A guild of cunning thieves sneaks their way into an opulent mansion, filled with the riches that only generations of power can acquire. The mansion's private guard patrol within, seeking out intruders and relentlessly hunting down those that their efforts reveal. Every shadow is a potential hiding spot, every noise might be a clue to the presence of thieves. Every second lost can mean the difference between victory and defeat.
Nightblade is a total conversion for Unreal Tournament 3 featuring stealth-based gameplay. A team of thieves must use stealth and skill to obtain loot and escape, while a team of well-armed guards must protect the loot and hunt down the thieves. Both teams will have a variety of equipment at their disposal to aid in their task. Thieves will use water arrows to put out sources of light, extending the darkness within which they can hide. Guards in turn will use flares to relight torches and search the shadows for thieves.
The initial plan for Nightblade is an updated version of ThieveryUT's Thieves vs Guards gametype, making use of resources from Thievery, Nightblade when it was targeted at UT2004, and over time new resources generated specifically for UT3. We will be experimenting with a number of gameplay changes and improvements as well.
0 comments by Immortius on Apr 5th, 2008 digg this super bookmark
With Nightblade, we're opting for an open development model where anyone can download and test the game as it is being created. This has a number of advantages over the traditional monolithic release some years down the line. We hope to benefit from the extra input and create a more polished, balanced game, while also growing our community of players and developers.
If you wish to help us out by giving feedback, then sign up to our forums, make sure you have UT3 installed, then download and install the latest alpha release.
For more details see our website.
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Thievery UT for the original UT99 was amazing in immersion and was much better without a third person view. I think they should do the same here as it would definately feel like you are the thief with a first person view.
I would definitely give it a try if there was third person perspective available on thief. Don't you think it would be better for him to know where the guard is, so he can avoid him ?
I don't think that is a problem though. 3rd person perspective only really lets you see around corners a little (which the leaning takes care of - plus you can shoot around corners too), as well as the immediate area around you. In most circumstances you'll hear guards long before they're that close.
I mean the Thief, obviously. TPP stands for third person perspective....
No, although the Thief can lean to look around corners. There are a number of considerations here - some gameplay (hard to aim a bow in third person) , but immersion is also an important factor.
Will the spy be able to see in TPP ?
What spy? What is TPP?
Amazing work as always
DOWNLOAD THE ALPHA TEST!!
Night-blade.com
Forgot to say check the testing area for the download