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9 comments by flashknight33 on Apr 17th, 2013


hey guys :) welcome back in a new update 
  first of all we would like to thank you for your patience and apologize about our way too long inactivity compared to what we have used to be XD , any way this time i wrote to clarify some issues about the mod status.. basically it is not dead and wont be so until this moment but our time is too small to make any think major in the mod due to uni and RL but by the time of the summer vacation i'm expecting a havoc in its progress how ever we didn't forget it and we are preparing stuff that should be done  once the vacation time so i thought about revealing some by now to give you and idea for what you should expect later on so i made this update to be concepts related 
so where we are :-

1- Nod mobile stealth generator concept v3


it still has the same function as in TS but with some modifications now it can generate stealth field while moving but it cant stealth itself and it is smaller than that when in deployed mode

for history lover here are its old concepts

 

if you are following the mod you may remember that the second version is already made but due to some concerns about its design and if it is fitting nod or not it will be shifted to the allies as a new unit under project Zeus which will be revealed later

2-  Nod attack bike


it has also seen some design changes going back close to TS design but also another reason is TW models consumes a lot of polys in a way that cant be fixed since it is compose of the bike and the biker who take most of the poly count in useless manner that is not much needed when dealing with generals engine 

3- Nod specter artillery


this will be the main specter while KW one will replace CC4 one for the crawler 

4- as for GDI the talons got their own predator tank now but with different role since the titan already has its job covered , now its armed with 4 small cannons and side rockets for hunting small fast enemy units that titans may not catch

 
also we have got many Global Confederation related stuff in hand

5-  GC hover harvester redesigned 


6- GC war factory


7- GC gun ship


8- GC space marine 
yes GC has got the strongest well armed infantry how ever they are expensive for routine use as GC dont relay on infantry that much and the reason for that will be cover later in the story


 9- GC X Artillery 
fire multiple grenades to cover wide areas and can be used to clear garrisoned buildings

 
10 - GC stinger
just flying infantry with rocket launchers


11 - GC claw artillery
a semi-epic unit as its details will be covered latter

 
12 - GC support orca
used for transportation and supplying some buildings like the warfactory with materials beside some special powers roll 


13- GC M.D.C. aka mobile drone command center
another experimental semi-epic unit ,its roll is more about scouting rather than direct attack
it produces mainly spy drones and some offensive variants for its own protection and small range attacks,in short it is your eye in the sky


as sporadic stuff :-
14 - Chinese Gatling Dragon
uses small shells as bullets to shred enemy tanks in to pieces , limited to tank general


15 - Chinese Gatling Heavy Truck  
for infantry general it works as an APC too 


16 - Egyptian Empire battle chariots  
after getting destroyed the riders jumps out and treated as normal archer infantry 

 
17 - Jap kamikaze sub-carrier 
a new hybrid jap unit this time it can work as a submarine  and as a small kamikaze drone aircraft carrier


18 - allies chrono harvester
yes they are going to have it one more here


also we will try to replicate ra2 cross-tech mechanics however by now im not sure if it can be done in the right way but at least as a work around you will need to capture enemy specific buildings to get the new hybrid units and these are some examples for this

19 - USA upper lord
for sure you will have to capture a Chinese warfactory to build it , it is more stronger and tougher using 2 dual barreled cannons  and anti infantry - anti air rocket system ,it contains auto-repair system but dose not have any bunker or speaker add-ons and they didnt manage make this turtle move faster yet :P

 
20 - GLA desert raider
also gla commanders got their share from Chinese arsenal as they mounted the gattling cannons to their camels to cover their lake in tanks ,its as cheap as one gattling tank but carrier power of two with fast production system however they are treated as infantry can be easily killed specially with fire and toxins , btw any metal slug fans around here XD ?

    
21 -USA C.M.P. aka chrono mobile patriot battery 
capture the allies battle lap and this is all yours 


22 - GDI falcon attack bike
that is what happens when you lit your commanders to allie with nod ,how ever due to GDI strict protocols for forbidding Tibrium based weaponry they mounted two rail guns on its bake beside a PDL system for protection and it retains  Nod bikes speed


that's all for now ,i hope that you have enjoyed it :)

stay tuned for more stuff in the faaaar future <-- just kidding  XD
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[Map] Map pack

[Map] Map pack

Jan 14, 2011 Multiplayer Map 2 comments

Map pack for C&C Generals Zero Hour, and edited for Vortex mod.

[Map] City of Wonder (Update 14/01/2011)

[Map] City of Wonder (Update 14/01/2011)

Dec 30, 2010 Multiplayer Map 9 comments

City map for Zero Hour. Featured by vortex mod and made by Nelsoncarmo26 Have fun ;)

gdi power plant

gdi power plant

May 12, 2010 Prop Model 13 comments

gdi power plant modle for common use and if u want to use it it is ok but credit me

Post comment Comments  (70 - 80 of 1,008)
do_i_ob
do_i_ob Sep 12 2012, 9:54am says:

What are your thoughts on a beta release? Keep up the good work!

+2 votes     reply to comment
HoHJimmy
HoHJimmy Sep 8 2012, 1:55pm says:

Hy, im one of your biggest fans, and i want ask you for: this mod contains that multiplayer lagg, what is in zero hour? The Zero hour in LAN is very laggy, and i hope that is fixed in this GREAT mod. (SORRY for the Bad english!)

+1 vote     reply to comment
flashknight33
flashknight33 Sep 8 2012, 5:20pm replied:

EA themselves didnt find a way to solve that ,so i believe it wont be easy but if some one finds a way then why not adding it to the mod ;)
any way a good high edge processor and RAMs can solve it these days :D

+2 votes     reply to comment
Dynamo128
Dynamo128 Sep 1 2012, 7:53pm says:

Damn son, those screenshots look amazing. I'm really looking forward for this

You planning to make one dune faction as well? just curious.

+1 vote     reply to comment
flashknight33
flashknight33 Sep 2 2012, 6:38pm replied:

up to now ...no

+1 vote     reply to comment
commodgaming
commodgaming Aug 25 2012, 12:42pm says:

so the StarCraft faction will use tiberium as resource as well?
i wonder what may happen if Zerg meet tiberium

+1 vote     reply to comment
PeaceKeep0r
PeaceKeep0r Aug 21 2012, 3:20pm says:

I hope this mod continues, cause generals 2 created by EhAte (because i hate EA) is ******:
Ign.com

+3 votes     reply to comment
do_i_ob
do_i_ob Sep 12 2012, 9:28am replied:

The horror... the horror...

+1 vote     reply to comment
Armen
Armen Aug 21 2012, 12:51pm says:

I had thought you can download it, and move on
with update, so download, download, download, download, download .......................

0 votes     reply to comment
Tiberium_Exposure
Tiberium_Exposure Aug 19 2012, 5:07am says:

mini-mod or beta? it looks almost like nod is done.. any chances for a mini-mod release for players to test out nod faction and how it levels up against current ZH factions?

+1 vote     reply to comment
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