About MechMod

MechMod is a total conversion of the Half-Life 2 engine and is based on Mecha or Mechs. We have already released a primary Alpha 1.0 version of the mod, which was based on mechs taken from the Gundam and Macross/Robotech series. Alpha 1.0 was a 'test' release which the team put together while waiting for Half-Life 2 to go public, and the Alpha is also considered as a stepping stone towards something much bigger.

MechMod stresses the importance of strategy, player reflexes, and teamplay all put together. Whether you want to play fast-paced and go on the offensive, or whether you want to take it easy and concentrate on building up your defenses - MechMod has all the options available for you. The player has the ability to pick from different classes of mechs and customize them to his/her needs and desires. The customization will not only affect the aesthetics of your mech, but also the feel and usage of it. You may support your team by building structures and turrets as a builder mech, you may find enemy locations or set traps as a scout mech, you may be an asset to the team as an assault mech, or you may go all out on the offensive with a heavy mech. MechMod has been developed to allow the player to take control and take the game in the direction that he/she wants to. The mod also offers different types of game play modes, to help cater to those who might not necessarily want to play strategically, and simply want to crush some metal!

Join The Community

Join up on our forums if you wish to suggest something or have queries/questions and be a part of our community, which we hope grows into a big one someday. You can also join our IRC Channel for direct correspondence with the team or simply to 'hang out' with fellow fans. We encourage our fans from being active participants of IRC and the forums, since we usually pick playtesters and forum staff internally.

We hope you enjoy your experience with MechMod!
- MechMod Team

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A Mech Mechs Mechs
Blog RSS Feed Report abuse Latest News: Dead? Certainly NOT!

3 comments by grOOvstEIn on Oct 25th, 2005 digg this super bookmark


To start with, no, we are not dead.

The MechMod team would like to apologise for not posting updates in such a long while, every voluntary project has it's ups and downs and we have suffered with many more downs than one could count over the last many months. Everything that could go bad... went bad. From summer jobs, to semester finals, to World of Warcraft, to people going on vacation. Mods that started after us released their first versions and we were stuck at the lowest we could get.

However, after much resistance we are finally climbing out of the depths of inactivity. MechMod WILL continue and we promise more frequent updates in the future starting right now! A lot of team members have been removed for inactivity, but to replace them our one-man army Mr.Smo is back with us, so expect the same 3D model and skinning goodness to pop up on our news pages very soon. Please check the team page if you are interested in checking which names are now missing, hence reflecting those that have gone M.I.A.

SSJS has given MechMod a total overhaul in terms of visualisation, from a new logo to new ingame menus for team selection, class selection and mech customisation. The full layout on how our ingame menus will look can be found here:

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He has also worked on custom skins on already existing mecha which will be included in our mod as easter eggs. Some of his work was also featured in a live exhibition:

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Out with the old, in with the new: presenting the new logo symbolysing a new age of progress and development in the history of MechMod!

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Our coding has also picked back up recently. Jason has finished implementing the new menus ingame, Pcjoe has finished on the vehicle entity system that mechs will be using, and grOOvy has finished creating the mech weapons system from which all mecha weapons will be derived. We cannot show screenshots of the latter two, but we definitely have something visual to show for the ingame menus! The following screenshots were taken on an inteam build of MechMod Beta, and they represent the basic textures for our menu system (we will be implement visual effects such as blurring and transparency in the future, and possibly a refractive echo effect too)

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Remember to keep an eye on our dev journals via our discussion board, now that our team has resumed development we shall be releasing a lot of WIP media and information there. Keep watching the news page, and we would appreciate if you could spread the word and let people know we are indeed back in the ball game; with so many new mods being released and our silence the past so many months it seems our popularity has taken a dive as well. Until next time!

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Alpha 1.0 for Half-Life 1

Alpha 1.0 for Half-Life 1

Aug 14, 2006 Full Version 2 comments

About MechMod MechMod is a total conversion of the Half-Life engine and is based on Mecha or Mechs (note: You require Steam and a legitimate copy of Half-Life...

Comments  (20 - 30 of 223)
jimbo22
jimbo22 Jul 5 2006, 4:16am says:

they stoped working on the project now

+1 vote     reply to comment
Kojjiro
Kojjiro Jun 29 2006, 7:01pm says:

Wasn't there another mod like this that's still in production?

+1 vote     reply to comment
Ketsui
Ketsui Jun 16 2006, 1:22pm says:

Dead

+1 vote     reply to comment
Ryflx
Ryflx Jun 2 2006, 3:44pm says:

Halflife2.filefront.com

Theres the link, btw im new to this forum...
so if it dont work. dont get annoyed or nothin

+1 vote     reply to comment
Anari
Anari May 29 2006, 6:07pm says:

Where do u download this there is no link here

+1 vote     reply to comment
jimbo22
jimbo22 Aug 21 2006, 6:14am says:

damnit i meant hl1 version

+1 vote     reply to comment
jimbo22
jimbo22 Aug 21 2006, 6:14am says:

halo strike its dead the hl2 version is out but they stoped the project after its release i think this is like a alpha release too

+1 vote     reply to comment
Soulseker
Soulseker Feb 3 2006, 6:07pm says:

sry for double post,
but u can load the first alpha for HL1

+1 vote     reply to comment
Soulseker
Soulseker Feb 3 2006, 6:06pm says:

YES, :( its dead go on mechmod.com to see :::.....((
WHY

+1 vote     reply to comment
Cyb3rwarrior
Cyb3rwarrior Jan 25 2006, 2:50am says:

www.mechag.com

Same idea, but Gundam series

+1 vote     reply to comment
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Platform
PC
Game
Half-Life
Developed By
grOOvstEIn
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Official Page
Mechmod.sourceforge.net
Release Date
Released Aug 14, 2006
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First Person Shooter
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