MMH5.5 is an unofficial expansion pack for HOMM5 Tribes of the East or HOMM5 Complete and a spiritual successor to the popular WOG modification for HOMM3. The pack will include many new adventure objects, new larger battlefields, new heroes, new classes, new specializations, new skills, new artifacts, new adventure spells, new HD textures and a greatly improved RMG with more than 60 'visualized' Templates. The AI is much more intelligent and calculated much faster. Balance is also greatly improved both for small competitive multiplayer maps as well as crazy XXXL maps with countless epic battles vs Neutrals and AI.

Post tutorial Report RSS MMH5.5: FAQ - Troubleshooting

This article will help solving most frequently reported issues by new users of the Might & Magic: Heroes 5.5 modification.

Posted by on - Basic Other

If you can't solve your issue with these guidelines, then please include in your bugreport the map and gamemode (SP,Hotseat,LAN) you were playing. Before reporting sync issues in LAN, please read the article about preventing multiplayer issues first.

How to Uninstall MMH5.5?

The uninstaller is located in the start menu, if the shortcut cannot be found it is in the game folder.

The game doesn't load and/or claims a .dll file is missing?
The AI does nothing and gives a 'ponders' message?

-Game wasn't patched to 3.1 before installation and/or mod isn't installed in right directory, uninstall and reinstall the mod.

Various Custom Game options are grayed out?
Hero is only receiving defense skill with every levelup?
New heroes are not receiving the Town Management ability?
Witch huts are not asking questions?
The AI keeps crashing the same turn everytime even after restarting the game?
Game crashes when hiring a new hero?

Multiple possible causes:

-You are loading the game from the wrong exe file. (watch out for old shortcuts and steam application misleading you)
-You are playing on a newly generated map in Hotseat or LAN, but forgot to activate scripts. Patch the map with reanimation patcher in start menu.
-Game wasn't patched to 3.1 before installation and/or mod isn't installed in right directory, uninstall and reinstall the mod.
-A conflicting mod or map is installed, try removing temporarily all custom maps and other mods downloaded from the internet and restart a clean RMG map, check if everything is now working properly.

To fully resolve the issues you often will have to restart your map.

Can I play the campaigns in MMH5.5?

All campaigns H5/HOF are included and some people have played them all the way through, but still some anomalies have been reported. This is because the new AI was written for multiplayer and does not understand all original campaign scripts. If you encounter issues you can use the MMH55_Utility.exe to play missions with the old AI, you can basically switch AIs between missions. I recommend playing Wulfstan Campaign with MMH5.5_Utility, but the Findan campaign with the default exe since I made some code adjustments for new AI. I also recommend playing some Raelag missions with new AI because it is extremely slow otherwise.

Set artifacts are not working?

Yes they are, but the effects only update after closing the hero screen, if not then observe issues above.

The Game crashes a lot during saving/loading?

Memory issue from original game, 64bit exe fixes this (if you can use it).

The AI progress bar looks weird?

You are using the right exe file, everything is fine.

The AI is still too slow?

The AI makes a scan in the first turn, therefore it is longer. Lower the lookahead depth and/or cut down on the amount of players. Buy CPU with highest clockspeed you can afford, multicore doesn't help.

The AI is too hard?

Activate casual game mode, the setting is located among the starting bonus options, do not use 'restart mission' after loading the map or it will revert to default (unfixable hidden bug). set AI to defensive

The AI is too easy?

Ally them all against you using console command: @H55_ChallengeMe(x) ..where x is your player number, if that still doesn't cut it use instead: @H55_KillMe(x)

I conquered a Dungeon/Academy town and cannot build a trade guild/artifact merchant?

Human players are limited to 1. This was needed to circumvent an unsolvable gamebreaking CTD issue, also this makes these faction more balanced from a multiplayer perspective and keeps exploration interesting, so I like it.

Why can't I get ultimate (mastery) level skills?

The pendant of mastery system could not be implemented with triple class system (hardcoded), the only real interesting effect (gating devils) is however still available. All the others were mostly boosts of already existing parameters, some of those have been added to the expert level (combat) other overpowered ones not. In the end you can gain much more unique abilities from the 2 extra skillslots.

Where is Nature Luck/Howl of terror etc?

These skills were tremendously overpowered and I have not found a way yet to modify them into a weaker variant. I also strongly believe that any skill that is so powerful that the player feels it must be taken ruins the game, because it breaks the variation and excitement of trying a new build every time.

Why can some non-necropolis heroes get necromancy?

H5.5 has no 'racial skills', it has only 'skills'! I don't know why this gets asked so often since this was totally normal in H3/4. The classes in question can also use it very well, for unique gameplay. 'bad' factions and academy elemental creatures get much less penalty. You don't need to use it of course, it comes very rarely (4%). It is not unrealistic either since as an highly intelligent mage you can learn anything if you set your mind to it.

Why is one of the Titan Upgrades not a shooter?

