MechMod is a total conversion of the Half-Life 2 engine and is based on Mecha or Mechs. We have already released a primary Alpha 1.0 version of the mod, which was based on mechs taken from the Gundam and Macross/Robotech series. Alpha 1.0 was a 'test' release which the team put together while waiting for Half-Life 2 to go public, and the Alpha is also considered as a stepping stone towards something much bigger.
MechMod stresses the importance of strategy, player reflexes, and teamplay all put together. Whether you want to play fast-paced and go on the offensive, or whether you want to take it easy and concentrate on building up your defenses - MechMod has all the options available for you. The player has the ability to pick from different classes of mechs and customize them to his/her needs and desires. The customization will not only affect the aesthetics of your mech, but also the feel and usage of it. You may support your team by building structures and turrets as a builder mech, you may find enemy locations or set traps as a scout mech, you may be an asset to the team as an assault mech, or you may go all out on the offensive with a heavy mech. MechMod has been developed to allow the player to take control and take the game in the direction that he/she wants to. The mod also offers different types of game play modes, to help cater to those who might not necessarily want to play strategically, and simply want to crush some metal!
Join The Community
Join up on our forums if you wish to suggest something or have queries/questions and be a part of our community, which we hope grows into a big one someday. You can also join our IRC Channel for direct correspondence with the team or simply to 'hang out' with fellow fans. We encourage our fans from being active participants of IRC and the forums, since we usually pick playtesters and forum staff internally.
We hope you enjoy your experience with MechMod!
- MechMod Team
Taken from the site:
Since all planned development for our Half-Life 1 release is complete, MechMod has now been converted into an inactive and opensource project. The purpose of this change is to allow new community modders and programmers to learn from what we have done. The open source movement/initiative is truly resourceful towards the online community and helps aspiring programmers learn from other people's projects. As of 23 July 2006, the source-code for MechMod Alpha is freely available for everyone to download under the Open Source License. Another license to consider and follow is the Valve Half-Life SDK EULA as MechMod is a game which is based on Half-Life's engine/SDK.
Please read the following documents before continuing:
Open Source License, version 3.0:
External Link, SourceForge Document
Valve Half-Life SDK End User License Agreement:
Eternal Link, SourceForge Document
Be Sure to visit their site too.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.