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Initially founders of the World of Elder Scrolls hardly reflected on what revolution in the industry will make their child – the third part of an immortal series - The Elder Scrolls III Morrowind. Morrowind is very similar to Total War series here. And, as life shows, the people feeling passion to strategy, frequently also feel passion to RPG. First of all for such people, such as we are, who feel enjoys contacting with other worlds and civilizations we are making this mod.To head one of the Great houses for leading to its prosperity and to reunite dark elves under your power. Become the head of an imperial legion of a province, to put, at last, to the place of freedom-loving elves, or to head corprus hordes of Dagoth Ur and to banish all n'wah from the country. As leader of nords try to finish withering Redoran, or even to revenge dunmers for hundreds years of humiliation, having headed one of clans of Black Marsh.To combine incompatible, to transfer on base of Total War carefully maked world without having lost unique atmosphere which is not similar to something else. To embody dream of many fans of a series about more scales. And enjoy it of course. We plunge into the world of TES. Watch us.

Campaign starts
at 420 year 3 era.

Playable factions.

• The Great House Redoran
• The Great House Hlaalu
• The Great House Telvanni
• The Great House Indoril
• The Great House Dres
• House Dagoth (Sixth house)
• Tribunal Temple
• The Empire
• Ashlanders
• Nords of Skyrim
• Skaal
• Tribes of Black Marsh
Non-playable factions
• Dissident Priests
• Mythic dawn
• Rebels


• Dunmers
• Imperials
• Nords
• Argonians
• Dwemers
• Daedra


• Tribunal Temple
• Impreial cult
• Cult of ancestors
• Cult of Dagoth
• Daedric cults
• Cults of nords


• New ultrapolygonal models with HD textures.
• Hordes of orks, invasions of daedra, revolts of danmers (ashlanders)
• New skeletons and animations (Orks, siltstriders, dwemer centurions, daedra siege machines, etc.)
• New sound
• New environment and architecture.
• Artifact system and new role system.
• Factional systems of ranks and careers.
• System of guilds and knight order
• Strategical scripts that show factions relations

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So as to give you smth to test we have finally decided to release the mod beta version with pared down campaign map. Campaign will be devoted to the first stage of Vvanderfell colonization and let you to fight in the most populated West part of the island. Game starts in 3E415, you take control of 1 of 4 fraction: Imperial colonists, Great House Hlaalu, Great House Redoran and Ashlanders from Urshilaku tribe. Nord fraction will consist of pirates and raiders, they will terrorize the north coast of West Gash

Everyone has their own goals: Imperials are trying to extend their hegemony without increasing number of troops. In case of huge troubles they could under certain condition receive reinforcements from the continent.

Hlaalu to secure dominance should work harder to develop economy. Using diplomacy and mercs Hlaalu will expand their influence under this region.

Redoran first of all must overcome skaal’s raids and constrain ashlanders from the North, proving that they are still capable of showing their military might. In order to achieve this you will get small group of elite redoran warriors.

Ashlanders are against everyone: northern fur guys, renegade and traitors of the true faith, invaders from the West. Ashlanders exploit everything they can get from this scorched earth: they use guar as mount, able to hide in volcanic wasteland and could use mighty but rare silt striders.

Every fraction can improve their economy and recover lost knowledge by exploring abandoned dwemer and daedric ruins if they are able to banish dwellers. Also ruins can cause lots of troubles: you must keep your eye on them because ruins attract rabble, and they will use ruins as the base for raids and revolts.

In the upcoming dev journals we’ll look closer at other campaign features. Stay tuned!

Post comment Comments  (30 - 40 of 354)
logan_romo Mar 2 2015 says:

Is there any dates we can expect for release?

+1 vote     reply to comment
MrBasileus Creator
MrBasileus Mar 5 2015 replied:

Yes, but we don't know about that dates)

+1 vote   reply to comment
Guest Feb 23 2015 says:

You guys are still alive! Awesome! I've been periodically checking up on this mod for over two years now; great to see that your excellent work continues!

+1 vote     reply to comment
haemorrhage1 Online
haemorrhage1 Feb 22 2015 says:

map so small ? 199 settlements added ?

+1 vote     reply to comment
MrBasileus Creator
MrBasileus Feb 22 2015 replied:

It's just beta map. And we didn't say there is 199 provinces. Only 40.

+2 votes   reply to comment
HalbesEi Feb 14 2015 says:

The biggest problem I had with Medieval 2 was the ****** (useless) experience system ... is it possible for you to make changes to it or is it hardcoded into the engine?

+1 vote     reply to comment
MrBasileus Creator
MrBasileus Dec 26 2014 says:

Thank you, guys, for voting and wating. But without some help it's will be released next century.

+4 votes   reply to comment
7ty7 Jan 4 2015 replied:

what's up?

+1 vote     reply to comment
MrBasileus Creator
MrBasileus Jan 8 2015 replied:

Nothing new) We have no time, but can show something in a few days)

+2 votes   reply to comment
7ty7 Jan 14 2015 replied:

Great, but I was asking if you had run into trouble with the mod, since you were asking for help.

+1 vote     reply to comment
MrBasileus Creator
MrBasileus Jan 14 2015 replied:

We always haven't time and always need help)))

+2 votes   reply to comment
LordWalter Feb 16 2015 replied:

How can we best help/contribute? PM me what you need, I'd be happy to join the team.

+2 votes     reply to comment
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