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"If it felt any more real, you'd bleed"

Obsidian Edge II: "Theatre of War" (working title) is the groundbreaking sequel to Obsidian Edge being created for Crytek's up coming first person shooter Crysis. With intense realism as well as new game features never before seen in a first person shooter - it will forever change the way you think a first person shooter should be played.

Get ready for edge-of-your-seat action - You will be required to lead assaults on enemy held positions, seek out and eliminate hostiles, perform coordinated missions, and fight for your own survival. In each case you will need to outfit your squad with the proper weapons and equipment, carefully plan your actions with your team, and then execute your plan in order to achieve the objective.

The world of Obsidian Edge is extremely unforgiving. Be ready to test your nerves, tactics and skill against opponents who are just as determined to eliminate you as you are to eliminate them. As your skills sharpen, so do theirs. As your strategy changes, so does theirs. As your teammates rush in, so do theirs. As you put them in your crosshairs, they do the same to you.

Are you ready for Obsidian Edge?

Obsidian Edge II is one of two chosen Crysis modifications which will work with a pre-SDK and receive support from Crytek during development. Crymod.com

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The Obsidian Edge II (OE2) Mod will include many of the features first demonstrated in OE1, with additional features to intensify the gaming experience in quality, size and scope. OE2 is the next logical evolution of realistic tactical gaming, with features including:

Features Common to all Gameplay Modes

  • Multiple classes of soldiers, each with unique weapons and abilities.

  • Weapons, kit selections and ammo load-outs are balanced and realistic.

  • A customizable weapons system will be implemented.

  • Bullet damage spin - when hit by a bullet, your aim is realistically affected by the impact.

  • Injuries affect player abilities.

  • Realistic Walk speeds and run speeds.

  • Realistic damage models and lasting effects.

  • Multiple unique vehicle types for a new game experience and more intense tactical battles.

  • Easy start up for new & casual players - get in the action fast!

Multiplayer Gameplay

  • Maps will range from massive with vehicle support to small with no vehicles.

  • Several multiplayer game types including: Team Elimination, Protect the VIP, Team Demolition, Team Domination, and Free For All.

  • Player lives can be limited from one to infinite server-side.

  • Full Mapcycle control and other server options facilitates unattended dedicated servers.

  • Buddy / Jerk system for finding your buddys on-line and avoiding those you don't want to play with. (Tentative)

  • Integrated squad voice communications.

Cooperative Gameplay

  • Cooperative multiplayer gameplay modes will be available on most of the multiplayer maps. Play against the AI with your friends.

Other Key Features

  • Integrated Map Download Feature - Additional maps can be downloaded and automatically installed without leaving the game itself.

  • Integrated Server Control Screen - All commands can be routed to either the local machine (non-dedicated server) or to remote (dedicated) servers.

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We have already added some outstanding folks to the team that produced Obsidian Edge 1, but we are still seeking highly skilled individuals to work with us in the following roles:

  • Level designers

  • Character modeling

  • Static / Environmental modeling

  • Texture artists

  • Animators

We are a mature group looking for mature individuals that work well in a team setting, and have experience in the role that they are applying for. Be prepared to share examples of your work, as well as the amount of time you are willing/able to commit. Signing a Non-Disclosure Agreement (NDA) with Crytek is required for these positions.

Visit us at ObsidianEdge.net and if you are interested in working with us, email oe_soroc@comcast.net to discuss the opportunities further.

Keep your eyes open for more detailed information on the unique gameplay features that will drive forward your gaming experience.

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At last... characters in engine! At last... characters in engine! At last... characters in engine!
Blog RSS Feed Report abuse Latest News: Obsidian Edge moves to Crysis Warhead SDK

6 comments by CuZtds on Apr 2nd, 2009 digg this super bookmark


Our latest news update features

  • Details of why we have switched to the Crysis Warhead SDK
  • Our plans for a phased release; which  starts with Internal Alpha testing later this month
  • A list of areas where we have vacancies for talanted modders to join us
  • Long awaited media updates for our non-urban maps
  • 1st ambient sounds concepts - check out our download section on this site
Dunes concept art           1st Character WIPs

  Swedish Style Hut from Hunted   Dunes concept art


To read the full article please visit our site, www.ObsidianEdge.net

Downloads RSS Feed Latest Downloads
Obsidian Edge Sound Concepts 1

Obsidian Edge Sound Concepts 1

Apr 02, 2009 Audio 0 comments

Here is a first sneak peak at the sounds of Obsidian Edge, It's 30 seconds of Dunes ambient wind featuring HK416, HKUSP. Then 30 secs of urban ambient...

Comments  (20 - 30 of 41)
CovertOps
CovertOps Jun 1 2007, 7:46pm says:

And how would you know?

+1 vote     reply to comment
Monochrome_
Monochrome_ Jun 1 2007, 1:56pm says:

Yet another never-to-be-released mod.

+1 vote     reply to comment
SinKing
SinKing Mar 2 2007, 1:11pm says:

Your models are really nice - and the textures are gettnig nicer all the time! Its an honor to be chosen one of the few mods to mod a pre-SDK and I think its because you chose to be different to Crysis and don't try to imitate.
I personally enjoy city environments a lot more in a FPS than Jungle and Island hopping. That I keep for the holiday!

Keep on gushing out cool stuff and you're hot, hot, HOT!
SinKing

+1 vote     reply to comment
Soroc
Soroc Feb 4 2007, 7:31pm says:

We have taken great care to stay far away from the pretext, storyline, gametypes, and even the models used in Crysis. This is a total conversion mod, not using anything from the base game. We are projecting our own unique gametypes in the the CryEngine 2 environment. So Crysis definitely won't "have it all there", in terms of our content. Obsidian Edge 2 will be a completely separate game.

+1 vote     reply to comment
Karuto
Karuto Dec 19 2006, 12:07pm says:

Keep up the great work, guys. The writing staff will be keeping an eye on your project. ;)

+1 vote     reply to comment
Lt.sharp
Lt.sharp Dec 19 2006, 1:52am says:

i cant wahit to play it yea

+1 vote     reply to comment
ErUs
ErUs Dec 18 2006, 2:50pm says:

wow some amazing architecture :D

+1 vote     reply to comment
kacation_man
kacation_man Feb 4 2007, 1:45pm says:

it seems silly to me to make a mod for a game that isnt out yet even if an SDK is available to select few, what if the game is so down right awesome, moding it would be pointless because its all there!? if only if only.

+1 vote     reply to comment
Soroc
Soroc Nov 9 2006, 4:05pm says:

Updated the release date to reflect the delay of Crysis out to at least second quarter of 2007, as publicly announced by EA.

+1 vote     reply to comment
god_that_failed
god_that_failed Oct 12 2006, 1:53am says:
Quote:How is there a mod for a game that isn't out yet 0_o

Mods that are formed before a game is released are in pre-production, that way when the game is released, the mod team can get to work with the scripting, mapping, modelling done right away and get the mod out sooner.

+1 vote     reply to comment
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Developer
Polishing Weevils
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ObsidianEdge.net
Release Date
Released Jul 31, 2009
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