NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.

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Swanson420
Swanson420 - - 61 comments

Excellent work. Any chance of a light strip under the floor, each side of those tiles?

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agent00kevin Author
agent00kevin - - 1,276 comments

Probably not in this area, but probably so in later maps. I had strip lights on the ceiling but they lit the corridors oddly so I cut them out of the Lab Decks. Engineering decks (which will be completely revamped in the future) will most likely have them though.

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SteveZombie
SteveZombie - - 3,730 comments

Just plain awesome.

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DDguy
DDguy - - 702 comments

Are you going to do new npc models soon?

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agent00kevin Author
agent00kevin - - 1,276 comments

To help speed that up, Ive accepted an offer for help from one of this Mod's trackers. He says he can do weapons and NPCs so I went ahead and tentatively accepted the offer. If the work is a good enough quality, there will be some no ones to show much sooner than I expected. I have another I edited myself and he looks much different then the HL2 models, but he is not pictured yet. I will get him in the next set of screens :)

Aside from that, Ive been creating custom sounds from scratch too. I have Cakewalk Music Creator. and it can be used for much more than music!

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K05T4R
K05T4R - - 503 comments

Are those supposed to be wires hanging down ? They remind me of those tongue things of those ceiling creatures in HL2 ..

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agent00kevin Author
agent00kevin - - 1,276 comments

Lol yeah I noticed they looked like Barnacles...but they are not. They are wires, but still using the HL2 wire texture. I will have my own later, which will look like those HDMI cables with the clear plastic sheathing and the braided wire inside.

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Description

Four screenshots of some updated models and the NovaCor Troop Transport, still a work in progress. (mainly the skin) I updated the workstations with better computers and completey reworked the workspaces that were all blocky and plain into more rounded and sleek areas.