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Guest
Guest Aug 5 2014, 1:20pm says:

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RED_EYED
RED_EYED Mar 25 2014, 9:24am says:

is the mod on hold??? or dead??? please answer...

+2 votes     reply to comment
thejafhar Creator
thejafhar Apr 13 2014, 5:02pm replied:

hold on.

+2 votes   reply to comment
Tiberium_Exposure
Tiberium_Exposure Apr 19 2013, 1:17am says:

if this systems proves to work on ZH, will it, in the possible future, be updated to C&C3's engine? as i understand this, tiberium does not have a functioning code in any of the generals games, so it would have to be written and built from scratch. C&C3 already has that type of code, just for a smaller scale use. Also, when making the crawlers, how are you going to be able to compensate for the modeling bugs that would supposedly allow for "infinite" exit points when generating units? since the crawler is neither unit nor building but both at the same time, are you going to be able to compensate for the amount of lag that will be generated in-game from having multiple if not hundreds of units taking up space inside a single "unit" that has only one exit? what i mean to ask, are you going to be able to regulate how many units come out at any one time, rather than having the "crawler" expel all of the units simultaneously like that of a GLA tunnel network, but on a much larger, and far more laggy scale?

+2 votes     reply to comment
MrTaxikiller Creator
MrTaxikiller May 7 2013, 3:20am replied:

Tiberium_exposure we will update both CnC starlight and vortex with a demonstrated video of how the crawler function is going to work in the generals system, about the tiberium your right that the code need to be made from scratch but since the code is open source in the cnc paradise tutorial page everyone can use it, and even use the updated version of the code from tiberian dawn and sun redux.

+2 votes   reply to comment
WerewolfGeneral
WerewolfGeneral Apr 30 2013, 7:26pm replied:

well, the troop crawler from China can expel 1 unit at a time with the Evacuate

+1 vote     reply to comment
flashknight33 Creator
flashknight33 Apr 18 2013, 7:49pm says:

a little unworthy update but it's a must to make it clear ,this mod isnt dead but its in origine is a part of vortes mod filtering crawler system only so it doesnt have progress on its own but it reflects parts of vortex mod progress , in short when something in common is made for vortex "i mean cc4 related stuff " it will be updated here too that is because we dont have much free time to cover both of them at the same time i have spoken about reasons for lack of modding time in vortex comment section, thanks in advance for your patience and tolerance to us

+3 votes   reply to comment
sgfan206 Online
sgfan206 Apr 19 2013, 3:21pm replied:

Working on several mods simultaneously indeed is a very demanding task and thus I can fully understand if a project lacks of updates. Especially considering the huge size of THE VORTEX.

But it's always good to know that the project hasn't been disbanded! Keep up the great work and hopefully you'll find enough free time to finish the masterpiece that shall make us forget about the failure that was TT. ;)

+1 vote     reply to comment
Ahrimansiah
Ahrimansiah Feb 18 2013, 11:44am says:

is it dead or something? no update for long time :/

0 votes     reply to comment
P∃ɑ¢∈ƘεεքΘɼ
P∃ɑ¢∈ƘεεքΘɼ Feb 11 2013, 8:26pm says:

RIP (If it's safe to say)

-3 votes     reply to comment
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C&C Generals: Zero Hour Icon
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