I decided to make this basic balance mod because I got bored durring my Easter holiday and I really got pissed after playing a MP 1 ship vs 1 ship
when after like 4 minutes none of us managed to lower the shields of the other. This is how Nexus SHOULD have looked IMO.

This is a very basic rebalance mod, so no new ships. I have started with the Gorg vs NDF but I may add more races if you guys like this mod.

Current version: 1.2

Changes:
- all weapons now do hull, shield and subsistem damage. Some of them may be better suited for one task than another. All weapons now can't penetrate through shields so in order to do hull or subsystem damage you'll have to bring down the enemy ship's shields.
- all shields will now charge faster(including the fort shields)
- better power management system on all ships(you can now keep the shields and weapons at 200% for a longer time)

The weapons are(they are the same for both races):
- Plasma shell: the old energy shell, now capable of damaging hulls as well as shields. Rate of fire buffed, energy consumption and damage decreased
- Kinetic gun: the old plasma gun, much faster rate of fire and less damage and power drain
- Particle laser: a new weapon, it has good rate of fire and is capable of damaging both shields and hulls. It excells however at destroying devices, 2 hits will destroy most devices.
- Plasma torpedo: the old energy torpedo, slightly better rate of fire, very effective against both shields and hulls, power drain decreased
- Assault laser: the old siege laser, now with slightly better rate of fire and fort shield penetration(this is the best weapon to use against stations with fort shields)
- Removed energy bomb and missile as they were IMBA.
- Removed bombers and gunboats. Now fighters have 2 weapons: a rapid fire pulse laser(same used by the flak cannons) for taking out enemy fighters and plasma torpedoes for anti ship usage. Be aware that fighters are now very strong against capital ships so taking out enemy fighters is a top priority.

There are 4 missions for now but feel free to make more.

All the credits go to me for making the mod :P and arpaso for making the Nexus skirmisher on which the mod is based

Enjoy!

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Nexus take two 1.2

Nexus take two 1.2

Apr 25, 2009 Full Version 1 comment

This version contains a new weapon(plasma torpedo) and a better power management system on all ships, which will allow your ships to fire all their weapons...

Post comment Comments  (0 - 10 of 11)
Nova2
Nova2 Jul 18 2010, 4:48pm says:

Does this mod not work for the singleplayer campaign? And why is it that - even on the lowest difficulty setting - my fleet gets wiped out in less than a minute?

+3 votes     reply to comment
galaxy366
galaxy366 Feb 21 2010, 9:57am says:

sign this petition, maybe we will have luck with getting the source code

Petitionspot.com

+2 votes     reply to comment
TE5LA
TE5LA Feb 7 2010, 9:52pm says:

I have started a forum specifically for the support of Nexus and its mods. Please join and help seed the forum with great ideas and news.

Nexus Reborn
Nexusreborn.ath.cx

+2 votes     reply to comment
Marchello
Marchello Sep 24 2009, 7:44am says:

Petitiononline.com

guys sign this petition... mabye we will have luck

+3 votes     reply to comment
Church256
Church256 May 28 2009, 7:00pm says:

Looks good. I think everyone was sick of those massive long battles where basicly nothing happened. Downloading it now.

+3 votes     reply to comment
gothic_stitch
gothic_stitch May 13 2009, 11:19am says:

just wondering how u install this mod? am used 2 working with homeworld mods so am totally clueless lol. do u just put the files in the mod folder? plus, is there a way 2 play a skirmish against the computer. a have no internet on ma pc, am stuck with the laptop atm, which wont run nexus grr.

+2 votes     reply to comment
firewarrior1705 Creator
firewarrior1705 May 13 2009, 2:36pm replied:

after you extract the contents of the archive, it should give you a folder with the name of the mod. Take the folder and put it in the mod folder. Then, fire up Nexus and select the modification option and then select my mod's name. In order to play vs the computer, you need to dnld and install the Nexus skirmisher. It will allow you to set up skirmish battles against AI controlled ships.

+2 votes   reply to comment
firewarrior1705 Creator
firewarrior1705 Apr 26 2009, 3:48pm says:

I dunno if that can be done at all. I know only that you can customize the weapons in MP and only on your ships, not the enemy ones. If you wanna change the enemy ship's loadout, you can customize your ships using the Nexus skirmisher(the big C button allows you to select a ship and put whatever devices you want on it)

+2 votes   reply to comment
firewarrior1705 Creator
firewarrior1705 Apr 27 2009, 11:24am replied:

but I'm planning on adding all the races in the game for the next release(one week tops) so there will be a larger variety of ships to blow up ;)

+2 votes   reply to comment
Da-Fort
Da-Fort Apr 25 2009, 10:51am says:

I'm going to download this when I can.
I always thought the MP part of the game lacked fast gameplay.

+3 votes     reply to comment
Valherran
Valherran Apr 26 2009, 2:06pm replied:

I agree with you, I often found myself at a stalemate with only 2 weapons left and a few devices after a 20 minute battle and i would have to sit there and pick at the last remaining guy for another 20 minutes. I am looking forward to playing this MOD.

I would like to make a request, can you make a skirmish mode to where you can customize the enemy bots. I grew weary of blowing up the same ships over and over, and doing this will make me play this game as well as the MOD again!

+2 votes     reply to comment
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Nexus: The Jupiter Incident Icon
Platform
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firewarrior1705
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Released Apr 24, 2009
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