MMH5.5 is an unofficial expansion pack for HOMM5 Tribes of the East or HOMM5 Complete and a spiritual successor to the popular WOG modification for HOMM3. The pack will include many new adventure objects, new larger battlefields, new heroes, new classes, new specializations, new skills, new artifacts, new adventure spells, new HD textures and a greatly improved RMG with more than 60 'visualized' Templates. The AI is much more intelligent and calculated much faster. Balance is also greatly improved both for small competitive multiplayer maps as well as crazy XXXL maps with countless epic battles vs Neutrals and AI.

NEW FEATURES

Extended Adventure Map and battlefields

In MMH5.5 there will be around ~30 new adventure objects. Treasure vaults and dungeons will now have unique immersive interiors with larger battlefields, growing armies and new obstacles. The contents of the new locations is completely dynamic and follows an Oblivion/Skyrim inspired constantly scaling and endlessly randomized system. Armies and rewards will never be exactly the same again no matter how often you play a map. The resistance will scale up to the players strength no matter how long the game takes. Possible rewards are no longer static amounts of gold and resources, but can also include artifacts, spells, scrolls, wands, prisoners and small permanent skillboosts.

The Advanced RMG

The new RMG will fix the lack of great H5 maps and increase the replayability of the game. It combines the excellent 3D landscaping capability from the original H5 3.1 RMG with a complete overhaul and extension of the internal adventure objects, artifacts and monster placement mechanics. The advanced RMG is capable of properly balancing player starting zones and differentiate between early, mid and late game areas. It places all 30 new adventure objects and previously excluded adventure objects. The resistance is much stronger and various with 480 additional mixed neutral stack templates. The new RMG can create balanced PvP maps as well as gigantic singleplayer XXXL maps with hundreds of epic battles and all zones scaling up to crazy powerful heroes.

New Artifact Framework

MMH5.5 will be the first mod to add new artifacts to the game. Currently 34 new artifacts are added including 6 new ultimate items. The effective amount of artifacts in the game will now be the same as H3SOD. There will also be many new effects, in terms of unique effects the variation is actually far greater than H3. Furthermore Smart backpack items will increase the amount of effective slots to the same amount as H3/4

Enhanced Class/Skill/Spell System

MMH5.5 will have might/magic and balanced classes with ingame skilltrees and 8 secondary skill option for all 24 classes!. New framework with 18 heroes per faction, 6 heroes per class, all heroes have only professional quality Ashan style portraits and many newly programmed skills and specializations. Improved experience levels allow the player to fill more slots and level up to 40. Smart witch huts that ask questions and understand class differences. All set artifacts will be rewritten for 24 classes. Improved spell system with spellpower dependant light and dark magic, nurf/buff strength improves with spellpower or the creature stack size. See the Details

Faster AI and Performance

MMH5.5 uses the very fast reprogrammed H5_AIProcess31j.exe from Quantomas. New Quick-Combat loss correction scripts will keep the AI challenging even on the largest maps without losing calculation time. There will be a new 64bit exe file that can address more memory and fix performance and CTD issues H5 was having on XL maps. There will be new console commands and script functions. MMH5.5 will also have extremely easy team settings, the game will autodetect if there are more than 2 human players on the map and propose to make teams, if the proposal is refused the players continue as normal. In singleplayer a console command can be used on any map to play human vs all AI.

Campaigns and Maps

All old campaigns and singleplayer maps from H5/HOF are playable in MMH5.5 with new features. There are also 15 demo maps available that allow to explore all new adventure objects and features without the need to read the ARMG manual first.

Advanced Town Portal (optional)

The ability to teleport to any desired town from H3 is back in H5. In MMH5.5 the system is very simple and balanced. Every town with a mage guild lvl 5 receives a 'town gate' and all heroes can be teleported back to that town if desired, regardless of their level.

Governance (optional)

The new optional governance feature, introduced in RC4 will allow players to use secondary heroes to govern towns and gain experience points and skills by doing that. Governor heroes will also receive various special bonuses from the town buildings

Town & Dwelling Conversion (optional)

Starting from MMH5.5 RC3 it will be possible, but not obligatory, to play any H5 map with town & dwelling conversion. In H5.5 Town Conversion will be much better balanced then it was in H6. In H6 it made the game too simple, because it was too cheap to convert towns and there were not enough restrictions. In H5.5 Town Conversion can actually make the game more difficult, instead of easier. There will be various new RMG Templates available designed specifically for expert players who want the game to be harder and more chaotic with Town Conversion enabled.

Might & Magic: Heroes 5.5 on Heroes Community

Might & Magic: Heroes 5.5 on Facebook



TECHNICAL INFO

Hotseat & LAN require script activation!

