[Map] Map pack
Jan 14, 2011 Multiplayer Map 2 commentsMap pack for C&C Generals Zero Hour, and edited for Vortex mod.
10 comments by flashknight33 on Apr 17th, 2013

hey guys :) welcome back in a new update
first of all we would like to thank you for your patience and apologize about our way too long inactivity compared to what we have used to be XD , any way this time i wrote to clarify some issues about the mod status.. basically it is not dead and wont be so until this moment but our time is too small to make any think major in the mod due to uni and RL but by the time of the summer vacation i'm expecting a havoc in its progress how ever we didn't forget it and we are preparing stuff that should be done once the vacation time so i thought about revealing some by now to give you and idea for what you should expect later on so i made this update to be concepts related
so where we are :-
1- Nod mobile stealth generator concept v3

it still has the same function as in TS but with some modifications now it can generate stealth field while moving but it cant stealth itself and it is smaller than that when in deployed mode
for history lover here are its old concepts

if you are following the mod you may remember that the second version is already made but due to some concerns about its design and if it is fitting nod or not it will be shifted to the allies as a new unit under project Zeus which will be revealed later
2- Nod attack bike

it has also seen some design changes going back close to TS design but also another reason is TW models consumes a lot of polys in a way that cant be fixed since it is compose of the bike and the biker who take most of the poly count in useless manner that is not much needed when dealing with generals engine
3- Nod specter artillery

this will be the main specter while KW one will replace CC4 one for the crawler
4- as for GDI the talons got their own predator tank now but with different role since the titan already has its job covered , now its armed with 4 small cannons and side rockets for hunting small fast enemy units that titans may not catch

also we have got many Global Confederation related stuff in hand
5- GC hover harvester redesigned

6- GC war factory

7- GC gun ship

8- GC space marine
yes GC has got the strongest well armed infantry how ever they are expensive for routine use as GC dont relay on infantry that much and the reason for that will be cover later in the story

9- GC X Artillery
fire multiple grenades to cover wide areas and can be used to clear garrisoned buildings

10 - GC stinger
just flying infantry with rocket launchers

11 - GC claw artillery
a semi-epic unit as its details will be covered latter

12 - GC support orca
used for transportation and supplying some buildings like the warfactory with materials beside some special powers roll

13- GC M.D.C. aka mobile drone command center
another experimental semi-epic unit ,its roll is more about scouting rather than direct attack
it produces mainly spy drones and some offensive variants for its own protection and small range attacks,in short it is your eye in the sky

as sporadic stuff :-
14 - Chinese Gatling Dragon
uses small shells as bullets to shred enemy tanks in to pieces , limited to tank general

15 - Chinese Gatling Heavy Truck
for infantry general it works as an APC too

16 - Egyptian Empire battle chariots
after getting destroyed the riders jumps out and treated as normal archer infantry

17 - Jap kamikaze sub-carrier
a new hybrid jap unit this time it can work as a submarine and as a small kamikaze drone aircraft carrier

18 - allies chrono harvester
yes they are going to have it one more here

also we will try to replicate ra2 cross-tech mechanics however by now im not sure if it can be done in the right way but at least as a work around you will need to capture enemy specific buildings to get the new hybrid units and these are some examples for this
19 - USA upper lord
for sure you will have to capture a Chinese warfactory to build it , it is more stronger and tougher using 2 dual barreled cannons and anti infantry - anti air rocket system ,it contains auto-repair system but dose not have any bunker or speaker add-ons and they didnt manage make this turtle move faster yet :P

20 - GLA desert raider
also gla commanders got their share from Chinese arsenal as they mounted the gattling cannons to their camels to cover their lake in tanks ,its as cheap as one gattling tank but carrier power of two with fast production system however they are treated as infantry can be easily killed specially with fire and toxins , btw any metal slug fans around here XD ?

21 -USA C.M.P. aka chrono mobile patriot battery
capture the allies battle lap and this is all yours

22 - GDI falcon attack bike
that is what happens when you lit your commanders to allie with nod ,how ever due to GDI strict protocols for forbidding Tibrium based weaponry they mounted two rail guns on its bake beside a PDL system for protection and it retains Nod bikes speed

Map pack for C&C Generals Zero Hour, and edited for Vortex mod.
City map for Zero Hour. Featured by vortex mod and made by Nelsoncarmo26 Have fun ;)
gdi power plant modle for common use and if u want to use it it is ok but credit me
I think you need to host a project to Revora, not egypt-services.com.
(buried)
Can anyone give me link from where i could download this?
Their web site is offline!
thre is no download
(buried)
Yea i figured it out! So why is it here than? useless if you can't "enjoy" it! waste of time!!!
yeah isn't it?!! actually that way u basically 90% off moddb stuff are nonsense, right ? anyway beside these jokes u have to realize that this is totally a freelancer mod just like any other mod out there so remaining here is mod's dev team and moddb staff decision ONLY !!! also keep in mind that this is a free mod and we don't make even a cent out of it so it have to remain just in our free time unless u need to donate to it which I believe its not gonna happen beside all of that I'm a student in faculty of medicine and in less than 2 year ill be a doctor and these stuff are absolute fun abd wont help me in my career in any way so I have to study hard and leave the mod to vacations time above all of that the situation in Egypt right now isn't helping for imagination to make such stuff specially if ur Christian, I can go on with dozens of these stuff as a reply for ur why question but to keep it short such words like urs may offended some other modders so try to keep it gentle and specific in ur criticism with reasons if u have to criticise
I don't know your plans, flashknight, but what about focusing on just a small group of factions then? Instead of 16?
Anyway, I like your work. And so long it won't affect your studium you should continue, because it looks awesome :p.
that is actually true we do concentrate mainly at only 2 factions gdi and nod if might have noticed but we cant concentrate one them only we have to show some progress related to the other factions too to give a small pic of how its going to be in the future but even though not much can be done at the moment but it's not going to die soon and i hope not later too ;)
Hello everyone! Flashknight, I would like to ask you one thing:
I keep tracking your beautiful works partly because of the buildable walls for NOD side. I'm curious whether each side would have their own walls or just nod? I really like walls and believe that many useful defensive things like mines, bunkers e.t.c. may be used to make it more than just simple walls, so I would like to know about it. Thanks =)
P.S. btw, when do you plan to release first alpha of the mod?
yes every faction will get its own walls , gdi walls walls are posted before btw , even more there are some plans to make defense upgrades to wall hubs but not to every faction ; )
the release depends on what will happen in the next summer vacation ''2 months from now'' any way we want to release gdi vs nod alpha as soon as we can :)
thx and for 16th faction it is better not clearly call its name but u can find about it if u looked at old news ;)