First of all it is still a shooter, but it shoots with 'call lightning', which is stronger than it was in TOE, but mostly weaker than the regular shot (not always). From a mathematical standpoint there was no reason for titans to be in the TOE at all, since storm titans were exactly the same, but better since their ability was tactically more flexible. So now you have to tactical choice between a strong titan with a weak shot or a relatively weak titan with a strong shot. On a side note: both titans were overpowered in TOE because of the initiative artifacts.

Is MMH5.5 Compatible with NCF?

There is currently an experimental NCF implementation available (RC8b), be aware RMG is not supported and hotseat/LAN might crash, if so try using the utility NCF exe.

Is MMH5.5 Compatible with Sanctuary mod?

No, the class/skill system is too different, among many other issues.

My RMG map doesn't contain any mixed neutral stacks?

You used the wrong exe file for generating the map, use the MMH55-Editor or MMH55-Utility.exe

My RMG maps are messed up, heroes can walk through adventure objects and neutral stacks are colliding with them?

Remove conflicting RTMG.pak from Simonaks RTMG tool from /data folder and regenerate your maps.


KNOWN ISSUES

All these issues are hardcoded limitations of 31j source code and will probably never be fixed. Superfluous to say, these issues don't need to be reported.

-You cannot play in LAN with AI players (unless MMH5.5 utility.exe is used).
-The hotseat 8 skills etc. buttons look weird, but they work.
-Witch huts cannot fill the 8th slot with a basic skill but can improve the 8th skill to advanced or expert. This issue does not apply to the 7th slot.
-Witch huts sometimes offer a new skill even if you already have a full load, if you accept just nothing happens.
-Some of the scripted effects on artifacts are not immediately visible when placing the artifact in the slot, but they should be after closing the heroscreen and right-clicking on the hero or reopening the heroscreen.
-Set artifact indication serve to show you which artifacts are part of which set, but don't update.
-Barbarians cannot learn both town management and town portal.
-Gold income from artifacts is not shown in kingdom overview, but it does add to your stock.
-8 skills is not available in campaigns.
-Neutral heroes option is poorly balanced and if hidden artifacts is activated they cannot be switched off 100%. It is recommended only to use these features on old maps with too weak neutrals (so not h55 maps).
-Paladins cannot use the training building, extra knights are in the pool to neutralize the issue.
-Some heroes in campaign won't follow a scripted move command, because of issue with source code and this script function. example: necro mission 1

Comments
Guest
Guest

Great itteration once again. Cudos to the maker(s) and person(s) running the communication around here, facebook and heroes community. Hope bug reports from here will reach the dev guy(s): banner of the legion doesnt bring t7 creatures into army, but it makes them recruitable from the town instead or so it seems (though it gives more than it should in regard with formula knowledge/12... my (governor) knight doesn't have that much knowledge to merit so much reinforcements... unless it is a cosmettic bug and it is not showing knowledge bonsues that i actually have and that i'm not aware off...) also,i get additional t6 to recruit pool when there shouldn't be one...

spell cost tends to show to be reduced on world map (and it costs normal in combat...)

I just won as haven vs necropolis on toughest mod (highest dificulty, lookahead depth and aggressive ai)... though i used dougal and trained archers only

mm55 64bit, random map created and script activated, clean install of h5+3.1 patch+rc4... i can upload save game to facebook if needed again, together with map.
Greets and best of luck (A.B.)

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mmh55 Author
mmh55

This is not a bug, governor heroes get +5 K bonus on these types of artifacts and creatures are added to town instead (was mentioned in governance contract)

T6 creature was added by dwelling or regular governance recruits?

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Guest
Guest

So again i wasn't reading good. T6 has no dwellings on map and recruitment is supposed to work T1-3 as far as I know...

And I'm really surprised that I won as haven over necro, I didn't become that good... streak of luck or, more likly, as if something was off balance, but i just can't put my finger onto what is it...

ETA: Yup, you are correct - gets additional 1 t6 and 1 t7 beside the banner of the legion... I'm starting to think this might be OP

Battle sites though could use some adjustment, they have WAY too many (high) stacks... I can't beat them, I managed once, but the casulties were devastating

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mmh55 Author
mmh55

OP, depends on how high the level of your governor was and how long it took to get there, also the resistance scales up automatically if governance is enabled, hence the tough battle sites. You can set battle site resistance to anything you want in settings file (read my article about customizing town management)

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Guest
Guest

It will definitelly need tweaking/reduction... 11k hydras and 5k grim riders guarding a pile of mercury and a treasure chest is way too much. Thanks again, best of luck.

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mmh55 Author
mmh55

I don't know where you get these numbers, are you making RMG maps with 'impossible' monster setting?

