User Posted Image

Initially founders of the World of Elder Scrolls hardly reflected on what revolution in the industry will make their child – the third part of an immortal series - The Elder Scrolls III Morrowind. Morrowind is very similar to Total War series here. And, as life shows, the people feeling passion to strategy, frequently also feel passion to RPG. First of all for such people, such as we are, who feel enjoys contacting with other worlds and civilizations we are making this mod.To head one of the Great houses for leading to its prosperity and to reunite dark elves under your power. Become the head of an imperial legion of a province, to put, at last, to the place of freedom-loving elves, or to head corprus hordes of Dagoth Ur and to banish all n'wah from the country. As leader of nords try to finish withering Redoran, or even to revenge dunmers for hundreds years of humiliation, having headed one of clans of Black Marsh.To combine incompatible, to transfer on base of Total War carefully maked world without having lost unique atmosphere which is not similar to something else. To embody dream of many fans of a series about more scales. And enjoy it of course. We plunge into the world of TES. Watch us.

Campaign starts
at 420 year 3 era.

Playable factions.

• The Great House Redoran
• The Great House Hlaalu
• The Great House Telvanni
• The Great House Indoril
• The Great House Dres
• House Dagoth (Sixth house)
• Tribunal Temple
• The Empire
• Ashlanders
• Nords of Skyrim
• Skaal
• Tribes of Black Marsh
Non-playable factions
• Dissident Priests
• Mythic dawn
• Rebels


• Dunmers
• Imperials
• Nords
• Argonians
• Dwemers
• Daedra


• Tribunal Temple
• Impreial cult
• Cult of ancestors
• Cult of Dagoth
• Daedric cults
• Cults of nords


• New ultrapolygonal models with HD textures.
• Hordes of orks, invasions of daedra, revolts of danmers (ashlanders)
• New skeletons and animations (Orks, siltstriders, dwemer centurions, daedra siege machines, etc.)
• New sound
• New environment and architecture.
• Artifact system and new role system.
• Factional systems of ranks and careers.
• System of guilds and knight order
• Strategical scripts that show factions relations

Image RSS Feed Latest Screens
Runaway Slaves (Thanks TESTW) Runaway Slaves (Thanks TESTW) Runaway Slaves (Thanks TESTW)
Blog RSS Feed Report abuse Latest News: MWTW Beta: Factions

7 comments by MrBasileus on Dec 7th, 2013

So as to give you smth to test we have finally decided to release the mod beta version with pared down campaign map. Campaign will be devoted to the first stage of Vvanderfell colonization and let you to fight in the most populated West part of the island. Game starts in 3E415, you take control of 1 of 4 fraction: Imperial colonists, Great House Hlaalu, Great House Redoran and Ashlanders from Urshilaku tribe. Nord fraction will consist of pirates and raiders, they will terrorize the north coast of West Gash

Everyone has their own goals: Imperials are trying to extend their hegemony without increasing number of troops. In case of huge troubles they could under certain condition receive reinforcements from the continent.

Hlaalu to secure dominance should work harder to develop economy. Using diplomacy and mercs Hlaalu will expand their influence under this region.

Redoran first of all must overcome skaal’s raids and constrain ashlanders from the North, proving that they are still capable of showing their military might. In order to achieve this you will get small group of elite redoran warriors.

Ashlanders are against everyone: northern fur guys, renegade and traitors of the true faith, invaders from the West. Ashlanders exploit everything they can get from this scorched earth: they use guar as mount, able to hide in volcanic wasteland and could use mighty but rare silt striders.

Every fraction can improve their economy and recover lost knowledge by exploring abandoned dwemer and daedric ruins if they are able to banish dwellers. Also ruins can cause lots of troubles: you must keep your eye on them because ruins attract rabble, and they will use ruins as the base for raids and revolts.

In the upcoming dev journals we’ll look closer at other campaign features. Stay tuned!

Post comment Comments  (70 - 80 of 304)
MrBasileus Mar 6 2013, 11:30am says:

It's ******* russian mod and I want speak this ******* language. If someone don't like it - can **** himself using English textbook.

+5 votes     reply to comment
TheLastSilmaril Mar 8 2013, 4:17pm replied:

why so hostile? You dont like your english speaking fans?

+5 votes     reply to comment
MrBasileus Mar 8 2013, 11:38pm replied:

It's a long sad story about american bears stolen my vodka( But Prisoner retold it truthfully)

Yes, we like all our fans) But some funs don't like when we speak russian))

+6 votes     reply to comment
MWTW_Prisoner Mar 8 2013, 4:21pm replied:

Someone started minus rating because he wrote in Russian.

We like all our fans =)

+7 votes     reply to comment
Guest Mar 8 2013, 2:22pm replied:

Это поистине эпическая мода - почему люди так расстроился, об этом являющийся в русскомкогда Есть так много перевода устройствами вокруг этих дней - я надеюсь, что это не звучит в искаженном


+2 votes     reply to comment
MrBasileus Mar 8 2013, 11:21pm replied:

I can understand it))

+5 votes     reply to comment
MWTW_Prisoner Mar 6 2013, 11:51am replied:

успокойся =)
Собаки лают - караван идёт!

+4 votes     reply to comment
MrBasileus Mar 6 2013, 12:00pm replied:

Ну я собсно так и делаю)

+6 votes     reply to comment
-=ДuX=- Mar 5 2013, 12:38pm replied:

Пусть оно и так, но я бы еще подумал насчет использования стражей Домом Хлаалу. Лучше наверное было, если бы стражи становились доступны для всех Домов, после захвата Морнхолда...

+3 votes     reply to comment
MrBasileus Mar 5 2013, 10:34pm replied:

Не знаю, кто охранял предыдущего короля, и в каких доспехах, но стражники Хелсета по большей части приехали вместе с ним из Хай Рока. Так что что-то определенное по поводу того, кому давать этот отряд, сказать сложно.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Medieval II: Total War: Kingdoms Icon
Send Message
Official Page
Release Date
Mod Watch
Track this mod
Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Morrowind: Total War on your homepage or blog by selecting a button and using the HTML code provided (more).

Morrowind: Total War
Morrowind: Total War
657 of 22,291
Last Update
1 month ago
590 members