NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.

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VIOLATION
VIOLATION Feb 27 2012, 3:29pm says:

Looks good. I like the lighting changes to make this area more "dark and mysterious". It does look a bit repetitive like the other maps though, maybe change the color scheme a bit.

+3 votes     reply to comment
agent00kevin
agent00kevin Feb 27 2012, 3:30pm replied:

Yes, I am using existing textures atm. Eventually, I will create textures specifically for these levels. I will, however, be keeping it darker and ominous :)

+2 votes     reply to comment
K05T4R
K05T4R Feb 27 2012, 10:40pm replied:

Yep this loox very good and realistic.
In your experimenting just please dont make things too dark and then give us a tiny *spotlight* from the flashlight to see with, just some mods has done that and it makes them almost unplayable, too much eye-strain.

+2 votes     reply to comment
agent00kevin
agent00kevin Feb 27 2012, 4:34pm says:

Mkilbride, Ive told you once before that constantly comparing this mod to and and every other game/mods design is something that I will no longer tolerate.

You went through great strides in the past to say that this Mod is not original in design. You even twice accused me of stealing assets from other Mods, and once suggested that I was using code from another Mod with no basis for that at all.

I will promptly delete any more comparasins you make to other Mods.

The design is mine and mine alone. It is sci fi, and there is a basic design scheme employed by every single sci fi mod and game out there. Certain shapes and schemes are the very base of defining science fiction.

So give it up. Find someone else to harass. You know I do not appreciate it, and you continue, and somehow think you are not a troll.

I hate to break it to you, but you are a troll, plain and simple.

+3 votes     reply to comment
EVIL_WEVIL
EVIL_WEVIL Feb 27 2012, 5:39pm replied:

Suggested you were using code from another mod? How? It was just the default hl2 code until I coded in some features, haha.

+1 vote     reply to comment
agent00kevin
agent00kevin Feb 27 2012, 6:01pm replied:

Oh he did it a few months ago, back when its was just me.

I deleted his comment and reply, but he claimed he never did that and then pretended he didnt remember linking me screenshots and saying that NovaCor looked just like about 5 different games and Mods. He seems to have a passion for insinuating that I am ripping a number of games off when it comes to level design. This is the 3rd occasion in the past 12 months he has popped up, saying I stole assests, ripped off design etc. Im just going to delete his future comments from now on, until he can realize that I welcome constructive criticsm, but will not tolerate destructive, berating comments. No matter how politely put...its like telling someone they are fat and stupid with a smile: its still an insult and meant to degrade, no matter how nice it looks.

+2 votes     reply to comment
Paulisdead18
Paulisdead18 Feb 27 2012, 7:05pm replied:

He's doing the same to No More Room in Hell, and for some reason, is comparing it to Cry of Fear, which is NOTHING alike.

Anyway, looks awesome. Keep up the awesome job.

+1 vote     reply to comment
agent00kevin
agent00kevin Feb 27 2012, 8:26pm replied:

He does that to a lot of Mods, and for a while was shamelessly advertising Mxthe's Mod while doing it.

And thank you :) Theres a ton of work to go into these levels still; they have just started construction. Any ways to improve that you might come up with are always welcome.

+1 vote     reply to comment
MrSaturdayKnight
MrSaturdayKnight Feb 28 2012, 3:11pm replied:

I hate to jump in but yeah I honestly hate the guy. He has this stupid sense of self-entitlement which ****** me off because he fails to realize that mods with the same genre doesnt mean they're alike. Plus he's a huge hypocrite, not too long after CoF was released he was telling everybody that they should stop treating it like the best thing ever while he is still advertising Underhell. The guy has no sense of respect for people who make the mods that he doesnt play meaning "Oh hey I dont like this so instead of giving constructive criticism I'll compare this mod with this mod (1187 and Dissolution)".

+2 votes     reply to comment
agent00kevin
agent00kevin Feb 28 2012, 9:13pm replied:

Its ok. While I dont exactly want to continue any war of words, I think its been a long time coming that people got together and spoke up about that guy. Theres only so much you can let slide before enough is enough...thats why I left it all up instead of deleting the comments. :)

+1 vote     reply to comment
cpl-bradley
cpl-bradley Feb 28 2012, 11:04am says:

I really like this, but the textures look a little too.... plastic. Try adding some noise to the textures, or maybe overlay a bit of grunge.

+3 votes     reply to comment
agent00kevin
agent00kevin Feb 28 2012, 9:15pm replied:

I could see that. I think the reflectivity and bumpmapping will help out a little, but by no means does that mean I wont add a little...texture to the textures. Its a learning process and probably will be until its done - and comments like these just help us make a better product in the end :)

+2 votes     reply to comment
TheSniperFan
TheSniperFan Mar 3 2012, 5:32pm says:

It's a WIP so there isn't much to say yet.
However, atm it really, really lacks detail.

+1 vote     reply to comment
agent00kevin
agent00kevin Mar 4 2012, 1:28pm replied:

Yes...Im still figuring out how to decorate the corridors. Some plants would help; but I need to learn how to do good, believebale plant models :)

+1 vote     reply to comment
TheSniperFan
TheSniperFan Mar 5 2012, 4:18pm replied:

I think your textures need more detail too. Not talking about detail/specular/bump-maps here. But plain grey texrures don't look good.

+1 vote     reply to comment
agent00kevin
agent00kevin Mar 7 2012, 4:03pm replied:

Working on it the last couple days :) I dont want too much to be going on with each texture; ie. tons of details and stuff, but yes, there are some new, more refined textures coming. Most of these textures are from the labs and not permanent; I have issues with using dev textures when mapping...I just dont like them.

Maybe I should make a few of my own 'NovaCor Dev' textures :P

+1 vote     reply to comment
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Description

Heres a first look at the Crew Quarters levels under construction. Just raw design, no detail or real lighting in place yet.

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Date
Feb 27th, 2012
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