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welcome back commanders in a new update !! , this time i'll speak shortly about how Nod mechanics within vortex will work , as you guys know vortex represents each faction as one faction only with no real sub-factions however as you play you will get more specialized with more sub-factions technology , speaking about Nod each sub-faction will be represented but two tires upgrades representing The Black Hand and Marked of Kane as you can see below :-

The Black Fire Essence of Light

every one of them as demonstrated above is divided in game to two tires or levels , in each tire u can chose only one of these sides , so in short as you advance you can turn your base into either pure MoK or BH or mixed technology depending on your game play style , generally....

The Black Fire will enhance your infantry and flame units while The Essence of Light will provide more air support and enhance your laser and Tiberium weaponry technology beside that they are vital to provide more powerful units and building as the coming tech trees show :-

Buildings Tech Tree :

The first Tire upgrade can be granted from the MCV while the second one is granted from either one of two high tech labs , the tacitus library for MoK and the Blach Hand Battle Lab for BH and once u have chosen one there is no turning back so decide wisely , open the images in new taps to see them bigger

Infantry Tech Tree :

Vehicles Tech Tree :

Aircraft Tech Tree :

Navy Tech Tree :

and before i forget !! , The Redeemer , Megalith and The Kraken also require level 5 general promotion to be unleashed

coming to the Mod status , we were recently working full time on fixing and enhancing nod making ready for the alpha release and here is a slight taste of these improvements
BH Rocket Silo revambed
totally remodeled ,uv mapped and texture to fit more in nod style rather than the old ugly one

MoK mobile stealth generator new model

and i believe u have seen the new Nod CommandBar before :)

on a side note , the empire of shifting sands got some new toys to play with

Maats Wing air fighter

The AirField

at the end all i can say we still working on the mod to the end and be patient for the release it needs a lot of work to be done and actuality we are only two guys who are working on this behemoth mod and above all of that uni starts next day from the time im writing this , so we all want to say thank you for sticking with us all this time , the mod wouldn't have survived except with this passion to it , and dont worry the alpha is coming closer and closer as time goes but its coming slowly though due to uni stuff

any way the mod need any help it can get to post its speed up , so if you are interested and have a talent you want to share with community through rhis mod then you are welcomed as one of us :)
currently we have these places free and need to be filled
- mappers
- sound artists
- professional coders "a history of working with other mods is required "
- 2D artists
- Digital Paints artists
- or any other talent you think it can help the mod
in this case you can Pm me with a sample of your work

FlashKnight33 signs out
Thank You for Reading
Vortex April Update - Back to The Bases

Vortex April Update - Back to The Bases

2 years ago News 11 comments

a small brief update all about concepts and mod's future.

Vortex September update

Vortex September update

3 years ago News 25 comments

a small update about the new 17th faction in the game and some of its renders !!!

july update

july update

3 years ago News 16 comments

wellcome back in a new update ,sorry we were late for it but it truely worth its time ,have a nice watch ;)

Merry Xmas from Vortex

Merry Xmas from Vortex

3 years ago News 8 comments

A small Xmas mod for a lot of fun ,wish you alot of fun and happy new year !

wellcome commanders at the vortex of war which is a mod for generals aiming to combine all factions from ra2,ra3,c&c3,c&c4 and about 3 tottaly new factions and adding new units for the original factions for the sake of ultimate war.
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gdi power plant

gdi power plant

5 years ago Prop Model 13 comments

gdi power plant modle for common use and if u want to use it it is ok but credit me

Post comment Comments  (30 - 40 of 1,058)
Neo3602 Apr 27 2014 says:

This mod looks awesome!
Just wondering, is it still being worked on though?

Normally I wouldn't ask but the last update was 7 months ago and I would be sad to not get to try out this mod.

+1 vote     reply to comment
flashknight33 Creator
flashknight33 Apr 30 2014 replied:

I'm holding the progress since I'm too busy with my studies however the work will continue once the semester ends :)

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keithktam Sep 25 2013 says:

thanks man!! ah, one question, it seems the MoK is having a lot of stuff, is that it or is BH gonna get more stuff too as the project progress??

+1 vote     reply to comment
keithktam Sep 23 2013 says:

oh yeah... The "tier map" are unclickable....

and a question on the Black Hand rocket silo, is it from now on nod will be in gray or is it just the "side effect" in the rendering here??

+1 vote     reply to comment
MrTimm Creator Online
MrTimm Sep 25 2013 replied:

right clck open image in new tab or window and its full size, for now I have the links for you right here.






+1 vote   reply to comment
keithktam Sep 25 2013 replied:

thanks man!! ah, one question, it seems the MoK is having a lot of stuff, is that it or is BH gonna get more stuff too as the project progress??

+1 vote     reply to comment
keithktam Sep 22 2013 says:

all i can say is "wow"!! great work guys, there has been a lot of new stuff!! get me all excited!! keep it up!!

+1 vote     reply to comment
AeoneNastya Sep 21 2013 says:

Can it be downloaded now?

+1 vote     reply to comment
PurpleGaga27 Sep 20 2013 says:

How did you devs managed to get naval warfare working in C&C Generals Zero Hour? If that so, then maybe C&C3 can work with that feature as well.

+1 vote     reply to comment
flashknight33 Creator
flashknight33 Sep 20 2013 replied:

well , naval locomotion is already built in gen but the AI wont get a grip on it unless if i figured out a way to do so , for naval building mechanics all credits go to n5p29 and his codes ;)

+1 vote   reply to comment
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