NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.
A few screenshots to illustrate progress on bumpmapping and specularity.
This screen is probably the best for showing the specular maps on the walls and floor. Ill probably just delete the latter two :P Its hard to capture the actual effect in screens.
I'm trying to figure out what is reflecting on the wall from ? I can see that the floor reflection is from that arch on an angle but I dont see how the arch would reflect into the wall there..
Also now it makes me want more detail in the arches cause they look abit *pastel* of *chalky*..
The other side of the arxch would reflect into the wall. Just as if you were walking down a hall in real life with a stainless steel strip down the middle, light would reflect from every source and even other reflections. I could do some serious control of reflections by building custom cubemaps, but thats not something I plan to do for a Mod. If I were building an Indie title that would be for sale, I would put the effort in. Aside from that, theres not a whole lot I can do to control the reflections. I can adjust the intensity for each texture, but that would apply to every place that particular texture is used.
While theyre not quite prerfect yet, this is close to as far as I am going to go with it.