No More Room in Hell the long awaited Source zombie modification.

Report article RSS Feed NMRiH Beta 1.04 Download Live!

Greetings friends, fans & family! We here at NMRiH are proud to bring you version 1.04 of No More Room in Hell. We have put a lot of work into this patch and hope you all enjoy it. We expected this to be a quick patch but we just kept finding so many small things to improve upon this time around we wanted to make sure we got it right. It has really turned into a big project if you just take a look at our changelog in the post after the jump.

Posted by Dman757 on Apr 17th, 2012


A few words from Dman:
Greetings friends, fans & family! We here at NMRiH are proud to bring you version 1.04 of No More Room in Hell. We have put a lot of work into this patch and hope you all enjoy it. We expected this to be a quick patch but we just kept finding so many small things to improve upon this time around we wanted to make sure we got it right. It has really turned into a big project if you just take a look at our changelog below.

We have new things for all to enjoy! Like survival? Well we have a new community map just for that. We've included the map in our official build because we liked it so much, it's called nms_isolated created by Lou Saffire. Hate high pings? Our lead programmer ssba has vastly improved network performance when it comes to npcs on a server. Linux server owner? Thanks to a generous donation of a server by BloodBathGaming.net we have been able to work out the kinks in our Linux server files. Same goes for RawCG.net who as always provides us with excellent official public and private windows testing servers.

Follow us for news on releases and updates!

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Full Client Download Links

Note the server files are included in both the patch and full download.

NMRiH Beta 1.04 Client Full

Desura Digital Distribution



Patch Download Locations:

Note the server files are included in both the patch and full download.

NMRiH Beta 1.03 to 1.04 Patch

Desura Digital Distribution



1.04 Changelog


Code

  • Disabled collision of safe zone supplies with players / npcs
  • Adjusted zombie damage, now (one hand / two hand) shambler: 15/30, runner: 20/40, kid: 8/16
  • Fixed negative zombie counts on hud
  • Disabled listen server autostart to try to cut down on number of invalid token errors
  • Fixed memory corruption bugs in Survival Mode
  • Fixed supply wave crash bug on Linux servers
  • Changed zones to no longer lose health if there are no survivors present in them
  • Fixed a rare issue where there was a chance for entities/lighting in any nms_ map to disappear if the previously played map was an objective level
  • Changed drain rates to the following:
    • Drain per zombie per sec: 0.5 -> 0.15
    • Max drain per sec: 5 -> 2
    • Drain per sec while empty: 0.25 -> 0.2
    • Player drain counter per sec: 1.5 -> 1.75
  • Optimized npc networking for better performance in open areas & with large amount of npcs
  • Added 'Winning Condition' option into Survival Mode: players now win after reaching the ending wave; mappers can run a custom win scenario using entity i/o
  • Fixed orientation/model of "nmrih_safezone_supply" for Hammer
  • Added slight push to barricades you out if you stand too close a barricading point while putting a board up; mappers should ensure the barricade point normals point away from walls as this is the direction players are pushed
  • Fixed various client and server crashes
  • Fixed Join game dialog; loading screens now properly update with the corresponding map in play
  • Changed the National Guard so they will now only bring in supplies via flare¬†gun if the preexisting supply crate has been completely used up.

Art

  • Added various static furniture props
  • Added and optimized various particle effects
  • Added new supply cache GUI
  • Added missing camera movement to fireaxe
  • Added recoil camera movement to MP5A3
  • Updated SV10 reload animation
  • Changed flashlight texture
  • Added new "Movie" texture to nmo_broadway theater.