MMH55 is a script extension and H5 does not have scripts activated in multiplayer modes (Hotseat & LAN) by default. Therefore it is required to activate scripts on newly generated RMG maps and also on multiplayer maps downloaded from the internet (which don't have any scripted content) if you want to play those in Hotseat/LAN. You don't need to do this for playing in single player. All H5.5 default maps and included maps have scripts already activated.

How to activate scripts?

System requirements

MMH5.5 has higher system requirements ,you can pretty much consider the H6 requirements as applicable. Otherwise you may suffer from adventure map lag. MMH5.5 uses more detailed landscape textures. Next-gen core-ix processors with high clockspeed on single core really make the AI 'fly' and are highly recommended.

Map Compatibility

All MMH5.5 functionality works automatically on all H5 default multiplayer maps and also old RMG maps, user maps that don't contain any modding content. Adventure Objects like crypts and witch hut will automatically convert to the new functionality, but of course since these maps are made before this mod they don't contain any new objects. Therefore you have to play Advanced RMG maps to check out all new stuff on your first map. I will add additional demo maps, so the mod can be played right away without even the need to read through the ARMG manual first.

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Community member dredknight has finished his work on creating a much more complete
reference manual for all gamemechanics of Might & Magic: Heroes 5.5. We will get into the details below

Download MMH5.5 Reference Manual

Translation files

I also would like to take this opportunity to point out we have also uploaded around 850MB in translation files and all localization files have been moved to the Add-ons section to prevent our download section from becoming overcrowded. All translations are reorganized by country flag to improve readability of the website.

-Translations for the mod are available in in Polish, Czech and Russian
-Translations for the campaigns are available in Polish, Czech, Russian, German, French, Spanish and Italian.

Download Translations

We are looking for people who are interested in making translations for the mod in the other languages.

New Features of interactive manual

The utility has new overview window that organizes all (consolidated) changes H5.5 brings in comparison to H5:TOE

manual overview

New artifacts windows shows all available artifacts in the game and can be sorted by
slot, price, set,stat or rank


manual artifacts

New spells windows shows all spells including runes and warcries

manual runes

Damage calculation can be performed at spellpower values inserted by the user.

manual spell

Blurry Textures Fix

Last but not least we have also recently uploaded a fix for an annoying blurry texture bug that pre-existed in Tribes of the East engine and could occur with Intel HD & some Nvidia drivers on a 64bit system.

Download Blurry Textures Fix

If you don't have the issue shown in screenshot below, then you don't need this.

H2

MMH5.5: Release Notes (RC9a)

MMH5.5: Release Notes (RC9a)

News 2 comments

A new release of Might & Magic: Heroes 5.5 is ready for download and will bring greatly improved combat UI.

MMH5.5: In-Game Creature Manual (RC9)

MMH5.5: In-Game Creature Manual (RC9)

News

A new release of Might & Magic: Heroes 5.5 is ready for download and will include new ingame creature manual!

MMH5.5: Stronghold Magic (RC8b)

MMH5.5: Stronghold Magic (RC8b)

News 6 comments

A new release of Might & Magic: Heroes 5.5 is ready for download and will include real magic classes for Stronghold!

MMH5.5: In-Game Skillwheel (RC8)

MMH5.5: In-Game Skillwheel (RC8)

News 4 comments

A new release of Might & Magic: Heroes 5.5 is ready for download and will include for the first time an In-game Skillwheel with translatable descriptions...

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Might & Magic: Heroes 5.5 (RC9b)

Might & Magic: Heroes 5.5 (RC9b)

Full Version

The latest version, including Mapmixer Utility made by Cichy. Install the mod on top of Tribes of the East + Patch 3.1 (sometimes called 3.01). Always...

MMH5.5: Reference Manual

MMH5.5: Reference Manual

Guides

The 'official' interactive reference manual for Might & Magic: Heroes 5.5, now also includes all artifacts & spells. Made by dredknight. Unlike previous...

NCF addon for Might and Magic Heroes 5.5 RC8b

NCF addon for Might and Magic Heroes 5.5 RC8b

Patch

Optional Compatibility patch for using MMH5.5 RC8b with New Creatures Framework. Read instructions below!

NCF addon for Might and Magic Heroes 5.5 RC9b

NCF addon for Might and Magic Heroes 5.5 RC9b

Patch

Optional Compatibility patch for using MMH5.5 RC9b with New Creatures Framework. Read instructions below!

MMH5.5: Adaptive Sharpening (Reshade)

MMH5.5: Adaptive Sharpening (Reshade)

Patch 1 comment

Improves graphics detail of entire game without performance loss. Unzip in bin folder to install and use 'scroll lock' to switch on/off. Don't worry if...

