spartan11793 Oct 7 2008, 8:13pm says:

Hey, any chance of you guys releaing the assets(buildings,props)for mappers?

+3 votes     reply to comment
CuZtds
CuZtds Oct 8 2008, 6:47am replied:

Yes and no :)

After investing so much time in the mod, we would like to see people mapping for it. Initially the assets used in Obsidian Edge for Crysis will ONLY be available to map for Obsidian Edge. This period of exclusivity will last for a period of 12 months from release, after which individual models can only be used on other tasks with the explicit permission of the original artist.

Sorry if thats not the full release you were hoping for but we hope you can understand.

+1 vote     reply to comment
spartan11793
spartan11793 Oct 8 2008, 4:54pm replied:

Thats ok, i still got the solid tool :)

+1 vote     reply to comment
BL4zD
BL4zD Sep 25 2008, 4:52am says:

Is there any possibility of you guys releasing a mini-mod for warhead to add squads to the stock maps? I'm worried that Warhead is going to suffer the same low-pop fate Crysis did if we don't get someone who can code squads in to the power struggle mode. All we need are squads, indicators on the map of squadmates, and utilize the TIA spawn code for spawning next to your squadmates the furthest away from enemies.

Or, since I've been a loyal fan and bought Crysis before it was released purely to play your mod, would you guys give me a hint of where to look into coding the squad stuff myself?

+2 votes     reply to comment
CuZtds
CuZtds Oct 7 2008, 10:22am replied:

Hey guys, sorry for the long delay in updates here.
We are waiting for the C++ SDK for Warhead to be released, we will then evaluate it before deciding if it is on any value to us to port or make a joint release.

In the mean time, we are actually Alpha testing right now, see our home page for details of how you can help us in the future

+2 votes     reply to comment
Otreum
Otreum May 30 2008, 5:30am says:

I hope that you guys do a partnership with Crytek or something so that you can sell this retail, you guys are doing some great work, I was looking at some of the tutorials done by one of your members, and although i'm doing internals of buildings as well, I think that the tutorials are very well written.

I would definately pay money for this mod, I didn't take much notice of OE1 but I certainly am taking notice of OE2. Keep up the great work!

+2 votes     reply to comment
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Polishing Weevils
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ObsidianEdge.net
Release Date
Released Jul 31, 2009
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