I've decided to put a Moddb page up for this due to the request I've received. This model pack replaces all models for Half-Life, Opfor, and Blue-Shift. But I also intend to replace models for these mods. Azure Sheep, Point of View, Sweet Half-Life, Escape, Case Closed, Decay, and my most favorite, Residual Point. Since Gman's Golden Model pack is somewhat either incomplete, or it taking a while to finish, I think i'll do my Ultimate Pack for Half-Life and it's Mods. Well what are you intending to replace, Luck3y Charms? Well, I intend to replace, yes, of course models. Sounds for Realistic effects like real sounding gunfire, And misc.
Figured it was time to update the front page. Now that the M3Luck3yCharms is back from deployments and I have some time to spare, it's a good opportunity to start working on this again. As you can see with these latest updates, we're largely focusing our efforts on the base game right now. And there's going to be a lot of interesting changes, to say the least.
There will be new NPCs that'll spice up the experience, many of whom you're going to recognize. And maybe even improvements to the old ones. I think it's high time we had Barney using some heavier weapons, am I right? And like always we have the map revisions - New scripted scenes, gameplay changes and improvements wherever needed.
As for progress: Aside from a few more map revisions, skin improvements and bug fixing, we're happily running out of things to do with the base game. I'm hoping that Half-Life 1's revisions will be complete sometime in the next few months, so then we could move onto Opposing Force and then the other HL expansions and mods. We'll see.
All in all: A lot of progress to show off now that we're back in action again. So stay tuned, thanks for reading and we appreciate everyone's support.
Alright. We have the variety thing going. But it's more complicated than that. We can't randomize the skins.
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