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Initially founders of the World of Elder Scrolls hardly reflected on what revolution in the industry will make their child – the third part of an immortal series - The Elder Scrolls III Morrowind. Morrowind is very similar to Total War series here. And, as life shows, the people feeling passion to strategy, frequently also feel passion to RPG. First of all for such people, such as we are, who feel enjoys contacting with other worlds and civilizations we are making this mod.To head one of the Great houses for leading to its prosperity and to reunite dark elves under your power. Become the head of an imperial legion of a province, to put, at last, to the place of freedom-loving elves, or to head corprus hordes of Dagoth Ur and to banish all n'wah from the country. As leader of nords try to finish withering Redoran, or even to revenge dunmers for hundreds years of humiliation, having headed one of clans of Black Marsh.To combine incompatible, to transfer on base of Total War carefully maked world without having lost unique atmosphere which is not similar to something else. To embody dream of many fans of a series about more scales. And enjoy it of course. We plunge into the world of TES. Watch us.

Campaign starts
at 420 year 3 era.

Playable factions.

• The Great House Redoran
• The Great House Hlaalu
• The Great House Telvanni
• The Great House Indoril
• The Great House Dres
• House Dagoth (Sixth house)
• Tribunal Temple
• The Empire
• Ashlanders
• Nords of Skyrim
• Skaal
• Tribes of Black Marsh
Non-playable factions
• Dissident Priests
• Mythic dawn
• Rebels

Cultures

• Dunmers
• Imperials
• Nords
• Argonians
• Dwemers
• Daedra

Religions

• Tribunal Temple
• Impreial cult
• Cult of ancestors
• Cult of Dagoth
• Daedric cults
• Cults of nords

Innovations

• New ultrapolygonal models with HD textures.
• Hordes of orks, invasions of daedra, revolts of danmers (ashlanders)
• New skeletons and animations (Orks, siltstriders, dwemer centurions, daedra siege machines, etc.)
• New sound
• New environment and architecture.
• Artifact system and new role system.
• Factional systems of ranks and careers.
• System of guilds and knight order
• Strategical scripts that show factions relations


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Merchants and diplomats: strat map models Merchants and diplomats: strat map models Merchant and diplomat: Redoran
Blog RSS Feed Report abuse Latest News: MWTW Beta: Factions

7 comments by MrBasileus on Dec 7th, 2013

So as to give you smth to test we have finally decided to release the mod beta version with pared down campaign map. Campaign will be devoted to the first stage of Vvanderfell colonization and let you to fight in the most populated West part of the island. Game starts in 3E415, you take control of 1 of 4 fraction: Imperial colonists, Great House Hlaalu, Great House Redoran and Ashlanders from Urshilaku tribe. Nord fraction will consist of pirates and raiders, they will terrorize the north coast of West Gash


Everyone has their own goals: Imperials are trying to extend their hegemony without increasing number of troops. In case of huge troubles they could under certain condition receive reinforcements from the continent.

Hlaalu to secure dominance should work harder to develop economy. Using diplomacy and mercs Hlaalu will expand their influence under this region.

Redoran first of all must overcome skaal’s raids and constrain ashlanders from the North, proving that they are still capable of showing their military might. In order to achieve this you will get small group of elite redoran warriors.

Ashlanders are against everyone: northern fur guys, renegade and traitors of the true faith, invaders from the West. Ashlanders exploit everything they can get from this scorched earth: they use guar as mount, able to hide in volcanic wasteland and could use mighty but rare silt striders.


Every fraction can improve their economy and recover lost knowledge by exploring abandoned dwemer and daedric ruins if they are able to banish dwellers. Also ruins can cause lots of troubles: you must keep your eye on them because ruins attract rabble, and they will use ruins as the base for raids and revolts.

In the upcoming dev journals we’ll look closer at other campaign features. Stay tuned!

Post comment Comments  (0 - 10 of 298)
Wolverine997
Wolverine997 Jun 27 2014, 12:29pm says:

So is this gonna be released anytime soon? I've seen like 10 different dead mods like this so this is te last ray of hope I have.

+1 vote     reply to comment
julian_baubauhaus
julian_baubauhaus Jun 23 2014, 3:30am says:

Any news about a release? What about the rumoured beta release and new teasers?

+1 vote     reply to comment
Guest
Guest Jun 17 2014, 3:51am says:

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MrBasileus
MrBasileus Jun 22 2014, 1:03pm replied:

It's not dead. For a while.

+1 vote     reply to comment
lordsophus
lordsophus May 31 2014, 11:39am says:

god bles you and this mod

+3 votes     reply to comment
MrBasileus
MrBasileus May 12 2014, 8:00am says:

OK, guys, we alive and legitimate)

+7 votes     reply to comment
sleepknot_maggot
sleepknot_maggot May 27 2014, 7:53am replied:

Please give us an update, I've been trying to keep up with the russian forums but it is not clear if this lives on.. Can you tell us, is this project on rails? Will we ever get to play this absolutely marvelous thing?

You Sir, and your team who are working on this, should get medals.

+2 votes     reply to comment
MrBasileus
MrBasileus Jun 4 2014, 12:20pm replied:

Yes, we work on it, but we need help) We will show something few days later.

+2 votes     reply to comment
Guest
Guest May 25 2014, 5:19pm replied:

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Law_Lord
Law_Lord Apr 1 2014, 2:17pm says:

Looks amazing, great idea need to see this released.

+3 votes     reply to comment
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MWTW Team
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