NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.
These are a few screens of the WIP office areas. They are not yet fuly detailed but close; I want them to be pretty clean and neat aside from sone scattered papers and stuff.
There will b some papers scattered about and stuff like a body here and theres with blood splatters, but not too much destruction and damage in here.
You should really, really put some AA in these screenshots. It can ruin the image quality.
Maybe a white ring around the logo... to me it looks odd with a logo just slapped on the floor.
agreed :) and an easy fix...probably 10 minutes work.
Can't get over how great those textures are.
It always surprises me when people are surprised just how good Source can look. Valve made it modular so it could always be upgraded to move with the times. It has alot more power than people give credit for.
Maybe I overestimate stuff built on Source because I'm a fanboy, maybe I don't, but I just love when something looks like good on the engine. It reminds me that Source haters don't have a clue.
Ageed. Source is a very powerful engine, and easy to use. I messed around with the UDK but it seemed a little more complicated; maybe I just didnt give it enough of a chance. Ive seen some jaw-dropping stuff on Source; I think its just the sheer number of mediocre/average Mods and basic HL2 mods that exist give it a bad name. Source also uses C++ so its much easier to jump right into as opposed to UDK, which apparently uses a proprietary language you'd have to learn, and only use in that engine. C++ is so widely used it just makes sense!
And they were made from a blank canvas...not from pictures or anything. Drawn with the mouse, colored, textured, layered, re-colored, bumpmapped in the editing software then again with Shadermap CL etc. You dont get any more 'from scratch' than these textures!