MMH5.5 is an unofficial expansion pack for HOMM5 Tribes of the East or HOMM5 Complete and a spiritual successor to the popular WOG modification for HOMM3. The pack will include many new adventure objects, new larger battlefields, new heroes, new classes, new specializations, new skills, new artifacts, new adventure spells, new HD textures and a greatly improved RMG with more than 60 'visualized' Templates. The AI is much more intelligent and calculated much faster. Balance is also greatly improved both for small competitive multiplayer maps as well as crazy XXXL maps with countless epic battles vs Neutrals and AI.

NEW FEATURES

Extended Adventure Map and battlefields

In MMH5.5 there will be around ~30 new adventure objects. Treasure vaults and dungeons will now have unique immersive interiors with larger battlefields, growing armies and new obstacles. The contents of the new locations is completely dynamic and follows an Oblivion/Skyrim inspired constantly scaling and endlessly randomized system. Armies and rewards will never be exactly the same again no matter how often you play a map. The resistance will scale up to the players strength no matter how long the game takes. Possible rewards are no longer static amounts of gold and resources, but can also include artifacts, spells, scrolls, wands, prisoners and small permanent skillboosts.

The Advanced RMG

The new RMG will fix the lack of great H5 maps and increase the replayability of the game. It combines the excellent 3D landscaping capability from the original H5 3.1 RMG with a complete overhaul and extension of the internal adventure objects, artifacts and monster placement mechanics. The advanced RMG is capable of properly balancing player starting zones and differentiate between early, mid and late game areas. It places all 30 new adventure objects and previously excluded adventure objects. The resistance is much stronger and various with 480 additional mixed neutral stack templates. The new RMG can create balanced PvP maps as well as gigantic singleplayer XXXL maps with hundreds of epic battles and all zones scaling up to crazy powerful heroes.

New Artifact Framework

MMH5.5 will be the first mod to add new artifacts to the game. Currently 34 new artifacts are added including 6 new ultimate items. The effective amount of artifacts in the game will now be the same as H3SOD. There will also be many new effects, in terms of unique effects the variation is actually far greater than H3. Furthermore Smart backpack items will increase the amount of effective slots to the same amount as H3/4

Enhanced Class/Skill/Spell System

MMH5.5 will have might/magic and balanced classes with ingame skilltrees and 8 secondary skill option for all 24 classes!. New framework with 18 heroes per faction, 6 heroes per class, all heroes have only professional quality Ashan style portraits and many newly programmed skills and specializations. Improved experience levels allow the player to fill more slots and level up to 40. Smart witch huts that ask questions and understand class differences. All set artifacts will be rewritten for 24 classes. Improved spell system with spellpower dependant light and dark magic, nurf/buff strength improves with spellpower or the creature stack size. See the Details

Faster AI and Performance

MMH5.5 uses the very fast reprogrammed H5_AIProcess31j.exe from Quantomas. New Quick-Combat loss correction scripts will keep the AI challenging even on the largest maps without losing calculation time. There will be a new 64bit exe file that can address more memory and fix performance and CTD issues H5 was having on XL maps. There will be new console commands and script functions. MMH5.5 will also have extremely easy team settings, the game will autodetect if there are more than 2 human players on the map and propose to make teams, if the proposal is refused the players continue as normal. In singleplayer a console command can be used on any map to play human vs all AI.

Campaigns and Maps

All old campaigns and singleplayer maps from H5/HOF are playable in MMH5.5 with new features. There are also 15 demo maps available that allow to explore all new adventure objects and features without the need to read the ARMG manual first.

Advanced Town Portal (optional)

The ability to teleport to any desired town from H3 is back in H5. In MMH5.5 the system is very simple and balanced. Every town with a mage guild lvl 5 receives a 'town gate' and all heroes can be teleported back to that town if desired, regardless of their level.

Governance (optional)

The new optional governance feature, introduced in RC4 will allow players to use secondary heroes to govern towns and gain experience points and skills by doing that. Governor heroes will also receive various special bonuses from the town buildings

Town & Dwelling Conversion (optional)

Starting from MMH5.5 RC3 it will be possible, but not obligatory, to play any H5 map with town & dwelling conversion. In H5.5 Town Conversion will be much better balanced then it was in H6. In H6 it made the game too simple, because it was too cheap to convert towns and there were not enough restrictions. In H5.5 Town Conversion can actually make the game more difficult, instead of easier. There will be various new RMG Templates available designed specifically for expert players who want the game to be harder and more chaotic with Town Conversion enabled.

Might & Magic: Heroes 5.5 on Heroes Community

Might & Magic: Heroes 5.5 on Facebook



TECHNICAL INFO

Hotseat & LAN require script activation!

MMH55 is a script extension and H5 does not have scripts activated in multiplayer modes (Hotseat & LAN) by default. Therefore it is required to activate scripts on newly generated RMG maps and also on multiplayer maps downloaded from the internet (which don't have any scripted content) if you want to play those in Hotseat/LAN. You don't need to do this for playing in single player. All H5.5 default maps and included maps have scripts already activated.

