Alpha 1.0 for Half-Life 1
Aug 14, 2006 Full Version 2 commentsAbout MechMod MechMod is a total conversion of the Half-Life engine and is based on Mecha or Mechs (note: You require Steam and a legitimate copy of Half-Life...
About MechMod
MechMod is a total conversion of the Half-Life 2 engine and is based on Mecha or Mechs. We have already released a primary Alpha 1.0 version of the mod, which was based on mechs taken from the Gundam and Macross/Robotech series. Alpha 1.0 was a 'test' release which the team put together while waiting for Half-Life 2 to go public, and the Alpha is also considered as a stepping stone towards something much bigger.
MechMod stresses the importance of strategy, player reflexes, and teamplay all put together. Whether you want to play fast-paced and go on the offensive, or whether you want to take it easy and concentrate on building up your defenses - MechMod has all the options available for you. The player has the ability to pick from different classes of mechs and customize them to his/her needs and desires. The customization will not only affect the aesthetics of your mech, but also the feel and usage of it. You may support your team by building structures and turrets as a builder mech, you may find enemy locations or set traps as a scout mech, you may be an asset to the team as an assault mech, or you may go all out on the offensive with a heavy mech. MechMod has been developed to allow the player to take control and take the game in the direction that he/she wants to. The mod also offers different types of game play modes, to help cater to those who might not necessarily want to play strategically, and simply want to crush some metal!
Join The Community
Join up on our forums if you wish to suggest something or have queries/questions and be a part of our community, which we hope grows into a big one someday. You can also join our IRC Channel for direct correspondence with the team or simply to 'hang out' with fellow fans. We encourage our fans from being active participants of IRC and the forums, since we usually pick playtesters and forum staff internally.
We hope you enjoy your experience with MechMod!
- MechMod Team
2 comments by grOOvstEIn on May 8th, 2005 digg this super bookmark
The past couple of months have been very slow, and could be referred to as the "calm before the storm" in the development world of MechMod. School, university, work and World of Warcraft have all kept a lot of our team members tied down. But things should improve for the better during Summer as we plan to do most of our core work after the semester ends for many students who are on the MechMod development team.
Development in April mostly consisted of concept art, some skinning, 2D artwork (textures), and primarily programming. Jason has completed a complex parser which we will be using for storing various server-side data in plain text files. A base structure system has also been completed by grOOvy, which is used for holding data and applying it for building mecha structures ingame.
MechMod has also been recruiting quite a few team members recently. We would like to welcome aboard barde (music artist), TekniK (skinner) and Davidskiwan (concept artist) - as they are the newest additions to our team. Hope you take this mod far and have a good time along the way!
Time for a bit of media; SSJS has been working on some custom skins (bonus skins available for each preset class available via a cheat code ingame) and has also recently completed the design for our mech customization menus for the PA and TN factions (which Jason will shortly implement using VGUI2):
Also, here is a concept mecha created by Davidskiwan:
Keep watching our homepage and forums, we often post updates in our dev journals before the main page. Also, development might be slow until the end of May, but will take a jump start once the vacations start - so look forward to some good updates in the near future.
Also a very Happy Birthday to Pcjoe, who has just turned 18 today (8 May). Best wishes from all of the team, joe. :-)
About MechMod MechMod is a total conversion of the Half-Life engine and is based on Mecha or Mechs (note: You require Steam and a legitimate copy of Half-Life...
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NuUUUUUUUUUUUUUUUUUUUUUU dead? ;( I really wanted to play this one.
Well if anything at least they were honest about closing down the project. Most mods will have you think there progressing for like 3-4 years and then boom nothing. These folks figured hell "we don't have the time.... and well we don't have the time" so they close down the mod rather then lie to everyone and themselves. I commend them for that.
To Bad, i was looking for this MOD.
YOU SHOULD GIVE YOUR MATERIAL TO THE MECH: GENESIS PROJECT!!!!!
I want this on HL2 so badly :(
WHEN CAN WE DOWNLOAD THE HL2 VERSION!!!! ITS 100% DONE :S :(
Gamespot.com
This is how mech games should have looked by now. Who knows, maybe your mod will look even more kickass then that intro. That's actually from an existing game called Zeonic front, but the actual game is nothing like the intro. I just thought it'd be cool to show to a coupla mech savvy fellas like yourselves.
Good to see some movment, i'm sure the team has alot more done then there showing, how close are we to a playable hl2 ver?
they r alive alive!!!!! :evil:
HOLY FREAKIN @$%^! WOW, I didn't think that THIS much was going on while we weren't getting any updates! Great job bringing the mod back into full swing, love the new look! Mech customization, who'da thought? Looks like you guys are going to be right up there with Dystopia as contenders for best original Half Life 2 mod.