[Map] Map pack
Jan 14, 2011 Multiplayer Map 2 commentsMap pack for C&C Generals Zero Hour, and edited for Vortex mod.
10 comments by flashknight33 on Apr 17th, 2013

hey guys :) welcome back in a new update
first of all we would like to thank you for your patience and apologize about our way too long inactivity compared to what we have used to be XD , any way this time i wrote to clarify some issues about the mod status.. basically it is not dead and wont be so until this moment but our time is too small to make any think major in the mod due to uni and RL but by the time of the summer vacation i'm expecting a havoc in its progress how ever we didn't forget it and we are preparing stuff that should be done once the vacation time so i thought about revealing some by now to give you and idea for what you should expect later on so i made this update to be concepts related
so where we are :-
1- Nod mobile stealth generator concept v3

it still has the same function as in TS but with some modifications now it can generate stealth field while moving but it cant stealth itself and it is smaller than that when in deployed mode
for history lover here are its old concepts

if you are following the mod you may remember that the second version is already made but due to some concerns about its design and if it is fitting nod or not it will be shifted to the allies as a new unit under project Zeus which will be revealed later
2- Nod attack bike

it has also seen some design changes going back close to TS design but also another reason is TW models consumes a lot of polys in a way that cant be fixed since it is compose of the bike and the biker who take most of the poly count in useless manner that is not much needed when dealing with generals engine
3- Nod specter artillery

this will be the main specter while KW one will replace CC4 one for the crawler
4- as for GDI the talons got their own predator tank now but with different role since the titan already has its job covered , now its armed with 4 small cannons and side rockets for hunting small fast enemy units that titans may not catch

also we have got many Global Confederation related stuff in hand
5- GC hover harvester redesigned

6- GC war factory

7- GC gun ship

8- GC space marine
yes GC has got the strongest well armed infantry how ever they are expensive for routine use as GC dont relay on infantry that much and the reason for that will be cover later in the story

9- GC X Artillery
fire multiple grenades to cover wide areas and can be used to clear garrisoned buildings

10 - GC stinger
just flying infantry with rocket launchers

11 - GC claw artillery
a semi-epic unit as its details will be covered latter

12 - GC support orca
used for transportation and supplying some buildings like the warfactory with materials beside some special powers roll

13- GC M.D.C. aka mobile drone command center
another experimental semi-epic unit ,its roll is more about scouting rather than direct attack
it produces mainly spy drones and some offensive variants for its own protection and small range attacks,in short it is your eye in the sky

as sporadic stuff :-
14 - Chinese Gatling Dragon
uses small shells as bullets to shred enemy tanks in to pieces , limited to tank general

15 - Chinese Gatling Heavy Truck
for infantry general it works as an APC too

16 - Egyptian Empire battle chariots
after getting destroyed the riders jumps out and treated as normal archer infantry

17 - Jap kamikaze sub-carrier
a new hybrid jap unit this time it can work as a submarine and as a small kamikaze drone aircraft carrier

18 - allies chrono harvester
yes they are going to have it one more here

also we will try to replicate ra2 cross-tech mechanics however by now im not sure if it can be done in the right way but at least as a work around you will need to capture enemy specific buildings to get the new hybrid units and these are some examples for this
19 - USA upper lord
for sure you will have to capture a Chinese warfactory to build it , it is more stronger and tougher using 2 dual barreled cannons and anti infantry - anti air rocket system ,it contains auto-repair system but dose not have any bunker or speaker add-ons and they didnt manage make this turtle move faster yet :P

20 - GLA desert raider
also gla commanders got their share from Chinese arsenal as they mounted the gattling cannons to their camels to cover their lake in tanks ,its as cheap as one gattling tank but carrier power of two with fast production system however they are treated as infantry can be easily killed specially with fire and toxins , btw any metal slug fans around here XD ?

21 -USA C.M.P. aka chrono mobile patriot battery
capture the allies battle lap and this is all yours

22 - GDI falcon attack bike
that is what happens when you lit your commanders to allie with nod ,how ever due to GDI strict protocols for forbidding Tibrium based weaponry they mounted two rail guns on its bake beside a PDL system for protection and it retains Nod bikes speed

Map pack for C&C Generals Zero Hour, and edited for Vortex mod.
City map for Zero Hour. Featured by vortex mod and made by Nelsoncarmo26 Have fun ;)
gdi power plant modle for common use and if u want to use it it is ok but credit me
@flashknight33.... one question when is this mod available for download? it would be a one hell of a mod i definitely want to play. i mean though i not like EA very much i already love CnC franchise since the first from westwood (except cnc4... terrible) now this Damn mod want to include all the faction... damn!, the design also.. somewhat nostalgic for me. when it is ready? i too need holiday time to download and play :p
and hope you succeed in your medical career
up to now there is no specific release date but we r working on it , I cant control time to be sure of an exact time and thanks ;)
Why is this mod for this game instead of one of the C&C3s, since they have a less buggy system than the Generals games? -just asking.
TW is in fact better in graphics but I think gen zh is better in some other aspects like extended command bar where u can have 14 buttons compared to that of TW with only 9 and actually even 14 buttons are not always enough for me and had to extend it even more :/
TW has a scroll bar at unit list, so you can put as many units as you want, just saying.
thanks didn't really know that , anyway its to late to shift at this point
Life would be boring if everything is easy.
I think you need to host a project to Revora, not egypt-services.com.
every thing is arranged for the host to be shifted to cnc masters which forum is linked in the header but that will be when I have time at vacation, basically as every other thing in the mod is practically postponed till that time
yes every faction will get its own walls , gdi walls walls are posted before btw , even more there are some plans to make defense upgrades to wall hubs but not to every faction ; )
the release depends on what will happen in the next summer vacation ''2 months from now'' any way we want to release gdi vs nod alpha as soon as we can :)