How to activate scripts?

System requirements

MMH5.5 has higher system requirements ,you can pretty much consider the H6 requirements as applicable. Otherwise you may suffer from adventure map lag. MMH5.5 uses more detailed landscape textures. Next-gen core-ix processors with high clockspeed on single core really make the AI 'fly' and are highly recommended.

Map Compatibility

All MMH5.5 functionality works automatically on all H5 default multiplayer maps and also old RMG maps, user maps that don't contain any modding content. Adventure Objects like crypts and witch hut will automatically convert to the new functionality, but of course since these maps are made before this mod they don't contain any new objects. Therefore you have to play Advanced RMG maps to check out all new stuff on your first map. I will add additional demo maps, so the mod can be played right away without even the need to read through the ARMG manual first.

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Community member dredknight has finished his work on creating a much more complete
reference manual for all gamemechanics of Might & Magic: Heroes 5.5. We will get into the details below

Download MMH5.5 Reference Manual

Translation files

I also would like to take this opportunity to point out we have also uploaded around 850MB in translation files and all localization files have been moved to the Add-ons section to prevent our download section from becoming overcrowded. All translations are reorganized by country flag to improve readability of the website.

-Translations for the mod are available in in Polish, Czech and Russian
-Translations for the campaigns are available in Polish, Czech, Russian, German, French, Spanish and Italian.

Download Translations

We are looking for people who are interested in making translations for the mod in the other languages.

New Features of interactive manual

The utility has new overview window that organizes all (consolidated) changes H5.5 brings in comparison to H5:TOE

manual overview

New artifacts windows shows all available artifacts in the game and can be sorted by
slot, price, set,stat or rank


manual artifacts

New spells windows shows all spells including runes and warcries

manual runes

Damage calculation can be performed at spellpower values inserted by the user.

manual spell

Blurry Textures Fix

Last but not least we have also recently uploaded a fix for an annoying blurry texture bug that pre-existed in Tribes of the East engine and could occur with Intel HD & some Nvidia drivers on a 64bit system.

Download Blurry Textures Fix

If you don't have the issue shown in screenshot below, then you don't need this.

H2

MMH5.5: Release Notes (RC9a)

MMH5.5: Release Notes (RC9a)

News 2 comments

A new release of Might & Magic: Heroes 5.5 is ready for download and will bring greatly improved combat UI.

Announcing the NCF Configuration Utility (alpha) release!

Announcing the NCF Configuration Utility (alpha) release!

News

First ever NCF Configuration Utility allow you to add/remove creatures easily, make custom packs or just add some of your own! News on future plans and...

MMH5.5: In-Game Creature Manual (RC9)

MMH5.5: In-Game Creature Manual (RC9)

News

A new release of Might & Magic: Heroes 5.5 is ready for download and will include new ingame creature manual!

MMH5.5: Stronghold Magic (RC8b)

MMH5.5: Stronghold Magic (RC8b)

News 6 comments

A new release of Might & Magic: Heroes 5.5 is ready for download and will include real magic classes for Stronghold!

Add file RSS Files
Might & Magic: Heroes 5.5 (RC9b)

Might & Magic: Heroes 5.5 (RC9b)

Full Version 24 comments

The latest version, including Mapmixer Utility made by Cichy. Install the mod on top of Tribes of the East + Patch 3.1 (sometimes called 3.01). Always...

MMH5.5: Reference Manual

MMH5.5: Reference Manual

Guides

The 'official' interactive reference manual for Might & Magic: Heroes 5.5, now also includes all artifacts & spells. Made by dredknight. Unlike previous...

NCF Utility Setup

NCF Utility Setup

Full Version

Application manager for NCF! Please refer to installation instructions below.

NCF addon for Might and Magic Heroes 5.5 RC9b

NCF addon for Might and Magic Heroes 5.5 RC9b

Patch

Optional Compatibility patch for using MMH5.5 RC9b with New Creatures Framework. Read instructions below!

MMH5.5: Adaptive Sharpening (Reshade)

MMH5.5: Adaptive Sharpening (Reshade)

Patch 1 comment

Improves graphics detail of entire game without performance loss. Unzip in bin folder to install and use 'scroll lock' to switch on/off. Don't worry if...

MMH5.5: Blurry Textures Fix

MMH5.5: Blurry Textures Fix

Patch

Fixes TOE graphics engine issue of textures not rendered properly. Reported with Intel HD & Nvidia on 64bit OS. This file must unzipped and placed in...

Comments  (0 - 10 of 194)
dasdeadpool
dasdeadpool

Hi there. Read about this mod after researching why my game keeps crashing trying to use the impossible size map. To be honest, I have no idea what I'm doing when it comes to going in and doing anything with game files. Would anybody mind explaining step by step, kinda like if I was a 5 year old? :) I would be grateful.

update.

Installed it, tried to launch using 64bit icon,(not from Steam) got this message-

The code execution cannot proceed because zlib 1.dll was not found Reinstalling may fix this problem

Should I reinstall or something else? Sorry, newbie at this.

