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Initially founders of the World of Elder Scrolls hardly reflected on what revolution in the industry will make their child – the third part of an immortal series - The Elder Scrolls III Morrowind. Morrowind is very similar to Total War series here. And, as life shows, the people feeling passion to strategy, frequently also feel passion to RPG. First of all for such people, such as we are, who feel enjoys contacting with other worlds and civilizations we are making this mod.To head one of the Great houses for leading to its prosperity and to reunite dark elves under your power. Become the head of an imperial legion of a province, to put, at last, to the place of freedom-loving elves, or to head corprus hordes of Dagoth Ur and to banish all n'wah from the country. As leader of nords try to finish withering Redoran, or even to revenge dunmers for hundreds years of humiliation, having headed one of clans of Black Marsh.To combine incompatible, to transfer on base of Total War carefully maked world without having lost unique atmosphere which is not similar to something else. To embody dream of many fans of a series about more scales. And enjoy it of course. We plunge into the world of TES. Watch us.

Campaign starts
at 420 year 3 era.

Playable factions.

• The Great House Redoran
• The Great House Hlaalu
• The Great House Telvanni
• The Great House Indoril
• The Great House Dres
• House Dagoth (Sixth house)
• Tribunal Temple
• The Empire
• Ashlanders
• Nords of Skyrim
• Skaal
• Tribes of Black Marsh
Non-playable factions
• Dissident Priests
• Mythic dawn
• Rebels


• Dunmers
• Imperials
• Nords
• Argonians
• Dwemers
• Daedra


• Tribunal Temple
• Impreial cult
• Cult of ancestors
• Cult of Dagoth
• Daedric cults
• Cults of nords


• New ultrapolygonal models with HD textures.
• Hordes of orks, invasions of daedra, revolts of danmers (ashlanders)
• New skeletons and animations (Orks, siltstriders, dwemer centurions, daedra siege machines, etc.)
• New sound
• New environment and architecture.
• Artifact system and new role system.
• Factional systems of ranks and careers.
• System of guilds and knight order
• Strategical scripts that show factions relations

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So as to give you smth to test we have finally decided to release the mod beta version with pared down campaign map. Campaign will be devoted to the first stage of Vvanderfell colonization and let you to fight in the most populated West part of the island. Game starts in 3E415, you take control of 1 of 4 fraction: Imperial colonists, Great House Hlaalu, Great House Redoran and Ashlanders from Urshilaku tribe. Nord fraction will consist of pirates and raiders, they will terrorize the north coast of West Gash

Everyone has their own goals: Imperials are trying to extend their hegemony without increasing number of troops. In case of huge troubles they could under certain condition receive reinforcements from the continent.

Hlaalu to secure dominance should work harder to develop economy. Using diplomacy and mercs Hlaalu will expand their influence under this region.

Redoran first of all must overcome skaal’s raids and constrain ashlanders from the North, proving that they are still capable of showing their military might. In order to achieve this you will get small group of elite redoran warriors.

Ashlanders are against everyone: northern fur guys, renegade and traitors of the true faith, invaders from the West. Ashlanders exploit everything they can get from this scorched earth: they use guar as mount, able to hide in volcanic wasteland and could use mighty but rare silt striders.

Every fraction can improve their economy and recover lost knowledge by exploring abandoned dwemer and daedric ruins if they are able to banish dwellers. Also ruins can cause lots of troubles: you must keep your eye on them because ruins attract rabble, and they will use ruins as the base for raids and revolts.

In the upcoming dev journals we’ll look closer at other campaign features. Stay tuned!

Comments  (0 - 10 of 371)

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The map models for the factions are really superb. It would be a shame for the mod to fall away. Would there be any way to add this mod as a separate campaign to TES TW? Or are there still plans to finish it as a separate mod?

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MrBasileus Creator

If someone interested in help, maybe. Otherwise we can't finish it.

Reply Good karma+2 votes

Make a preposition to the elder scrolls: total war team to add this as a campaign and merge with them, I am sure it would be worth it :D

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MrBasileus Creator

Well, it's different mods with different resources and different factions. It will be inadequate.

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I'm a member of the TES TW Team. I noticed that you're still somewhat active, hence is there any possibility to get in contact with you and talk about the content of MorrowindTW? (For the sake of the project itself, it would be smarter to transfer the left material not taken to TES, given its vitality and closeness to release)...

Hope to receive an answer. Best!

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As leader of this "team", I thought, only LoRdNazguL and DaedraWarrior are members of TES TW Team.

If I remember correctly, you are member of Unofficial patch (by Jadli), which is not the same as TES TW Team.

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MrBasileus Creator

Страсти какие. А мне всё лень было у вас спросить, чей чувак)

Reply Good karma+1 vote

Yes yes, Nazgul... the mod is yours, already explained to Daedra as well (and will be always so!)

But this does not mean that extra external content might not be beneficial to the development, no?

And in turn, benefit everyone involved in the works ;)

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Are you still working on the mod when will the full version be released?

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