I've decided to put a Moddb page up for this due to the request I've received. This model pack replaces all models for Half-Life, Opfor, and Blue-Shift. But I also intend to replace models for these mods. Azure Sheep, Point of View, Sweet Half-Life, Escape, Case Closed, Decay, and my most favorite, Residual Point. Since Gman's Golden Model pack is somewhat either incomplete, or it taking a while to finish, I think i'll do my Ultimate Pack for Half-Life and it's Mods. Well what are you intending to replace, Luck3y Charms? Well, I intend to replace, yes, of course models. Sounds for Realistic effects like real sounding gunfire, And misc.

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News 1 comment

Figured it was time to update the front page. Now that the M3Luck3yCharms is back from deployments and I have some time to spare, it's a good opportunity to start working on this again. As you can see with these latest updates, we're largely focusing our efforts on the base game right now. And there's going to be a lot of interesting changes, to say the least.

There will be new NPCs that'll spice up the experience, many of whom you're going to recognize. And maybe even improvements to the old ones. I think it's high time we had Barney using some heavier weapons, am I right? And like always we have the map revisions - New scripted scenes, gameplay changes and improvements wherever needed.

As for progress: Aside from a few more map revisions, skin improvements and bug fixing, we're happily running out of things to do with the base game. I'm hoping that Half-Life 1's revisions will be complete sometime in the next few months, so then we could move onto Opposing Force and then the other HL expansions and mods. We'll see.

All in all: A lot of progress to show off now that we're back in action again. So stay tuned, thanks for reading and we appreciate everyone's support.

An Info Update

An Info Update

News 3 comments

Some updates on the Half-Life: Revisioned Project's status.

Anyone willing to help with small coding?

Anyone willing to help with small coding?

News

Alright. We have the variety thing going. But it's more complicated than that. We can't randomize the skins.

So Yea, HL:R is back in action.

So Yea, HL:R is back in action.

News 2 comments

Alrighty, I'm done with Boot camp, MCT, and my MOS school. I finally have some down time to continue on with this project that's been bugging me since...

Project Suspended.

Project Suspended.

News 2 comments

Leaving for the Marine Corps, Time is too short to complete this in a reasonable fashion. My mother is taking my laptop with her along with my work. I...

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JustAGuy29
JustAGuy29

Please tell me that the mod is still alive.

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Uxernome
Uxernome

Will we see new textures for the environment as well? I've tried other HD mods before and it's all good except that when you see a high res model standing in a pixelated corridor. It's just not right, it breaks immersion.

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WAEDAW132
WAEDAW132

This is a very good time to play it?

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Orfenix
Orfenix

best mod

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Phenixtri
Phenixtri

you good sir are my hero for still developing this .... still is a shame that blue **** and opposing force didnt have public SDKs tho .... but i have hope that some one will eventually remake them in HL1 thus allowing us to play with their assets be they ports or remakes :)

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JuleRose
JuleRose

Yeah I know how you feel, but if Gearbox doesn't Release the Source Code/Source Files for either then hopefully someone can recreate the Code from Scratch or Reverse Engineering

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The_Royalist
The_Royalist

Is this mod still active?

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JuleRose
JuleRose

Yes it is.

m3luck3ycharms said that he'll resume work on this soon.

I know this because I'm friends with him.

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TheRtHonLaqueesha
TheRtHonLaqueesha

What's the latest?

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