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12 comments by flashknight33 on Sep 20th, 2013

welcome back commanders in a new update !! , this time i'll speak shortly about how Nod mechanics within vortex will work , as you guys know vortex represents each faction as one faction only with no real sub-factions however as you play you will get more specialized with more sub-factions technology , speaking about Nod each sub-faction will be represented but two tires upgrades representing The Black Hand and Marked of Kane as you can see below :-


The Black Fire                                                  Essence of Light

every one of them as demonstrated above is divided in game to two tires or levels , in each tire u can chose only one of these sides , so in short as you advance you can turn your base into either pure MoK or BH or mixed technology depending on your game play style  , generally....

The Black Fire will enhance your infantry and flame units while The Essence of Light will provide more air support and enhance your laser and Tiberium weaponry technology beside that they are vital to provide more powerful units and building as the coming tech trees show :-

Buildings Tech Tree :

The first Tire upgrade can be granted from the MCV while the second one is granted from either one of two high tech labs , the tacitus library for MoK and the Blach Hand Battle Lab for BH and once u have chosen one there is no turning back so decide wisely , open the images in new taps to see them bigger

Infantry Tech Tree :

Vehicles Tech Tree :


Aircraft Tech Tree :

Navy Tech Tree :


and before i forget !! , The Redeemer , Megalith and The Kraken also require level 5 general promotion to be unleashed

coming to the Mod status , we were recently  working full time on fixing and enhancing nod making ready for the alpha release and here is a slight taste of these improvements
BH Rocket Silo revambed
totally remodeled ,uv mapped and texture to fit more in nod style rather than the old ugly one  

MoK mobile stealth generator new model

and i believe u have seen the new Nod CommandBar before :)

on a side note , the empire of shifting sands got some new toys to play with

Maats Wing air fighter

The AirField

at the end all i can say we still working on the mod to the end and be patient for the release it needs a lot of work to be done and actuality we are only two guys who are working on this behemoth mod and above all of that uni starts next day from the time im writing this , so we all want to say thank you for sticking with us all this time , the mod wouldn't have survived except with this passion to it , and dont worry the alpha is coming closer and closer as time goes but its coming slowly though due to uni stuff

any way the mod need any help it can get to post its speed up , so if you are interested and have a talent you want to share with community through rhis mod then you are welcomed as one of us :)
currently we have these places free and need to be filled
- mappers
- sound artists
- professional coders "a history of working with other mods is required " 
- 2D artists
- Digital Paints artists
- or any other talent you think it can help the mod 
in this case you can Pm me with a sample of your work

FlashKnight33 signs out


Thank You for Reading
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[Map] Map pack

[Map] Map pack

Jan 14, 2011 Multiplayer Map 2 comments

Map pack for C&C Generals Zero Hour, and edited for Vortex mod.

[Map] City of Wonder (Update 14/01/2011)

[Map] City of Wonder (Update 14/01/2011)

Dec 30, 2010 Multiplayer Map 9 comments

City map for Zero Hour. Featured by vortex mod and made by Nelsoncarmo26 Have fun ;)

gdi power plant

gdi power plant

May 12, 2010 Prop Model 13 comments

gdi power plant modle for common use and if u want to use it it is ok but credit me

Post comment Comments  (70 - 80 of 1,027)
Neko_san Nov 3 2012, 10:08pm says:

i hope it finis soon

+1 vote     reply to comment
Metalloid Nov 10 2012, 5:46pm replied:

As with all other mods in progress, I can say here: be patient.
I have to admit that on at least one other mod, I've also asked for a beta relase, but the answer will be the same as this one.

This looks promesing, Flashknight33!

+1 vote     reply to comment
Deuce_Savage Nov 3 2012, 11:52am says:

Great Egyptian style sci-fi approach! That Oblelisk looks like a sneaky nuke missile to me! heh heh I seen different portals from the Total Annihilation mods but your style has character! Outstanding mod!

+1 vote     reply to comment
zack023 Oct 12 2012, 6:42am says:

How can i download this mod? i can't access it's website can anyone please send me a download link or guide for this?

-1 votes     reply to comment
flashknight33 Oct 14 2012, 7:50am replied:

not download-able yet

+1 vote     reply to comment
Dynamo128 Sep 27 2012, 2:40am says:

...Who the **** cares if it's a stargate?

+1 vote     reply to comment
sithpal Sep 26 2012, 4:14pm says:

hope mod progress is kept somewhere crash would ruin this bad....

+3 votes     reply to comment
Tiberium_Exposure Sep 24 2012, 12:03am buried:


is it just me, or does that Egyptian portal look astoundingly like a STARGATE? i am sorry for this, but i never thought anyone could adapt something in a mod that operates just like a stargate to look "normal" and "C&C techy". its just unnerving. and don't even think about saying it is nothing like a stargate, because it is exactly like one. it transports troops from an unknown place via worm-hole tech...... ITS A STARGATE.

-6 votes     reply to comment
flashknight33 Sep 24 2012, 2:15pm replied:

yes it is inspired from stargate one , so.....?!!
beside what do u expect from a portal to look like, all kinds of designs r already made , if i used a cosmic sphere ,someone will say it is from scrin , if i used an arched design someobe will say it is warhammer and so on .so what is ur point ? :/

+9 votes     reply to comment
Tiberium_Exposure Nov 4 2012, 1:14am replied:

HALO 4 without bungie was and still is a mistake. yes i understand that that game looks good, but what happens if they ruin HALO5...... like all series that try to make saga's, it is incredibly difficult.

+1 vote     reply to comment
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