MMH5.5: Blurry Textures Fix

MMH5.5: Blurry Textures Fix

Patch

Fixes TOE graphics engine issue of textures not rendered properly. Reported with Intel HD & Nvidia on 64bit OS. This file must unzipped and placed in...

Comments  (0 - 10 of 164)
Ezekyle_Abaddon
Ezekyle_Abaddon

How can i remove the splash screen battle?

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Plokite_Wolf
Plokite_Wolf

Not sure if this was asked before, but if I start a campaign with one version of the MMH5.5, and another comes in and I patch it, will I be able to load the saved game?

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mmh55 Creator
mmh55

yes, but some new features may only work when you start the next mission.

I would normally recommend to update between missions.

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jacqueslees
jacqueslees

Greetings, dear mmh55, there is Something I can't bring myself to understand: With such a popular title, how comes there is no translation of french, spanish, german or italian? MMH V is getting old, but with valuable people like you it has been brought new meanings, and we finally have a ultimate MMH experience... It's such a pity that people are not aware of MMH5.5, or I'm missing Something? Lots of french sites going down nowadays, probably they do hold the translation of the older version? I do know that there is a chinese translation for the newest RC9a, but it is not noted here either.

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mmh55 Creator
mmh55

No translators have notified me they finished a translation in those languages, but can you point me to that chinese translation, because than i would like to upload it?

Reply Good karma+1 vote
jonfost
jonfost

Hi, MMH55. I downloaded the manual here and tried to install it twice, but I had an error at the end of installation the first time and the same error when I tried to open up (read) the manual after the installation the second time. Do I need the mod or game installed for the manual to work? Is there any other way I can get a copy of the manual?

I'm trying to find out why many of the enemies' armies are considered Challenging even after Jon's (who is playing the mod) hero suffered big losses. At one point for a test, Jon removed all his units and only kept 27 dragons, checked the threat level and it was Challenging, went into the Rampart, and it had massive amounts of creatures as if it was supposed to be Challenging to his army if he had all his units.

Any light you can shed on the threat level system would be very helpful. Thanks much.
-Samantha

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mmh55 Creator
mmh55

The treat levels on the buildings do not update (unfixable issue) but they were left on them to indicate the difference between the harder and easier ones.

I do not know at this point why your manual is not working, this was not reported before. Can you tell what the error description was?

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jonfost
jonfost

Ok then that makes a lot of sense. I'm glad I asked. =)

The error when I try to start up the manual:
Microsoft Visual C++ Runtime Library
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.

We are curious about another thing. The enemies were all set to Aggressive AI, but they seem to be quite defensive. At the link (https://youtu.be/0LP9Wiom1_U?t=13m28s) is an example of this defensiveness, but the enemies don't like to attack each other outside of castles either. Is there a difference between Defensive AI and Aggressive AI?

Thanks much for your reply.
-Samantha

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mmh55 Creator
mmh55

I think you are missing a visual C++ runtime library, but unfortunately I don't know which one.

I will improve aggressivity towards human players on impossible difficulty in next version as this was requested before, but on difficulty levels above hard the AI will be much less aggressive vs other AI since that makes the game easier.

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jonfost
jonfost

Thanks, I'll see if I can dig around about the Visual C++ error.

What do you think about making Aggressive AI aggressive toward everyone not just human players? I don't know how difficult it would be to tweak so that added aggressiveness wouldn't ruin some other aspect of the mod, but it would be very much preferred if it didn't feel like the AI was colluding--throwing soft balls at each other while they're pounding you.
-Samantha

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mmh55 Creator
mmh55

That is why the mod has difficulty levels, if you play on hard the AI will more likely fight with each other and the game will become easier.

Nonetheless I was already planning to add feature to play on hard with impossible starting resources

Reply Good karma+1 vote
jonfost
jonfost

I put your message about threat level in a video here (https://youtu.be/RhmTDDzojKY?t=22m5s). I hope you approve. =)
-Samantha

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mmh55 Creator
mmh55

Thanks

Reply Good karma+2 votes
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Highest Rated (9 agree) 10/10

MMH5.5 brings Heroes 5 at another level. Best Heroes game. - brilliant ARMG with a lot of map Templates. - new Skill Tree, significantly improving game balance and bringing 3 classes per race. - new, larger Battlegrounds at New Sites, with growing numbers of creatures. - new Artifacts and artifact Sets. - town and creature dwelling Conversion. - Town Gate that gives choice to which town to teleport. - town Governor feature. - improved Leveling of heroes, improved spell and creature Balance. - significantly…

Dec 10 2015 by BelisariusMK

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