XWVM is a mod to the original Star Wars: X-Wing game from Lucas Arts and Totally Games by Larry Holland and Edward Kilham. Our goal is to rebuild the game engine with newer technologies that allow it to run and make use of the latest hardware and improvements in gaming hardware. The mod will require the player to own and have installation of the original Star Wars: X-Wing game, or have the GOG or Steam versions of X-Wing Special Edition (either the 1993 floppy, the 1994 CD, and/or 1998 Windows edition). XWVM neither contains nor distributes any copyrighted material. All game resource files (missions, voiceovers, SFX, iMUSE automaton, etc) are loaded from the player's copy of the original game, or are original creations of our team, where the original resources are considered inadequate for today's standards.

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We have released a new version of the PreAlpha Test. You can get the download link from your current XWVM installation. Just log in, and you will be prompted to download the newest build.

This build has a shorter list of changes, but some of them need to be evaluated by our testers to check whether they solve their reported issues (some problems that are hard to replicate our side, without having the exact same hardware configuration).

Notes

  • Some of you have reported that you are using vJoy or other controller emulation software to remap your joysticks or controllers that are recognized as multiple devices by the operating system. If you are experiencing problems with some buttons, hats or axes not being recognized, try running XWVM without vJoy or other software emulation.
    The new input system introduced the previous build allows you to map multiple joysticks or controllers simultaneously, and you will be able to use them all at the same time in the game.
    multiplecontrollers
    In the Control Mapper panel, you can see all the recognized controllers as a list of buttons (In the picture, a Logitech gamepad and a Thrustmaster joystick are being detected).
    By pressing those buttons, you can remap game actions to the different elements of the selected controller. The Controller column in the action list will show the currently mapped actions for the selected controller.
    Remember to calibrate every axis of every joystick or controller that requires calibration. The Calibrate button will show the calibration panel for the currently selected controller.
    Again, remember that all controller listed are active during the game, not only the one you have clicked last. If you don't want a controller to be used in the game, you will need to click on the Remove button, or just unplug it.

Fixes

  • Ships get closer to other ships for boarding them now select a much closer point above them. This solves a problem with freighters colliding with each other when both are trying to board stacked containers in YWHM1.
  • Ships will now enter hyperspeed a bit more slowly. This allows us to see the star destroyer at the beginning of YWHM3 for a few more seconds.
  • Disabled ships no longer stop instantly.
  • TIE Bombers in YWHM3 are able to destroy Corvette Karinne.
  • Ships leaving for hyperspace should no longer just vanish when disabled.
  • Ships with "Board and Exchange" and "Board and Deliver" orders will now repair the systems of the ships they board. That makes these boarded ships to go home after they have been repaired. The freighter boarded in YWHM4 now goes home after bein boarded by shuttle Omicron 1.
  • Acronym for Frigate is now FRG.
  • Acronym for Freighter is now FRT.
  • Resolution should no longer be reset on the Visual Settings resolution drop down after restart.
  • Throttling back sharply to zero with a physical slider or throttle should no longer leave the throttle at a value way above zero.
  • Moving the mouse while the flight sequence is loading or while in hyperspace should no longer make your ship spin like crazy when you finally gain control over it.
  • Alt-tabbing out of the game should no longer toggle mouse control if mouse control toggle is mapped to the Tab key. We recommend pausing the game with P or Esc before you Alt-Tab to another application or to the desktop.
  • The physical retail CD-ROM of the 1998 X-wing Collector Series edition of the game should now be recognizable by XWVM.
    (Note: This edition's installation folder is still useless to XWVM and you need to select the CD drive [Not recommended] or the path to a folder where you have copied the contents of the CD)
  • Some optimization done on the loading code should now make the mission loading times shorter.

Added

  • A loading bar will be shown when entering the flight sequence. This hides partially loaded environment (A floating pilot could be spotted before this).
  • A "Y-Wing launching" classic cutscene is now played just before launching the flight sequence.
  • Space debris can now be disabled in the Visual Settings panel.
PreAlpha Test application form available

PreAlpha Test application form available

News

The form for applying to take part on the preAlpha Test of XWVM is open again. People interested on helping with the development and reporting issues...

XVWM Pre-Alpha Test Guide

XVWM Pre-Alpha Test Guide

News 5 comments

The XWVM Dev Team is proud to announce the first playable closed preAlpha release of XWVM. And to help testers with it, this is a guide explaining how...

PreAlpha Test version 170810 Changelog

PreAlpha Test version 170810 Changelog

News 3 comments

List of fixes and changes in respect with previous version of the preAlpha Test build.

Hello and FAQ

Hello and FAQ

News 14 comments

After uploading our second video to YouTube, this mod has been mentioned by many different websites, and many questions have arisen. We try to answer...

Comments  (0 - 10 of 163)
Tatetab
Tatetab

Hey guys, This looks amazing, been wanting someone to rework this for a while. Just wondering. Will this require the game to be already installed? I've just moved computers, built myself a new one, and atm I can't install XWvsTF due to its 16 bit installer. Does this mod rework that as well, or is it just an extension? I have the game disks, for XWvsTF and Balance of Power but I can't make it run atm.

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FekLeyrTarg Creator
FekLeyrTarg

This is currently for the original X-Wing only.
The good thing is that you can simply put your MS-DOS or Windows 95 CD-ROM into your drive to play X-WingVM.
You can also have the GoG and Steam-versions on your hard disk to do so.

By the way: If you wish to install XvT from your original CDs, you can do so using these replacement installers:
Markusegger.at

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Guest
Guest

This sounds amazing, I used to play this game all the time as a kid. Can't wait for this to be finished

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Guest
Guest

I would love to be a tester, is this possible?

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FekLeyrTarg Creator
FekLeyrTarg

It still is. :)
Moddb.com

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Guest
Guest

I am VERY excited for this! Will I be able to download on this site?

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Azrapse Creator
Azrapse

Eventually, yes.

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Guest
Guest

Where it is download

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Azrapse Creator
Azrapse

It's closed testing for the moment.

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rkinkjr
rkinkjr

Hello all. To Azrapse and xwvm team. This is truly awesome to play. I just wanted to mention about my joystick I'm using. I use a Logitech Attack 3. Had to do some tweaking with it at first, but works really well. I found no troubles loading into game or missions loading. I'm not sure where exactly I'm suppose to report this but I just wanted to mention this.

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Azrapse Creator
Azrapse

Viceroy Nute Gunray would say: "No need to report until there is something to report!" :D
We are glad that you are not experiencing errors. We will slowly roll updates, and keep pushing the limits with new features, and check how that affects the stability.
Make sure you play with the visual settings and report if something goes wrong there. :)

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