Sound

  • Fixed script error that prevented wave complete sound to play
  • Changed many of the weapon / footstep / item pickup / pain sounds so they are spacial, and reduced the attenuation of some

Maps

  • nms_flooded

    • Fixed supply drop being out of reach because of clipping
    • Fixed clip preventing items to be picked up at some locations
    • Clipped various "godspots"
    • Added static ammo that goes with the gun at a few locations
    • Added a bit more ammo around the buildings
    • Added traps (gas tank/flamethrower that can set fire to zombies and humans)
    • Added more light at point A to make players feel more safe inside the safezone
    • Added one barricade position to every door frame
    • Closed off some windows to help provide better performance inside the safe zone buildings and alter gameplay
    • Removed zombie spawns around the house, zombies will only come from outside the map boundaries
    • Added winning condition (Survive till wave 10 and a chopper appears)
  • nmo_chinatown
    • Removed some unnecessary zombie spawns
    • Removed some unnecessary barricade boards and entities to save on ent data
    • Added slight increase to overall lighting
    • Clipped off several "godspots" (counters, dumpsters, etc.)
    • Improved optimization in several areas
    • Added func_clip_vphysics to prevent key objective items to be dropped in certain unreachable areas
    • Added some shotgun ammo boxes in gun shop area
    • Replaced all tables and file cabinets with new static prop versions
  • nmo_broadway
    • Changed texture on movie theater screen
  • nms_isolated
    • Added nms_isolated (community map from lou_saffire)

Map Spotlight nms_isolated


We have shirts for sale!

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BUY NOW!

All money goes to server & web hosting costs.



New Wallpaper!

Mark It Zero Wallpaper

Mark it zero, you were over the line. Sometimes people are just over the line. Rules are rules, this ain't Nam here this isn't just some game. This determines who goes on to the next wave. Now if you don't mark it zero you are about to enter a world of pain. Sometimes I feel like the whole world has gone CRAZY. LIKE I'M THE ONLY ONE WHO GIVES A SHIT ABOUT THE RULES. NOW MARK IT ZERO. 


We Are Hiring!

No More Room in Hell is hiring, folks. We need talented and reliable individuals to bring about the apocalypse. We are looking for:

Level Designers
Prop Modelers
APPLY HERE!

Good luck out there!
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Post comment Comments
biodude
biodude Apr 17 2012, 10:15pm says:

Awesome work guys, I'll be sure to play tomorrow after school

+8 votes     reply to comment
EvilGoodGuy
EvilGoodGuy Apr 17 2012, 10:42pm replied:

I'm gonna give it a go soon as well! I haven't yet had the chance to give survival a real go, but it looks pretty awesome. If I enoy it enough, I might convert my L4D2 survival map "Hell House 2" into a survival map for NMRIH ;)

+2 votes     reply to comment
[nmrihdev]-Maxx
[nmrihdev]-Maxx Apr 17 2012, 11:51pm replied:

You should!

+5 votes     reply to comment
AydinDubstep
AydinDubstep Apr 18 2012, 7:16am replied:

Nice one :) Gonna download it later today and give it a go!

+3 votes     reply to comment
*Don*
*Don* Apr 17 2012, 11:59pm says:

You're out of your element Donny!

+3 votes     reply to comment
Henley
Henley Apr 18 2012, 12:23am says:

But the rug really made the room!

+3 votes     reply to comment
[nmrihdev]-Maxx
[nmrihdev]-Maxx Apr 18 2012, 12:34am replied:

Dude, that rug really tied the room together.

+3 votes     reply to comment
RocketSurgery
RocketSurgery Apr 18 2012, 1:17am says:

8 year olds dude

+5 votes     reply to comment
SinKing
SinKing Apr 18 2012, 3:01am says:

I love this mod. Chinatown is my favorite map, but Isolated could be good, if it was possible to determine where which zone is. Spray some letters on the wall and ground...

+2 votes     reply to comment
.:El_Duderino:.
.:El_Duderino:. Apr 18 2012, 12:04pm replied:

Press C and you will see a compass that shows you where the objectives are (nmo maps) and where the zones are (nms maps).

+3 votes     reply to comment
SinKing
SinKing Apr 18 2012, 3:41am says:

Hey cool, I just realized it is raining in your picture. I'm not going mad - it's just technology beyond my understanding ^^

What is this a GIF? Or how to do this?

Also, I am surprised you are not recruting animators, since I find animations to be the part that's most lacking in the current game. More props don't seem that urgent like fixing and improving animations.

