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12 comments by flashknight33 on Sep 20th, 2013

welcome back commanders in a new update !! , this time i'll speak shortly about how Nod mechanics within vortex will work , as you guys know vortex represents each faction as one faction only with no real sub-factions however as you play you will get more specialized with more sub-factions technology , speaking about Nod each sub-faction will be represented but two tires upgrades representing The Black Hand and Marked of Kane as you can see below :-

The Black Fire Essence of Light

every one of them as demonstrated above is divided in game to two tires or levels , in each tire u can chose only one of these sides , so in short as you advance you can turn your base into either pure MoK or BH or mixed technology depending on your game play style , generally....

The Black Fire will enhance your infantry and flame units while The Essence of Light will provide more air support and enhance your laser and Tiberium weaponry technology beside that they are vital to provide more powerful units and building as the coming tech trees show :-

Buildings Tech Tree :

The first Tire upgrade can be granted from the MCV while the second one is granted from either one of two high tech labs , the tacitus library for MoK and the Blach Hand Battle Lab for BH and once u have chosen one there is no turning back so decide wisely , open the images in new taps to see them bigger

Infantry Tech Tree :

Vehicles Tech Tree :

Aircraft Tech Tree :

Navy Tech Tree :

and before i forget !! , The Redeemer , Megalith and The Kraken also require level 5 general promotion to be unleashed

coming to the Mod status , we were recently working full time on fixing and enhancing nod making ready for the alpha release and here is a slight taste of these improvements
BH Rocket Silo revambed
totally remodeled ,uv mapped and texture to fit more in nod style rather than the old ugly one

MoK mobile stealth generator new model

and i believe u have seen the new Nod CommandBar before :)

on a side note , the empire of shifting sands got some new toys to play with

Maats Wing air fighter

The AirField

at the end all i can say we still working on the mod to the end and be patient for the release it needs a lot of work to be done and actuality we are only two guys who are working on this behemoth mod and above all of that uni starts next day from the time im writing this , so we all want to say thank you for sticking with us all this time , the mod wouldn't have survived except with this passion to it , and dont worry the alpha is coming closer and closer as time goes but its coming slowly though due to uni stuff

any way the mod need any help it can get to post its speed up , so if you are interested and have a talent you want to share with community through rhis mod then you are welcomed as one of us :)
currently we have these places free and need to be filled
- mappers
- sound artists
- professional coders "a history of working with other mods is required "
- 2D artists
- Digital Paints artists
- or any other talent you think it can help the mod
in this case you can Pm me with a sample of your work

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gdi power plant

gdi power plant

May 12, 2010 Prop Model 13 comments

gdi power plant modle for common use and if u want to use it it is ok but credit me

Post comment Comments  (30 - 40 of 1,053)
keithktam Sep 23 2013, 5:56am says:

oh yeah... The "tier map" are unclickable....

and a question on the Black Hand rocket silo, is it from now on nod will be in gray or is it just the "side effect" in the rendering here??

+1 vote     reply to comment
MrTaxikiller Creator
MrTaxikiller Sep 25 2013, 9:18am replied:

right clck open image in new tab or window and its full size, for now I have the links for you right here.






+1 vote   reply to comment
keithktam Sep 25 2013, 11:29am replied:

thanks man!! ah, one question, it seems the MoK is having a lot of stuff, is that it or is BH gonna get more stuff too as the project progress??

+1 vote     reply to comment
keithktam Sep 22 2013, 5:15am says:

all i can say is "wow"!! great work guys, there has been a lot of new stuff!! get me all excited!! keep it up!!

+1 vote     reply to comment
AeoneNastya Sep 21 2013, 6:52am says:

Can it be downloaded now?

+1 vote     reply to comment
PurpleGaga27 Sep 20 2013, 5:40pm says:

How did you devs managed to get naval warfare working in C&C Generals Zero Hour? If that so, then maybe C&C3 can work with that feature as well.

+1 vote     reply to comment
flashknight33 Creator
flashknight33 Sep 20 2013, 6:43pm replied:

well , naval locomotion is already built in gen but the AI wont get a grip on it unless if i figured out a way to do so , for naval building mechanics all credits go to n5p29 and his codes ;)

+1 vote   reply to comment
GJK21 Sep 20 2013, 4:36pm says:

gd to see you back to work a great update my Egyptian Friend :)

+1 vote     reply to comment
squirtle1 Sep 20 2013, 4:07am says:

i wan,t a download

+1 vote     reply to comment
GrigorTheTomato Aug 11 2013, 11:19am says:

Release date for beta please. I can't stand for my itchy trigger finger.

+4 votes     reply to comment
Ahrimansiah Sep 7 2013, 1:04pm replied:

man me too! i really like to try NOD and GDI!

+1 vote     reply to comment
momenhamza2 Jul 20 2013, 9:23am says:

how can i downlode it

+1 vote     reply to comment
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