NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.

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Report RSS Massive Redesign Update (view original)
Massive Redesign Update
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Cybio
Cybio - - 1,010 comments

Looks definitely better ;-)

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agent00kevin Author
agent00kevin - - 1,276 comments

Thanks :) I still have some minor details to add, papers scattered on the floor, pipes along the ceiling and possibly a panel here and there on the walls.

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Nicoreda
Nicoreda - - 350 comments

Look cool

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JayBirdSupreme
JayBirdSupreme - - 48 comments

Nice, very nice.

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Jeffman12
Jeffman12 - - 1,475 comments

The best part about all of this is, aside from the player's gauntlets, the textures, models, and brushes don't look patently Source-ey, which I feel is a common issue. That bit I assume is a doorway could use some sprucing up. Maybe a couple inlaid lights and/or a serial number/door code thing(for example something like C-108).

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agent00kevin Author
agent00kevin - - 1,276 comments

Definitely! I cant leave the doorways all blocky now; but I dont want to make them models either, which limits what I can do with them to what is possible in Hammer, taking performance into account. (cant make them models without a day or two's work on adjusting the brushes at each one to keep areaportals sealed)

Something will definitely be done; I do have some room number decals for indvidual lab entrances so Ill make some for doorways that say what section you are in. I think the inlaid lights are a reasonable solution too.

And thank you; Ive taken care to not appear to be a 'sci-fi HL2'. A lot of Source Mods definitely have that look to them and I want this to be as original as possible with my abilities.

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SteveZombie
SteveZombie - - 3,730 comments

Extremely superb work, I can't wait to see more of this.

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xweert123
xweert123 - - 255 comments

Hey sorry i accidentaly reported this...
FFffff...............
Plz dont hait meh.

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Description

A few screens to illustrate some drastic changes I have made to the 'Labwork' chapter. New floor textures, added detail, and a drastic redesign of the structural supports.