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A guild of cunning thieves sneaks their way into an opulent mansion, filled with the riches that only generations of power can acquire. The mansion's private guard patrol within, seeking out intruders and relentlessly hunting down those that their efforts reveal. Every shadow is a potential hiding spot, every noise might be a clue to the presence of thieves. Every second lost can mean the difference between victory and defeat.
Tutorials
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Nightblade Mapping - Sketch MapsMay 20, 2008 Intermediate mapping/technical by Immortius 0 commentsA guide to adding Sketch Maps to a Nightblade map. Sketch maps are top down drawings of a map that display the position of a player, the player's team...
Nightblade Mapping - LootMay 10, 2008 Basic mapping/technical by Immortius 0 commentsA guide to adding loot and randomising it in a Nightblade map.
Nightblade Mapping - DoorsMay 08, 2008 Intermediate mapping/technical by Immortius 0 commentsA guide to adding and configuring doors in a Nightblade map.
Introduction to Nightblade MappingMay 08, 2008 Basic mapping/technical by Immortius 0 commentsAn introduction to Nightblade mapping. Explains how to set up the alpha for mapping, and some of the basic tasks necessary to get a map ingame.
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