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Guest
Guest

Very strong; another odd thing that kept happening from all RC versions - summon elementals from shatter (dark in my case) magic seems to stop at some point (town management says everything is allright though) and then all out of sudden at the beginning of some other (usually not next) week - it resumes summoning... same happened with garrison bonuses - all out of sudden, they resumed again in some other week... I'll keep poking some more, though I'm really surprised I've managed to beat the map... I still have it, i can send it along the save to the facebook page

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mmh55 Author
mmh55

If functionality stops and then recovers, it was most likely a script engine crash during AI turn (performance issue).

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Guest
Guest

And i've managed to jinx it - after exchanging governor paladin to become conquest and conquest knight to become governor - no more recruitment bonuses (and when i launch town conversion window, stats say that the new governor has 0 recruitement per tier, while the old governor, now paladin, has retained the old governance bonuses - but they don't work, since i don't see additional units for requiretement... btw, i've gave the backpack artifacts to the new governor from the old one... could be related to problem as the one mentioned on the forums - dead governor does not get removed as town governor... for some reason i believe that exper dark magic broke too - it won't summon air elementals for some reason. atH55_WTF() doesn't report anything out of place (commenting here doesn't allow using actual at sign)... please tell me it is a bug, because if it is some feature, i'll need to to eye and attention check lol

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Guest
Guest

Also, lvl 3 Ellaine stays in place when using town management -> teleport to friendly town. All movements points get lost in the process, but she does'nt teleport to town (and the animation 'lands' in center of town, not in front of its enterance...

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Guest
Guest

I apologize for yet another false alaram - town management teleport works differently from town portal - town management teleport to town requieres no hero in town cus this one then teleports directly into garrison...

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mmh55 Author
mmh55

correct, garrison must be empty or teleport might fail.

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mmh55 Author
mmh55

Some of the info from the town management skill, updates only the next day or at the start of next week, so it could be nothing, but i will try to repeat your procedure and check if I can find anything out of the ordinary

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Guest
Guest

Not only champion doesn't damage enemy stack behind the attacked stack after crossing 2+tiles, it is also imune to regeneration (and i think the bug occured like this - seraph casts regenration on champion, then hero casts vampirism then when i try regeneration again - says can't do it... though I must admint i'm not 100% sure have i managed to cast regeneration at all before the vampirism or not... that is, maybe vampirism is blocking regeneration or maybe it is really champion 'immunity' that blocks it)

Mod rocks still ofc, tons of fun, excellent work

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Guest
Guest

EDIT: yup, regeneration wont stack after vampirism...

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mmh55 Author
mmh55

I will investigate the champion issue,

I believe regeneration is not a bug, any creature under vampirism spell receives all 'undead' properties.

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Guest
Guest

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Guest
Guest

So, custom built map again using armg, scripts enabled, script error attempting go call nill once i try to convert elemental's dwelling into faction's one (and fail ofc, but pay resources on process)...

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mmh55 Author
mmh55

It was not my intention to make confluxes convertable, I will look if something can be done about the txt message

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Guest
Guest

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Guest
Guest

Greets again. Since we reported champion charge not working (alternate upgrade), I must report (somewhat opposite?) issue with paladins (haven regular upgrade) - they caused more damage after just two tiles than they would have caused by walking arround target some 8 tiles... Though it didn't happened in the following battle... or is there a dwarf unit that for some reason takes extra damage from close attacks?

ETA: prolly shield wall on fortress shield guard, false alarm, sorry

Also, could something be done regarding grave/barrells/carts? Often they are difficult to notice on maps due to their size and similarity with other objects (graves especially looks like a tree log)

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mmh55 Author
mmh55

They are supposed to be difficult to spot, a bonus for the keen explorer

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Guest
Guest

For some reason Nymus, lvl 30 Gatekeeper has 150 points of necromancy purple bar... no item or skill on him to merit that from what i can gather (and no building right?)... btw, any tip how to fight with paladin vs daemons (i have 25% initiative perk from enlighment yet i never get fast enough to knock out imps from stealing my whole mana thus rendering paladin usless on the field). Thx

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Guest
Guest

Also, holding alt helps noticing interactable objects, it causes them to glow :)

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Guest
Guest

Why I cant pick new items or get from the quests? I have some mods, but they didnt changed any of artifacts. Im instal H5.5 on a clear v.3.1 HOMM 5 and nothing cganged.

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mmh55 Author
mmh55

Those mods or any custom maps are still very likely the cause

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Guest
Guest

I click the MMH5.5 on my desktop and get a program cannot start because of zlib1.dll, granny2.dll, Ubistats.dll, libcurl.dll are missing, my game is patched to 3.1 and i tried reinstalling. also i have windows 10 if that makes a difference.

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Guest
Guest

Hi can anyone please tell me, where I can find original Heroes V to download on which one I will be able to apply this mod ? :-)

And another issue with widescreen monitor, that the menu is showing in the middle , the bar with the resources more to the left and the same the bar with the options, castle and so on ...

Thx for answers
Have a good night

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mmh55 Author
mmh55

This mod must be installed on tribes of the east or h5 complete from gog, not the original H5.

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