No More Room in Hell the long awaited Source zombie modification.

Report content NMRiH Beta 1.03 to 1.04 Patch
Apr 17th, 2012
160.95mb (168,771,901 bytes)
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Greetings friends, fans & family! We here at NMRiH are proud to bring you version 1.04 of No More Room in Hell. We have put a lot of work into this patch and hope you all enjoy it. We expected this to be a quick patch but we just kept finding so many small things to improve upon this time around we wanted to make sure we got it right. It has really turned into a big project if you just take a look at our changelog after the jump.

1.04 Changelog


  • Disabled collision of safe zone supplies with players / npcs
  • Adjusted zombie damage, now (one hand / two hand) shambler: 15/30, runner: 20/40, kid: 8/16
  • Fixed negative zombie counts on hud
  • Disabled listen server autostart to try to cut down on number of invalid token errors
  • Fixed memory corruption bugs in Survival Mode
  • Fixed supply wave crash bug on Linux servers
  • Changed zones to no longer lose health if there are no survivors present in them
  • Fixed a rare issue where there was a chance for entities/lighting in any nms_ map to disappear if the previously played map was an objective level
  • Changed drain rates to the following:
    • Drain per zombie per sec: 0.5 -> 0.15
    • Max drain per sec: 5 -> 2
    • Drain per sec while empty: 0.25 -> 0.2
    • Player drain counter per sec: 1.5 -> 1.75
  • Optimized npc networking for better performance in open areas & with large amount of npcs
  • Added 'Winning Condition' option into Survival Mode: players now win after reaching the ending wave; mappers can run a custom win scenario using entity i/o
  • Fixed orientation/model of "nmrih_safezone_supply" for Hammer
  • Added slight push to barricades you out if you stand too close a barricading point while putting a board up; mappers should ensure the barricade point normals point away from walls as this is the direction players are pushed
  • Fixed various client and server crashes
  • Fixed Join game dialog; loading screens now properly update with the corresponding map in play
  • Changed the National Guard so they will now only bring in supplies via flare gun if the preexisting supply crate has been completely used up.


  • Added various static furniture props
  • Added and optimized various particle effects
  • Added new supply cache GUI
  • Added missing camera movement to fireaxe
  • Added recoil camera movement to MP5A3
  • Updated SV10 reload animation
  • Changed flashlight texture
  • Added new "Movie" texture to nmo_broadway theater.


  • Fixed script error that prevented wave complete sound to play
  • Changed many of the weapon / footstep / item pickup / pain sounds so they are spacial, and reduced the attenuation of some


  • nms_flooded

    • Fixed supply drop being out of reach because of clipping
    • Fixed clip preventing items to be picked up at some locations
    • Clipped various "godspots"
    • Added static ammo that goes with the gun at a few locations
    • Added a bit more ammo around the buildings
    • Added traps (gas tank/flamethrower that can set fire to zombies and humans)
    • Added more light at point A to make players feel more safe inside the safezone
    • Added one barricade position to every door frame
    • Closed off some windows to help provide better performance inside the safe zone buildings and alter gameplay
    • Removed zombie spawns around the house, zombies will only come from outside the map boundaries
    • Added winning condition (Survive till wave 10 and a chopper appears)
  • nmo_chinatown
    • Removed some unnecessary zombie spawns
    • Removed some unnecessary barricade boards and entities to save on ent data
    • Added slight increase to overall lighting
    • Clipped off several "godspots" (counters, dumpsters, etc.)
    • Improved optimization in several areas
    • Added func_clip_vphysics to prevent key objective items to be dropped in certain unreachable areas
    • Added some shotgun ammo boxes in gun shop area
    • Replaced all tables and file cabinets with new static prop versions
  • nmo_broadway
    • Changed texture on movie theater screen
  • nms_isolated
    • Added nms_isolated (community map from lou_saffire)
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NMRiH Beta 1.03 to 1.04 Patch
Post comment Comments
Sn4rk Apr 18 2012 says:

Downloading... NOW.

+3 votes     reply to comment
Stickman47 Apr 18 2012 says:


+3 votes     reply to comment
Stickman47 Apr 18 2012 replied:

Holy crap and now Flare Guns summon supplies in survival?! This is just a really good patch.

+3 votes     reply to comment
Mkilbride Apr 18 2012 replied:


That was in 1.03 by default. :P

+3 votes     reply to comment
Oomphstein Apr 19 2012 says:

has anyone else gotten a bug where you can't get the weapon inventory to show up? sometimes i can also just glide through things like tables and walls =/

+3 votes     reply to comment
Stanz9 Jul 2 2012 replied:

I'm having the same problem

+2 votes     reply to comment
Kyleman14700 Apr 20 2012 says:

Help! I cant create a server because it asks for a listenserver.cfg due to the update. i didnt need it before. how do i "Create Server" and make it work because sv_lan 0 and heartbeat doesnt work!

+2 votes     reply to comment
Norwaydude- Jun 30 2012 says:

Last time I played the zombies were waiting for us outside the door, when we opened the door the zombies just slaughtered us XD

But I haven't tried the updates, really good mod!

+2 votes     reply to comment
Norwaydude- Jun 30 2012 replied:

Oh darn... Eh, I installed it the way I was told to, all I ended up with Half-Life 2 City-17 loading screen... Anyone able to help?

+2 votes     reply to comment
Norwaydude- Jul 1 2012 replied:

Downloaded wrong my bad.

+2 votes     reply to comment
TheXpertnoob Aug 8 2012 says:

This is a great mod. Although most of the maps you guys make are lag free, I find isolated and flooded to be especially laggy. Perhaps you could contact the makers of the map to help resolve this issue as these are some the most popular maps?

+1 vote     reply to comment
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