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welcome back commanders in a new update !! , this time i'll speak shortly about how Nod mechanics within vortex will work , as you guys know vortex represents each faction as one faction only with no real sub-factions however as you play you will get more specialized with more sub-factions technology , speaking about Nod each sub-faction will be represented but two tires upgrades representing The Black Hand and Marked of Kane as you can see below :-

The Black Fire Essence of Light

every one of them as demonstrated above is divided in game to two tires or levels , in each tire u can chose only one of these sides , so in short as you advance you can turn your base into either pure MoK or BH or mixed technology depending on your game play style , generally....

The Black Fire will enhance your infantry and flame units while The Essence of Light will provide more air support and enhance your laser and Tiberium weaponry technology beside that they are vital to provide more powerful units and building as the coming tech trees show :-

Buildings Tech Tree :

The first Tire upgrade can be granted from the MCV while the second one is granted from either one of two high tech labs , the tacitus library for MoK and the Blach Hand Battle Lab for BH and once u have chosen one there is no turning back so decide wisely , open the images in new taps to see them bigger

Infantry Tech Tree :

Vehicles Tech Tree :

Aircraft Tech Tree :

Navy Tech Tree :

and before i forget !! , The Redeemer , Megalith and The Kraken also require level 5 general promotion to be unleashed

coming to the Mod status , we were recently working full time on fixing and enhancing nod making ready for the alpha release and here is a slight taste of these improvements
BH Rocket Silo revambed
totally remodeled ,uv mapped and texture to fit more in nod style rather than the old ugly one

MoK mobile stealth generator new model

and i believe u have seen the new Nod CommandBar before :)

on a side note , the empire of shifting sands got some new toys to play with

Maats Wing air fighter

The AirField

at the end all i can say we still working on the mod to the end and be patient for the release it needs a lot of work to be done and actuality we are only two guys who are working on this behemoth mod and above all of that uni starts next day from the time im writing this , so we all want to say thank you for sticking with us all this time , the mod wouldn't have survived except with this passion to it , and dont worry the alpha is coming closer and closer as time goes but its coming slowly though due to uni stuff

any way the mod need any help it can get to post its speed up , so if you are interested and have a talent you want to share with community through rhis mod then you are welcomed as one of us :)
currently we have these places free and need to be filled
- mappers
- sound artists
- professional coders "a history of working with other mods is required "
- 2D artists
- Digital Paints artists
- or any other talent you think it can help the mod
in this case you can Pm me with a sample of your work

FlashKnight33 signs out
Thank You for Reading
Vortex April Update - Back to The Bases

Vortex April Update - Back to The Bases

2 years ago News 11 comments

a small brief update all about concepts and mod's future.

Vortex September update

Vortex September update

3 years ago News 25 comments

a small update about the new 17th faction in the game and some of its renders !!!

july update

july update

3 years ago News 16 comments

wellcome back in a new update ,sorry we were late for it but it truely worth its time ,have a nice watch ;)

Merry Xmas from Vortex

Merry Xmas from Vortex

3 years ago News 8 comments

A small Xmas mod for a lot of fun ,wish you alot of fun and happy new year !

RSS feed Downloads
gdi power plant

gdi power plant

5 years ago Prop Model 13 comments

gdi power plant modle for common use and if u want to use it it is ok but credit me

Post comment Comments  (10 - 20 of 1,061)
Wisnu775 Dec 19 2014 says:

Is it still alive? I can't wait anymore to kick some the Brotherhood *** using a US Particle Uplink Cannon

+2 votes     reply to comment
masterfu678 Oct 16 2014 says:

when are you gonna be done with university stuff? I can't wait to play this mod.

+2 votes     reply to comment
overlord895 Sep 4 2014 says:

Is it still alive? I try to go to the Official Website and I get a message saying that the page isn't available :/

+1 vote     reply to comment
flashknight33 Creator
flashknight33 Sep 4 2014 replied:

alive yes active no it's actually paused until I finish my exams and yes the site is down Bc I can't afford its cost and it's useless at this point but it will be back later

+8 votes   reply to comment
masterfu678 Jul 9 2014 says:

some more ideas I thought of but don't know if you did it already.

Each Generals sides have their respective generals to choose, but only one can be chosen per game. This is a tier 3/4 upgrade, the player of the General sides still starts with a balanced army, they get the benefit of that general after the selection.

+1 vote     reply to comment
flashknight33 Creator
flashknight33 Jul 14 2014 replied:

Sorry for late reply have been too busy and yeah u got the idea right its similar to how nod mechanics r done but wat r u saying summarizes it more or less , the full plan is not made yet due to some coding limitations concerning the upgrade mechanics in game :)

+4 votes   reply to comment
masterfu678 Jul 24 2014 replied:

Will General Ironside, General Mohmar, and General Leang appear as one of the choices? I played Shockwave and Ironside is armor, Mohmar(Deathstrike) is junk recycle, and Leang were the artillery and special weapons.

What do you plan to make them specializes in if they will be made available to play?

Also what about the RA sides, they are the only ones that I can't come up with sub-factions. Maybe a mixture of RA1, RA2, and RA3 units?

+1 vote     reply to comment
flashknight33 Creator
flashknight33 Jul 28 2014 replied:

Look im not concerned to cross over with another mod , SW has my respect but plz dont mirror any ideas from other mods , beside I said as how nod works , do u see generals for nod ? the answer is no , there will ve upgrades with laser , air force and so on themes but no generals and this is the same for RA factions if u r interested in viewing old pics in the gallery there few concepts for allies and soviets content , but as an overview ideas concerning gen zh and ra factions are not fully made yet so I can't give a word about them at this poin but dont worry u ill see in time ;)

+2 votes   reply to comment
masterfu678 Jul 29 2014 replied:

oh no, I don't suggest you to mirror ideas for SW. These three generals are originally planned to appear as playable generals in ZH, but was scrapped because they were too overpowered(except Leang but she has all three bases and only appears as the final boss for Challenge), mods such as SW only did their own take on what these three generals should be like. you can do it too, but do it differently. plus it is won't be too much work since they are only upgrades to enhance their respective side's arsenal.

I'm still on your work in 2011, man you have a LOT of pictures.

+1 vote     reply to comment
-Alfin- Jun 29 2014 says:

This is a great mod..... Can't wait >_<

+1 vote     reply to comment
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C&C Generals: Zero Hour
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