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Brethren of Nod our dawn is upon us, a bright green dawn , a dawn of new future that starts here , the first release yet in the vortex series , a corner stone in this mod future ....

This release is an alpha !! so bare with me in it there r many good sides of it yet it has considerable down sides in it to say its perfect i know that

So what can you find here ?

  • this mod adds a single extra faction from many yet to come and its obviously Nod
  • Nod are not complete yet they are missing special powers , upgrades and few buildings
  • this mod brings the classic C&C side bar UI to the game yet keep in mind generals inst that friendly , there few bugs i'm ware about including that you can only cancel the 1st 3 items you are building , the other 6 tiles are not select-able yet
  • some units are not balanced and i'm counting on your game play to refine them :)


i highly encourage posting all your feedback in this forum : Cncmasters.net

that will help keep everything organised and not lost or burred by other posts


Have fun generals its a good day in vortex history for sure =)

Merry Christmas and return from the void!!!

Merry Christmas and return from the void!!!

News 15 comments

A signal of life and vision of the near future !!!

Nod the way it works

Nod the way it works

News 12 comments

A small updata about nod mechanics in vortex modand a few note about mod progress.

Vortex April Update - Back to The Bases

Vortex April Update - Back to The Bases

News 11 comments

a small brief update all about concepts and mod's future.

Vortex September update

Vortex September update

News 25 comments

a small update about the new 17th faction in the game and some of its renders !!!

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alpha release the dawn of nod

alpha release the dawn of nod

Demo 14 comments

The first alpha release ever !! This version only adds Nod factioj to the game

gdi power plant

gdi power plant

Prop Model 13 comments

gdi power plant modle for common use and if u want to use it it is ok but credit me

Post comment Comments  (10 - 20 of 1,104)
Ahrimansiah
Ahrimansiah

dude AMAZING mod and great start! except the bugs which others reported i have a problem, arent cyborgs available? because i cant build them for sure.

Keep up the good work! CANT WAIT for GDI :D

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flashknight33 Creator
flashknight33

Cyborg and commando will be added later but most of the cyborg will be found in cabal faction later on :) not to mention nod still missing their crawlers :)

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Ahrimansiah
Ahrimansiah

i love the way u made NOD, the only think they are lacking is their chemical weapons but im not sure if the viscroid transformation can work in General system! maybe if u play around with salvage drop system...
Oh btw i hope u do replace nod basic soldier models with the real ones instead of milita

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flashknight33 Creator
flashknight33

The militia will be replaced with the marked of Kane one in Kane wrath version which is close to tib sun one, there will be chemical tib weapons special powers style but the viscoid transformation is probably possible but not in my current to-do list there r more important stuff and other factions to build, glad u liked the alpha too :D

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Ahrimansiah
Ahrimansiah

yep ur completely right brow wasting time on a transforming weapon code is not a good idea when major things are left to do!
Thanks again for ur hard work and sharing!
and again cant wait for your GDI! :D

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fumitzu21
fumitzu21

when i build the tiberium plant in game it always crashes in original maps, but in the other maps that the other mods created it does not crash.. and after several minutes of playing it crash again.. hmmm.. ???
but your mod is great.. hope the problems will be solve... looking forward for your next release.. thanks for this..

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flashknight33 Creator
flashknight33

Wat do u mean by Tiberium plant I don't remember having such thing 0.o and as I said it works fine on clean generals version, other wise it will crash, don't clean old mods manually u probably forgot to clean some remnants

Reply Good karma+1 vote
fumitzu21
fumitzu21

i forgot exactly.. the name of the building maybe its the chemical plant... yeah i install it in the clean ZH folder... but maybe this will going to be fix in your next release.. btw i do really like it.. its the best than other nod moders i played.... great job.. when do you think you are going to release the full version of your great mod?

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flashknight33 Creator
flashknight33

That building doesn't crash the game on my side ...plz pm about that issue :) and the full version will take years releasing faction after faction over time :)

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RoyonX
RoyonX

Is it just me or is the wall system a bit buggy? Or maybe i just dont understand :P

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flashknight33 Creator
flashknight33

Keep in mind generals natively doesn't support walls, u can't force an engine u don't have it's codes to accept something totally new so yea currently it's bugged more or less but it's not necessary to build after all right? :)

Reply Good karma+1 vote
RoyonX
RoyonX

True but if it doesnt work (which is a shame for decorative purposes), shouldn't you just delete it?

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flashknight33 Creator
flashknight33

No bcoz its pretty functional on practical aspect :)

Reply Good karma+1 vote
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