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"If it felt any more real, you'd bleed"

Obsidian Edge II: "Theatre of War" (working title) is the groundbreaking sequel to Obsidian Edge being created for Crytek's up coming first person shooter Crysis. With intense realism as well as new game features never before seen in a first person shooter - it will forever change the way you think a first person shooter should be played.

Get ready for edge-of-your-seat action - You will be required to lead assaults on enemy held positions, seek out and eliminate hostiles, perform coordinated missions, and fight for your own survival. In each case you will need to outfit your squad with the proper weapons and equipment, carefully plan your actions with your team, and then execute your plan in order to achieve the objective.

The world of Obsidian Edge is extremely unforgiving. Be ready to test your nerves, tactics and skill against opponents who are just as determined to eliminate you as you are to eliminate them. As your skills sharpen, so do theirs. As your strategy changes, so does theirs. As your teammates rush in, so do theirs. As you put them in your crosshairs, they do the same to you.

Are you ready for Obsidian Edge?

Obsidian Edge II is one of two chosen Crysis modifications which will work with a pre-SDK and receive support from Crytek during development. Crymod.com

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The Obsidian Edge II (OE2) Mod will include many of the features first demonstrated in OE1, with additional features to intensify the gaming experience in quality, size and scope. OE2 is the next logical evolution of realistic tactical gaming, with features including:

Features Common to all Gameplay Modes

  • Multiple classes of soldiers, each with unique weapons and abilities.

  • Weapons, kit selections and ammo load-outs are balanced and realistic.

  • A customizable weapons system will be implemented.

  • Bullet damage spin - when hit by a bullet, your aim is realistically affected by the impact.

  • Injuries affect player abilities.

  • Realistic Walk speeds and run speeds.

  • Realistic damage models and lasting effects.

  • Multiple unique vehicle types for a new game experience and more intense tactical battles.

  • Easy start up for new & casual players - get in the action fast!

Multiplayer Gameplay

  • Maps will range from massive with vehicle support to small with no vehicles.

  • Several multiplayer game types including: Team Elimination, Protect the VIP, Team Demolition, Team Domination, and Free For All.

  • Player lives can be limited from one to infinite server-side.

  • Full Mapcycle control and other server options facilitates unattended dedicated servers.

  • Buddy / Jerk system for finding your buddys on-line and avoiding those you don't want to play with. (Tentative)

  • Integrated squad voice communications.

Cooperative Gameplay

  • Cooperative multiplayer gameplay modes will be available on most of the multiplayer maps. Play against the AI with your friends.

Other Key Features

  • Integrated Map Download Feature - Additional maps can be downloaded and automatically installed without leaving the game itself.

  • Integrated Server Control Screen - All commands can be routed to either the local machine (non-dedicated server) or to remote (dedicated) servers.

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We have already added some outstanding folks to the team that produced Obsidian Edge 1, but we are still seeking highly skilled individuals to work with us in the following roles:

  • Level designers

  • Character modeling

  • Static / Environmental modeling

  • Texture artists

  • Animators

We are a mature group looking for mature individuals that work well in a team setting, and have experience in the role that they are applying for. Be prepared to share examples of your work, as well as the amount of time you are willing/able to commit. Signing a Non-Disclosure Agreement (NDA) with Crytek is required for these positions.

Visit us at ObsidianEdge.net and if you are interested in working with us, email oe_soroc@comcast.net to discuss the opportunities further.

Keep your eyes open for more detailed information on the unique gameplay features that will drive forward your gaming experience.

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At last... characters in engine! At last... characters in engine! At last... characters in engine!
Blog RSS Feed Report abuse Latest News: Obsidian Edge moves to Crysis Warhead SDK

6 comments by CuZtds on Apr 2nd, 2009 digg this super bookmark


Our latest news update features

  • Details of why we have switched to the Crysis Warhead SDK
  • Our plans for a phased release; which  starts with Internal Alpha testing later this month
  • A list of areas where we have vacancies for talanted modders to join us
  • Long awaited media updates for our non-urban maps
  • 1st ambient sounds concepts - check out our download section on this site
Dunes concept art           1st Character WIPs

  Swedish Style Hut from Hunted   Dunes concept art


To read the full article please visit our site, www.ObsidianEdge.net

Downloads RSS Feed Latest Downloads
Obsidian Edge Sound Concepts 1

Obsidian Edge Sound Concepts 1

Apr 02, 2009 Audio 0 comments

Here is a first sneak peak at the sounds of Obsidian Edge, It's 30 seconds of Dunes ambient wind featuring HK416, HKUSP. Then 30 secs of urban ambient...

Comments  (10 - 20 of 41)
b0mbaclat
b0mbaclat Mar 8 2008, 5:43am says:

Yh this one looks badman, its like a proper game. how long is left on the making?

+2 votes     reply to comment
Talex
Talex Feb 3 2008, 1:45pm says:

can someone tell me what you use to create models in crysis i've been asking loads of ppl but no one will answer :(

0 votes     reply to comment
bblakeney
bblakeney Jan 19 2008, 6:11pm says:

Lookin' good guys. Keep up the good work, and release it already! We want the SDK, too! :P

+1 vote     reply to comment
lattimore17
lattimore17 Nov 14 2007, 5:08am says:

reminds me of battlefield 2

+1 vote     reply to comment
flameknight7
flameknight7 Oct 9 2007, 9:40pm says:

maybe i'll have to come back when the demo for crysis is release with the editor. Gotta test the new Ai out...

+1 vote     reply to comment
flameknight7
flameknight7 Oct 8 2007, 2:32pm says:

I wanna join this team so badly! Dah! I wish to join the team to help contribute to the future coop maps. I have experience with cryengine1 XD

+2 votes     reply to comment
freredarme
freredarme Jul 18 2007, 5:54am says:

Nice maps.

+1 vote     reply to comment
Dr_Chaotica
Dr_Chaotica Jun 3 2007, 6:25am says:

Wow, must be a honour to have this support from our crytek peoples ;)
looks fantastic!
keep on!

+1 vote     reply to comment
HaloStrike
HaloStrike Jun 2 2007, 12:25am says:

Nice to see urban enviroments in crisis!

+1 vote     reply to comment
Soroc
Soroc Jun 1 2007, 9:09pm says:

We have a team of thirty people working very hard to prove you wrong. Not everyone on the team is registered here.

+1 vote     reply to comment
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Platform
PC
Developer
Polishing Weevils
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Official Page
ObsidianEdge.net
Release Date
Released Jul 31, 2009
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First Person Shooter
Theme
Realism
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