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mmh55 Creator
mmh55

read FAQ in tutorial section.

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KatArus
KatArus

Greetings. I've played 2 games so far, one on 1.32 RMG, other on a bundled premade 1.30 5p Ultima - both of them ended up bugged. I didn't edit anything or tampered with any mods or such, even did a clean Steam reinstall for the second attempt, using clean rc9b build.

On a certain day my cursor starts hourglass-horse toggling every second and the game stays that way when I reach that day even if I reload an earlier autosave and do different things. Not only visually annoying, the client is also unresponsive when cursor is in hourglass state. If you suck it up and keep playing it gets progressively worse to the point that cursor stays in hourglass state most of the time and you can't interact with the game map as a result.

I have saves that get reliably corrupted the next day regardless of exe used or player's actions and can upload them for testing if needed.

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Panta91
Panta91

Hello!

I think I have a solution! I really can't believe it has to do with this but here it is... Try to lower your system volume! I really don't know why this happens but every time I make it loud it begins to toggle horse/hourglass, and when I make it lower it goes back to normal(it's not instant, give it 5-10mins)! Please try this, I would like to know if it was just for me or there is some weird connection between these two?

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KatArus
KatArus

Thing is, it goes into toggling mode after a certain ingame day rather than after fiddling with anything. I did give it a spin a few ways and it does not go away regardless. No luck there.

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mmh55 Creator
mmh55

Thanks, is this after turning down sound volume in game or in windows?

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Panta91
Panta91

Lower the sound volume in windows. I really can't tell if it is just a coincidence but it somehow works for me almost every time. Btw, your mod is fantastic, big fan!

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mmh55 Creator
mmh55

Can you confirm none of the following apply to you:

-You are loading the game from the wrong exe file. (watch out for old shortcuts and steam application misleading you)
-You are playing on a newly generated map in Hotseat or LAN, but forgot to activate scripts. Patch the map with reanimation patcher in start menu.
-Game wasn't patched to 3.1 before installation and/or mod isn't installed in right directory, uninstall and reinstall the mod.

If yes can you open the console and type @H55_WTF();

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KatArus
KatArus

- console command reports that H55 is running fine
- I double checked - Steam downloads game as version 3.1 exe version 3.1.2.98
- I play regular single player games vs AI. First one was 1.32 RMG map I generated myself using utility exe. My current game is on RMG 1.30 map that came with the mod itself.
- I use MMH55_64 to play so it does not crash when loading and uses better AI processing. On a side note I tried using MMH55_Utility_64 and after painfully long AI turn my game locked in hourglass cursor state permanently instead of toggling. Console command reports that everything is fine though.

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mmh55 Creator
mmh55

Weird, so far one other person has reported this issue and i have only seen it happening for a short moment and was gone after a game restart.

Have you tried switching between software and hardware cursor in the settings?

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KatArus
KatArus

HW cursor behaves exactly the same, it is just smaller in size. By the way client behaves it seems that game is starting doing something every second or so, it still allows you to rightclick but does not respond to left clicks like it's not your turn or something.

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mmh55 Creator
mmh55

This issue doesn't look fixable since it will be in the source code, what is your CPU and OS, do you have something 'special'?

maybe try running game in windowed mode or running in different compatibility mode or running as administrator.

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mmh55 Creator
mmh55

It could also be an issue with a program you have running i nthe background where the OS gets stuck constantly switching between the game and that program

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KatArus
KatArus

Bummer. I've been playing for 5 in-game months and everything was fine up until I defeated green player's main hero. I use win7 64 Ultimate and run 6 core 4ghz AMD processor. I don't think it has anything to do with my software or anything, I tried playing around with admin privelegies, windowing, graphics, dismissing heroes, selling artifacts etc to no avail. It just starts on a certain in-game day and doesn't go away plus reloading the save just before that turn's end fixes it so apparently something does happen ingame. Here's the save just before bug pops in, just hit end turn and it starts toggling next turn. If it does not bug out for you... well... :(
Drive.google.com

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mmh55 Creator
mmh55

thanks for the save file, I tried it and ran into the bug as well so it is already baked into the save. I could only verify so far it is not a bug in the scripts, since it continues even if they are shut down completely. i think it pre-existed in h5 source code, but occurs very rarely under circumstances I don't know but will try to find. Can't promise anything tho.

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mmh55 Creator
mmh55

I recommend to play maps a bit smaller with 4 players, h5 is old can only use 1 of the 6 cores.

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KatArus
KatArus

Thanks for your time and effort. Cheers.

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Highest Rated (9 agree) 10/10

MMH5.5 brings Heroes 5 at another level. Best Heroes game. - brilliant ARMG with a lot of map Templates. - new Skill Tree, significantly improving game balance and bringing 3 classes per race. - new, larger Battlegrounds at New Sites, with growing numbers of creatures. - new Artifacts and artifact Sets. - town and creature dwelling Conversion. - Town Gate that gives choice to which town to teleport. - town Governor feature. - improved Leveling of heroes, improved spell and creature Balance. - significantly…

Dec 10 2015 by BelisariusMK

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