I decided to make this basic balance mod because I got bored durring my Easter holiday and I really got pissed after playing a MP 1 ship vs 1 ship
when after like 4 minutes none of us managed to lower the shields of the other. This is how Nexus SHOULD have looked IMO.

This is a very basic rebalance mod, so no new ships. I have started with the Gorg vs NDF but I may add more races if you guys like this mod.

Current version: 1.2

Changes:
- all weapons now do hull, shield and subsistem damage. Some of them may be better suited for one task than another. All weapons now can't penetrate through shields so in order to do hull or subsystem damage you'll have to bring down the enemy ship's shields.
- all shields will now charge faster(including the fort shields)
- better power management system on all ships(you can now keep the shields and weapons at 200% for a longer time)

The weapons are(they are the same for both races):
- Plasma shell: the old energy shell, now capable of damaging hulls as well as shields. Rate of fire buffed, energy consumption and damage decreased
- Kinetic gun: the old plasma gun, much faster rate of fire and less damage and power drain
- Particle laser: a new weapon, it has good rate of fire and is capable of damaging both shields and hulls. It excells however at destroying devices, 2 hits will destroy most devices.
- Plasma torpedo: the old energy torpedo, slightly better rate of fire, very effective against both shields and hulls, power drain decreased
- Assault laser: the old siege laser, now with slightly better rate of fire and fort shield penetration(this is the best weapon to use against stations with fort shields)
- Removed energy bomb and missile as they were IMBA.
- Removed bombers and gunboats. Now fighters have 2 weapons: a rapid fire pulse laser(same used by the flak cannons) for taking out enemy fighters and plasma torpedoes for anti ship usage. Be aware that fighters are now very strong against capital ships so taking out enemy fighters is a top priority.

There are 4 missions for now but feel free to make more.

All the credits go to me for making the mod :P and arpaso for making the Nexus skirmisher on which the mod is based

Enjoy!

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Nexus take two 1.2

Nexus take two 1.2

Apr 25, 2009 Full Version 1 comment

This version contains a new weapon(plasma torpedo) and a better power management system on all ships, which will allow your ships to fire all their weapons...

Post comment Comments  (10 - 11 of 11)
Da-Fort
Da-Fort Apr 25 2009, 10:51am says:

I'm going to download this when I can.
I always thought the MP part of the game lacked fast gameplay.

+3 votes     reply to comment
Valherran
Valherran Apr 26 2009, 2:06pm replied:

I agree with you, I often found myself at a stalemate with only 2 weapons left and a few devices after a 20 minute battle and i would have to sit there and pick at the last remaining guy for another 20 minutes. I am looking forward to playing this MOD.

I would like to make a request, can you make a skirmish mode to where you can customize the enemy bots. I grew weary of blowing up the same ships over and over, and doing this will make me play this game as well as the MOD again!

+2 votes     reply to comment
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Nexus: The Jupiter Incident Icon
Platform
Windows
Developed By
firewarrior1705
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Release Date
Released Apr 24, 2009
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Style
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Futuristic Sim
Theme
Sci-Fi
Players
Single Player
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