+3 votes     reply to comment
Dman757
Dman757 Apr 18 2012, 5:08am replied:

It's a gif. Making gifs is a bit of a hobby of mine. I've put a few of them in game if you've ever been to the broadway theater.

+2 votes     reply to comment
[nmrihdev]-Maxx
[nmrihdev]-Maxx Apr 18 2012, 9:54am replied:

Good animators are basically impossible to recruit, especially character animators. To be honest we have kind of given up looking for a reliable one for now. We want more prop artists because it is only me who is doing them right now and with our new maps in the works there is too much for just me to work on.

+3 votes     reply to comment
0rpheus
0rpheus Apr 18 2012, 3:46am says:

Thank you! I've been waiting for this patch for a long time now. I can finally try to beat the flooded map with my fellow survivors!

+2 votes     reply to comment
azultain
azultain Apr 18 2012, 6:45am says:

ROCK AND RULLZ

+2 votes     reply to comment
Cyclone69
Cyclone69 Apr 18 2012, 12:32pm says:

great map, and good work on those fixes
thanks for your work guys

+2 votes     reply to comment
macacos2
macacos2 Apr 18 2012, 12:46pm says:

Torrent links don't seem to be working. I don't have a demonoid account, so it's probably that.

+2 votes     reply to comment
Dman757
Dman757 Apr 18 2012, 2:59pm replied:

I forgot about that when making the torrent last night. I'll add some public trackers when I get home from work tonight.

+2 votes     reply to comment
Dman757
Dman757 Apr 19 2012, 8:09pm replied:

Now it seems demonoid removed the torrents for some reason...

+2 votes     reply to comment
Nahzlow
Nahzlow Apr 18 2012, 4:00pm says:

Having problems with the install. gameinfo.txt doesn't exist in directory. Anyways, promising mod! Can't wait to play.

+3 votes     reply to comment
[nmrihdev]-Maxx
[nmrihdev]-Maxx Apr 18 2012, 5:02pm replied:

Do you have Source SDK Base 2007 installed?

+2 votes     reply to comment
Nahzlow
Nahzlow Apr 18 2012, 9:02pm replied:

yes I do, indeed.

+2 votes     reply to comment
[nmrihdev]-Maxx
[nmrihdev]-Maxx Apr 20 2012, 3:57pm replied:

Did you install the full build or just the patch? Did you install it to steam/steamapps/sourcemods ?

+2 votes     reply to comment
tommacool
tommacool Apr 18 2012, 4:46pm says:

After watching the videos of this I had to install this mod. But go dissapointed, very stiff control and animations. Didn't feel like I had total control of shooting and melee fighting.
I love the aim down the cross system but it didn't feel right. And some zombied was way difficult to kill.
And if you gonna have many zombies, don't make fast ones that can suddenly charge at you.
If you want to pay homage to Romero's zombie flick don't have RUNNING ZOMBIES!!! Zombies are supposed to be slow and dumb

+1 vote     reply to comment
[nmrihdev]-Maxx
[nmrihdev]-Maxx Apr 18 2012, 5:05pm replied:

The running zombies are part of our fiction. People who have freshly turned move with great speed and power before rig and lactic acid buildup prevent speedy locomotion. It's biology and we put research in to it for it to try and make sense unlike most zombie games :)

as for the animations I'm sorry to hear that you find them stiff and difficult to control. We don't normally hear that complaint, but we will work to address it.

Zombies are easy to kill, you just have to hit them in the right place ;)

+3 votes     reply to comment
SinKing
SinKing Apr 18 2012, 4:49pm says:

Yeah man, I didn't want to talk it down. This is, hands down, the best zombiemod available. It's unique and different from everthing I played.

Getting better animations would just help sell the mood a bit more. I know how difficult it is to find and keep reliable animators. However, NMRIH isn't just some small mod. A professional animator might get interested in doing some pro bono work. On the other hand, professionals hate doing pro bono work, because it makes them look less professional...

I guess you have to find someone who loves the mod and can see the good in helping it. I'm sure there'll be solutions found. It's not like it'd improve the gameplay, just the experience.

