NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.
A fairly decent screen of the bumpmapping and reflectivity of the new floor texture. I am also considering redoing the ceiling texture as well.
I have spent this weekend reworking the first labwork map; rerouting the player's course through it to make better use of existing space, and removing some areas that werent well used in comparasin to how many resources they took to make. I reduced the overall entity budget from 80% to 49% by removing areas that werent practical to route the player through, and werent used for much other than extra space. This will allow me to add to this level in a much more efficient manner, and get more play time and better overall quality out of it.
Nah I wont get burned out. Now that Ive got a handle on the textures and overall appearance of the Mod, I just have to map map map and get er all polished up. I may even have a demo for Christmastime...but dont hold your breath.
I wasnt planning to hold my breath BUT I do plan to add this to my Christmas wish list haha :P You've been doing a super job on updating and producing actual results instead of just "umm I'm doin stuff yaw" and like 3 months go by w/out anything to show. I understand everyone has lives but if we commit to doing something then I think we should try to fulfill that commitment. I think the support ppl has given through suggestions/opinions has helped alot too.
Absolutely! I have taken everyones opinions seriously and considered every suggestion so far. Many times, I put my own spin on the suggestions, but they still are based on feedback Ive gotten. I do this because I enjoy it, but in the end, if no one enjoys the final product, I will have wasted my time.
A fairly decent screen of the bumpmapping and reflectivity of the new floor texture. I am also considering redoing the ceiling texture as well.
I have spent this weekend reworking the first labwork map; rerouting the player's course through it to make better use of existing space, and removing some areas that werent well used in comparasin to how many resources they took to make. I reduced the overall entity budget from 80% to 49% by removing areas that werent practical to route the player through, and werent used for much other than extra space. This will allow me to add to this level in a much more efficient manner, and get more play time and better overall quality out of it.
Definitely looks like this is going onto my list of HOLY **** I WANT THIS RIGHT NOW.
Looking sick man! I am hoping that as you continue to test, go through levels again and again that you dont get burned out n hang it up!!
Nah I wont get burned out. Now that Ive got a handle on the textures and overall appearance of the Mod, I just have to map map map and get er all polished up. I may even have a demo for Christmastime...but dont hold your breath.
I wasnt planning to hold my breath BUT I do plan to add this to my Christmas wish list haha :P You've been doing a super job on updating and producing actual results instead of just "umm I'm doin stuff yaw" and like 3 months go by w/out anything to show. I understand everyone has lives but if we commit to doing something then I think we should try to fulfill that commitment. I think the support ppl has given through suggestions/opinions has helped alot too.
Absolutely! I have taken everyones opinions seriously and considered every suggestion so far. Many times, I put my own spin on the suggestions, but they still are based on feedback Ive gotten. I do this because I enjoy it, but in the end, if no one enjoys the final product, I will have wasted my time.