NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.

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Texture Art Progress
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agent00kevin
agent00kevin Nov 7 2011, 3:16am says:

Reflectivity on the floor...the walls have it too, but screens just dont do justice. An upcoming news post will have a video illustrating the actual effect.

+1 vote     reply to comment
Gorgoth
Gorgoth Nov 7 2011, 3:58am says:

Very, Very Good!

+2 votes     reply to comment
SPY-maps
SPY-maps Nov 7 2011, 6:24am says:

yes, screens always only see so much.
personaly i always prefer movie footage.
(very strange that most people here on moddb don't watch the movies, and only look at the screens. guess this has to do with that there internet connection is not so fast)

great textures!

leon

+3 votes     reply to comment
jjawinte
jjawinte Nov 7 2011, 11:33am replied:

So do I , but this fellows work is good enough that I don't mind at all.

+2 votes     reply to comment
.Morgan
.Morgan Nov 7 2011, 12:19pm says:

Hmmm ... to "clean" for my (like carton for example), but level construction is very nice :)

+1 vote     reply to comment
agent00kevin
agent00kevin Nov 7 2011, 10:29pm replied:

This Mod is meant to be as far frpm HL2's atmosphere as possible. Everything is crisp, with what destruction there is having obviously occured very recently. Its a very distinct art style as well. I dont intend on changing much about those two aspects as they are major components of what makes the Mod what it is. I have a slew of textures that would be great in the HL2 universe, or ny run-down smosphere, but thats not this Mod. Parts two and three will have some run down, dirty locales, but not this one.

+1 vote     reply to comment
.Morgan
.Morgan Nov 8 2011, 1:26pm replied:

Okey, I understand main idea ;)

+1 vote     reply to comment
K05T4R
K05T4R Nov 7 2011, 12:48pm says:

Loox nice man! my question is, in your testing w/ the level details, the enemies, weapon fire, shadows and all that stuff, what is the frame rate like ?

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agent00kevin
agent00kevin Nov 7 2011, 2:03pm says:

Thanks everyone :)

The framerate hovers around 200fps; sometimes more sometimes less. Each map, as in areas between loads, is only about 15 minutes of gameplay. The geometry is fairly simple, and Ive adjusted the lighting effects down to something that shouldnt strain older GPUs.

Thats always been one of the major goals of this Mod; to provide a good balance of optimization as opposed to appearance. I will be testing this on 2 other rigs prior to release, one a single core machine with a GT 440 and the other a 2.0ghz dual core machine with a mere 9300M GPU. I dont expect the other two rigs to run this Mod at max specs, but I do expect to have it look nice with reasonable framerates as well :)

+2 votes     reply to comment
thecooldude498
thecooldude498 Nov 9 2011, 6:33am replied:

good luck :D

+1 vote     reply to comment
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Description

A few screenshots to illustrate progress on bumpmapping and specularity.

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Type
Entertainment
Date
Nov 7th, 2011
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1280×800
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