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Brethren of Nod our dawn is upon us, a bright green dawn , a dawn of new future that starts here , the first release yet in the vortex series , a corner stone in this mod future ....

This release is an alpha !! so bare with me in it there r many good sides of it yet it has considerable down sides in it to say its perfect i know that

So what can you find here ?

  • this mod adds a single extra faction from many yet to come and its obviously Nod
  • Nod are not complete yet they are missing special powers , upgrades and few buildings
  • this mod brings the classic C&C side bar UI to the game yet keep in mind generals inst that friendly , there few bugs i'm ware about including that you can only cancel the 1st 3 items you are building , the other 6 tiles are not select-able yet
  • some units are not balanced and i'm counting on your game play to refine them :)


i highly encourage posting all your feedback in this forum : Cncmasters.net

that will help keep everything organised and not lost or burred by other posts


Have fun generals its a good day in vortex history for sure =)

Merry Christmas and return from the void!!!

Merry Christmas and return from the void!!!

News 15 comments

A signal of life and vision of the near future !!!

Nod the way it works

Nod the way it works

News 12 comments

A small updata about nod mechanics in vortex modand a few note about mod progress.

Vortex April Update - Back to The Bases

Vortex April Update - Back to The Bases

News 11 comments

a small brief update all about concepts and mod's future.

Vortex September update

Vortex September update

News 25 comments

a small update about the new 17th faction in the game and some of its renders !!!

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alpha release the dawn of nod

alpha release the dawn of nod

Demo 14 comments

The first alpha release ever !! This version only adds Nod factioj to the game

gdi power plant

gdi power plant

Prop Model 13 comments

gdi power plant modle for common use and if u want to use it it is ok but credit me

Post comment Comments  (70 - 80 of 1,104)
masterfu678
masterfu678

also remembered something, and it is a crucial gameplay concept since you are going to include RA sides and I'm sure you will have spies and tech centers in this mod.

How would the stolen tech units be made?

15 factions means 15x15=225 stolen tech units.

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flashknight33 Creator
flashknight33

sorry for the late reply I'm really busy these days , anyway thanks for your support and yes most of your wishes are already planed or even done , but just few points to clear though

- the resources in game's brain doesn't differ u cant make some gems of higher values than others it has one currency and what we can set is how much harvesters can take in each load and and how many cash each resources zone can have , so it just a visual issue to be addressed and I see the best solution is that either each map has its resources type like RA remade maps have ore , TW maps have tib , or that every player see the resources in the form that his faction used to harvest but I'm not sure yet how far this can be practically done

-for Dune I know its factions I already played it but the game is taking beyond its capacity already that yet to be seen I just wish I can finish the factions I have in my hand 1st

- for the crawlers I dont want to make a hard template for a faction design and force it to happen in every faction that will kill the fun , some factions will have crawlers others will have epic units and some will have semi epic units that are less powerful but in higher numbers in the battle field like u can have 3 or 4 but rest assured that u will have so sort of super mobile unit under your command in every faction

- the cross tech is limited to each universe which means nod can steal tech from gdi and scrins but not from the Soviets and so on ;)

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masterfu678
masterfu678

well it is your mod after all, whatever you do to make it fun :D

The Dune factions can be neutral buildings in some maps available to capture, but like I said, it is not the main thing to worry about right now. When you did decide to do Dune stuff, make sure to make the Ixian projector bug present(holograms that actually do damage to units but disappears after taking 1 damage), it is fun.

I think it would be more fun to have cross universe cross tech units but it is still your call lol.

awaiting release of this mod.

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masterfu678
masterfu678

been looking through your concept arts and I'm amazed, you got most of it done already, so I guess most of what I had in mind are already outdated?

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masterfu678
masterfu678

3. For the sake of balance, please include a crawler and epic unit for most of the sides that doesn't have it already. I have some in mind.

Allied epic unit, a super battle fortress. Have a dual prism laser turret, can load up to 10 troops and they can fire while inside.
Crawler: have 4 mirage turrets while deployed.

I see you already have a soviet crawler so I don't need to address that.
Soviet epic unit: a giant tesla tank that fires a lighting attack that does area damage. Can kill all infantry and do major damage to vehicles caught in the area. The shock can also chain up 3 infantries that are nearby. It also does damage to buildings, but the attack don't chain in this case. Each attack have a 30 second cooldown.

Yuri:
Epic unit: a tank that fires a shell that unleashs a psychic blast in the area. Similar to Yuri Prime's psychic blast but much bigger, kills all infantry within the area and deal major damage to vehicles and disable buildings if there is any in the proximity of the blast. 30 second cooldown.
Crawler: have turrets that mind control units.

Japan already have the Shogun Executioner, but please nerf it, it is too OP in the RA3 camapaign. They also don't need a crawler since they are basically a crawler on steroids.

That is all I have so far, hope you enjoyed reading this one, and hope to get to play this mod soon.

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masterfu678
masterfu678

1. Have all three resources, the supplies, ores, and tiberium. With supplies being the least amount of funds yielded and tiberium being the highest. Have three types of resource gatherers for each side, with supplies gatherers being buildable in tier 1 etc.

2. Factions(or Houses) from the Dune games. You can do this by having their Construction Yards available to capture in some maps. The Houses are: Atreides, Harkonnen, Ordos, Corrino(Sardaukar), Ix, Tleilaxu, Fremen, and Spacing Guild. You can acquire the 3D models from Emperor Battle for Dune. Maybe include some Dune style maps(desert template), with same enviromentd as in the original Emperor Battle for Dune. The resource on these maps are of course, the Spice Melange. This can come in much later releases of the mod since the main focus is C&C.

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masterfu678
masterfu678

this is the worst mod I had ever seen, TERRIBLE!!!!!

lol just kidding, hope I didn't hurt your feelings. Truth: this mod is beyond awesome, I always liked the idea of a cross universe mod of C&C. I had played C&C Reloaded for YR, which is great for a 2D game, also played C&C All Star. Which is good, but not exactly up to my expectations.

I have some suggestions for this mod, it is up to you to use them.

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Neo3602
Neo3602

This mod looks awesome!
Just wondering, is it still being worked on though?

Normally I wouldn't ask but the last update was 7 months ago and I would be sad to not get to try out this mod.

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flashknight33 Creator
flashknight33

I'm holding the progress since I'm too busy with my studies however the work will continue once the semester ends :)

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keithktam
keithktam

thanks man!! ah, one question, it seems the MoK is having a lot of stuff, is that it or is BH gonna get more stuff too as the project progress??

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keithktam
keithktam

oh yeah... The "tier map" are unclickable....

and a question on the Black Hand rocket silo, is it from now on nod will be in gray or is it just the "side effect" in the rendering here??

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MrTimm Creator
MrTimm

right clck open image in new tab or window and its full size, for now I have the links for you right here.

Infantry:
Media.moddb.com

Vehicle:
Media.moddb.com

Air:
Media.moddb.com

Navy:
Media.moddb.com

Buildings:

Media.moddb.com

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keithktam
keithktam

thanks man!! ah, one question, it seems the MoK is having a lot of stuff, is that it or is BH gonna get more stuff too as the project progress??

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