+2 votes     reply to comment
[nmrihdev]-Maxx
[nmrihdev]-Maxx Apr 18 2012, 5:07pm replied:

As a professional developer (in my real-life job) it isn't that pros don't want to do Mod work because it makes them look less pro (quite the contrary, it helps them build a reputation) most people just don't like doing work, outside of work. Can you blame them? For me it is my career and my hobby but for most people in the game industry it has just become their JOB, and not something they want to continue doing at home on their free time.

+3 votes     reply to comment
Tatsur0
Tatsur0 Apr 19 2012, 9:03am replied:

As Maxx has put it, it's not that we don't want to work on mods and in most cases it's a good chance to work on project we're interested in. For many that do work on mods it may be short lived once they realize that well... they miss their families trying to handle multiple games and knowing one isn't paying the bills but the team leads are still putting on pressure because they have to. Then there are professionals who are very limited to a specific job due to a number of reasons. I'd personally prefer an enthusiastic and motivated student with talent over an industry professional for my mod. Nice work NMRiH team. Game is looking quite interesting and I love where the mod is going.

+4 votes     reply to comment
wafflewarrior7
wafflewarrior7 Apr 18 2012, 10:34pm says:

XD big lebowski ftw

+3 votes     reply to comment
GhostOne7
GhostOne7 Apr 19 2012, 9:06am says:

plz make more maps awesome game!!!!!!!

+3 votes     reply to comment
[nmrihdev]-Maxx
[nmrihdev]-Maxx Apr 19 2012, 9:33am replied:

We're workin' on it!

+2 votes     reply to comment
Lantor
Lantor Apr 20 2012, 7:33pm says:

i know this is half-life mods but try making this a exe and for ipod touch :) plz

+2 votes     reply to comment
[nmrihdev]-Maxx
[nmrihdev]-Maxx Apr 20 2012, 8:14pm replied:

LMAO for the iPod Touch? hahahaha alright we'll get right on it :P

+4 votes     reply to comment
Wickedwizard95
Wickedwizard95 Apr 21 2012, 4:09am says:

when i join a server it says: Disconnected: Invalid Steam ID ticket

anyone have the same problem ?

+2 votes     reply to comment
Smiley_Riley
Smiley_Riley Apr 21 2012, 2:10pm replied:

Exit steam, delete your steam config folder, restart steam

+2 votes     reply to comment
Kark-Jocke
Kark-Jocke Apr 21 2012, 9:30am says:

This is absolutely incredible good mod ^.^

+3 votes     reply to comment
trudagap
trudagap Apr 21 2012, 3:50pm says:

can i instal for hl 2 nom steam

+1 vote     reply to comment
Dman757
Dman757 Apr 21 2012, 6:03pm replied:

Install "Source SDK Base 2007" which is under the tools section of your steam library.

Extract the Zip into your steam directory: "steam/steamapps/sourcemods"

+2 votes     reply to comment
AUG_DUDE
AUG_DUDE Apr 21 2012, 6:06pm says:

Could you please fix the torrent link? I'd really appreciate it.

+2 votes     reply to comment
Fenexs
Fenexs Apr 22 2012, 2:17pm says:

So do you need Half Life 2 or just any source game?

+2 votes     reply to comment
[nmrihdev]-Maxx
[nmrihdev]-Maxx Apr 23 2012, 4:47pm replied:

Any Source game as long as you have Source SDK Base 2007 installed. That is the only requirement!

+2 votes     reply to comment
DarkStarAngelo
DarkStarAngelo Apr 25 2012, 1:34pm says:

Okie dokey it looks really great :D But does this require Half Life 2 to play or any source game for that matter? EDIT: Oops sorry just looked at the comments and realised how much of a fool i am XD haha

+2 votes     reply to comment
[mb]-jrXile-
[mb]-jrXile- May 4 2012, 3:28pm says:

Is this a free game? o_0

+2 votes     reply to comment
Dman757
Dman757 May 6 2012, 5:19am replied:

Yes.

+2 votes     reply to comment
Hunk790
Hunk790 May 8 2012, 1:44am says:

We need more NMO_ maps

+2 votes     reply to comment
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Release Date
Released Oct 30, 2011
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