The next part of the legendary strategy in the magic world favored by millions of gamers. The best series traditions combined with the new ideas and technologies will let you dissolve in the regenerated universe full of the mysterious power of magic and noble longing for the battle. Essential graphic standards will make the magic world more vivid, while new heroes and creatures will make your journey more fascinating.

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A new version of Might & Magic: Heroes 5.5 is ready for download but as mentioned in my previous article it is currently called beta and Creaturepedia is not yet included. Despite the fact that it is called beta it should have less bugs than any previous versions, since I did fixed many additional bugs in this version and also improved all spell descriptions. Since this is the first version that increases the level cap of heroes to 99, I cannot be 100% confident there are no issues with it, but I did not encounter any issues while playing with it myself, so we’ll see. Most of the balance updates were explained in my previous article, so in these release notes I will primarily discuss new features.

New Creature

The Arcane eagle is a new Academy creature in MMH7 and will now also make its way into MMH55. Quote from MMH7 Lore:

‘In his treatise “On the Nature of the Spirit World”, the great scholar Sar-Aggreth made a tentative classification of Spirits. He noticed that greater Spirits often took the form of majestic birds. It is therefore no surprise that when Wizards of House Anima tried to materialize the most powerful energies of the Plane of Magic, the resulting beings looked like majestic eagles of pure mana.’

The process of summoning elementals with shatter skills is significantly improved and much better connected to Ashan Lore. Also now every faction has its own unique summoned creature, not used by the other factions. So technically every faction has 8 creatures and it is not just elementals anymore. The eagle was added to the game to make this possible and the heroes that had Manticore & Mummy specializations are modified, because now all heroes of those factions will get those creatures. The wolf was moved to sylvan because it fitted there esthetically much better. Fortress now uses air elementals because it is lore wise allowed and complements them much better from gameplay perspective. Haven uses water elementals for same reason (no destructive creatures in faction). The creatures are then divided as follows: Academy (Arcane Eagle), Haven (Water Elemental), Inferno (Fire Elemental), Sylvan (Wolf), Necropolis (Mummy), Dungeon (Manticore), Fortress (Air Elemental), Stronghold (Earth Elemental).

New Duel Mode

In previous versions of MMH5.5, the Duel mode was pretty much broken, since no modifications were made to adjust it to the new class system. In this version, thanks to Skeggy, the Duel mode will be fully restored and will be more balanced than the previous version. Remember you can also play duel mode against the AI, even though it is categorized under multiplayer. Activate auto combat for the army you don’t want to play immediately after the battle starts.

Other Stuff

-Battle animations can be speed up significantly.
-Mapmixer utility was updated, now fixes non-reflective water and fixes to NCF mixing.
-Issue with white water in editor was fixed.
-Reduced brightness of snow textures to prevent eye annoyance.
-Fixed Necropolis mage guild showing wrong icons & visuals.
-Tower Damage has new formula and increases with town level. (Credits: Deflaktor)
-AI aggressiveness was optimized as much as possible within limits of possibility (only applies to offensive AI).
-Added option to disable all in-town artifact merchants in user settings.
-Game credits section was updated.

French Translation

I would like to add an additional notification recently a french translation of the mod was added to the addon section, so currently the mod is translated in russian, polish, french & czech. However the coverage of all those translations will probably drop ~10-15% for this beta release. I will post more useful info for translators on heroescommunity.

MMH5.5: Tactical Enhancements

MMH5.5: Tactical Enhancements

Might & Magic: Heroes 5.5 6 comments

This article will explain all tactical improvements that will be introduced in the next release of Might & Magic: Heroes 5.5.

Might & Magic: Heroes 5.5 - Lore Update

Might & Magic: Heroes 5.5 - Lore Update

Might & Magic: Heroes 5.5 7 comments

This article will explain the Lore of Might & Magic: Heroes 5.5, which is in current version (RC9b) close to fully updated to MMH6/7 Lore.

Announcing the NCF Configuration Utility (alpha) release!

Announcing the NCF Configuration Utility (alpha) release!

Heroes V: New Creature Framework 1 comment

First ever NCF Configuration Utility allow you to add/remove creatures easily, make custom packs or just add some of your own! News on future plans and...

Chaos Theory v0.38Demo

Chaos Theory v0.38Demo

HoMM 5 Chaos Theory 3 comments

Hello everyone .. it is strange to come back after such a long time...

Add file RSS Related Files
MMH5.5: Reference Manual (RC10 Beta 4)

MMH5.5: Reference Manual (RC10 Beta 4)

Might & Magic: Heroes 5.5 Guides 6 comments

The 'official' interactive reference manual for Might & Magic: Heroes 5.5, now also includes mini-artifacts. Made by dredknight. Unlike previous released...

Might & Magic: Heroes 5.5 (RC10 Beta 4)

Might & Magic: Heroes 5.5 (RC10 Beta 4)

Might & Magic: Heroes 5.5 Full Version 33 comments

The latest version, this version makes Beta 3 obsolete and creaturepedia is now included again. Install the mod on top of Tribes of the East + Patch 3.1...

MMH5.5: Hotfix (RC10 Beta3)

MMH5.5: Hotfix (RC10 Beta3)

Might & Magic: Heroes 5.5 Patch 11 comments

Updates RC10 Beta to Beta3. This will include many important bug fixes and propose for gameplay testing a revision of town building cost balance and sylvan...

MMH5.5: Hotfix RC9c

MMH5.5: Hotfix RC9c

Might & Magic: Heroes 5.5 Patch

Updates RC9b to RC9c, fixes critical issues, updating highly recommended! This is NOT for people using RC10 Beta.

Might & Magic: Heroes 5.5 (RC10 Beta)

Might & Magic: Heroes 5.5 (RC10 Beta)

Might & Magic: Heroes 5.5 Full Version 12 comments

Old version, this version is called beta for gameplay testing purposes and translations & creaturepedia are not yet updated. Install the mod on top of...

Sanctuary ENG

Sanctuary ENG

Sanctuary mod Patch

Translated by Michał Macikowski Thx u bro!!! ;) How to install? Just copy & paste it to: Heroes5Game/data/PasteHere


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go to for mods

Reply Good karma Bad karma+6 votes

This game is awesome, though the later versions were much better with the addition of new factions, and upgrades.

Reply Good karma Bad karma+5 votes
feillyne StaffSubscriber

Yup, unit upgrades are astounding. Instead of just 2 types, you have 3. O.o

Reply Good karma+1 vote

Well actually you haavee...

Dark Elves

<3 Expansions.

Reply Good karma Bad karma+3 votes
feillyne StaffSubscriber

Types, meant unit upgrades, for example:
Gremlin, Gremlin Master, Gremlin Saboteur

Reply Good karma+2 votes

Not a single mod? Whoa...

Reply Good karma Bad karma+4 votes
feillyne StaffSubscriber

There should be some, AFAIK, it is moddable it seems, I browsed some of HOMMV files.

Reply Good karma+3 votes
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