I've decided to put a Moddb page up for this due to the request I've received. This model pack replaces all models for Half-Life, Opfor, and Blue-Shift. But I also intend to replace models for these mods. Azure Sheep, Point of View, Sweet Half-Life, Escape, Case Closed, Decay, and my most favorite, Residual Point. Since Gman's Golden Model pack is somewhat either incomplete, or it taking a while to finish, I think i'll do my Ultimate Pack for Half-Life and it's Mods. Well what are you intending to replace, Luck3y Charms? Well, I intend to replace, yes, of course models. Sounds for Realistic effects like real sounding gunfire, And misc.

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2 comments by Sharpe05 on Jul 26th, 2014

Hello everybody. The main author, M3 Luck3y Charms, as you all are well aware, is currently serving in the United States Marine Corps. He has been sent to Afghanistan and it's unknown when he'll return. The mod isn't dead, as he told me weeks before he left that it's simply on "Valve time", which runs pretty slow. Still waiting for that HL3, GabeN.

Anyway, I might start posting occasional "micro-updates" featuring HL:R's miscellaneous content and side-projects to make up for our almost year-long hiatus. I'm not capable of doing anything really big, but that doesn't mean it won't be appealing. We never expected this project to receive this much attention, but we're glad it did.

After four years of development, hopefully this would've been worth the wait.

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Post comment Comments  (0 - 10 of 196)
Phenixtri
Phenixtri Dec 18 2014, 5:50pm says:

Glad to see this mod is still alive and being actively developed. When it comes to quality and variety this work of art always has and always be at the top of my favs list :)

+1 vote     reply to comment
TheIllusiveObserver
TheIllusiveObserver Dec 14 2014, 3:22pm says:

Just discovered this and i have to say: WOW!

I'm still playing Half Life and are tired of pulling all HD models together by myself.

So please, say that you are no dead!^^

+2 votes     reply to comment
mop35
mop35 Sep 8 2014, 5:46am says:

It looks okay, although a lot of the 'new' models, sounds, etc. Are stolen.

-1 votes     reply to comment
m3luck3ycharms Creator
m3luck3ycharms Nov 9 2014, 5:11am replied:

Tell me at what point did I ever claim 100% ownership of any of the models?

+3 votes   reply to comment
mop35
mop35 Nov 10 2014, 2:39am replied:

What I meant is that I'm sick of these model packs, sorry for the miss understanding, and what about trying to create your own models or changing the cfg files to change the game up a bit?

0 votes     reply to comment
Sharpe05
Sharpe05 Dec 13 2014, 1:56am replied:

Okay then... I may be late a month or two but after seeing a long string of back and forth comments about this, I feel as if the air should be cleared a little bit.

Going to reply to this one in particular because mop35's statement is the one that stands out the most to me for what I'm about to say.

Firstly, we are going to change the game up after much of the initial model work is complete. I've been tasked with editing a large sum of the maps with a Ripent-based editor to add more variety to the NPCs and maybe even beyond.

Secondly, creating original models from scratch is a whole lot harder than you might think. Half-Life's mod community in particular has always borrowed each other's work in some way, shape or form. It's been this way for many years and still is like this today. If you get right down to it, none if it can be 100% original because we're still utilizing skeletal structures and animations built by Valve and Gearbox themselves.

Like everyone else, we acquire permission to use other modders' content under their conditions; most of which simply being credited for their work. If we forget to abide by that condition, it's an honest mistake.

Thirdly, I really don't understand your statement about how you're "sick of these model packs". What exactly do you mean? If it's because you consider all of it to be "cookie cutter" then refer to the points made above. A little over a decade ago, most model packs would probably fall into cookie cutter by today's standards. No offense intended, because back then technology was a bit more limiting and we didn't have the techniques we know today.

The average model pack of the mid 2000s consisted of improved HD pack models collected from the site Ambient Impact, possible replacements but mostly standard HD pack sounds and maybe custom sprite files. This was the norm and was repeated. So in comparison, the things being done today aren't cookie cutter in the least.

+4 votes     reply to comment
mop35
mop35 Dec 14 2014, 12:32am replied:

I understand; I just find them to be repetitive, but it is good to hear that npc placements will be changed. Thank you for the detailed explanation rather than being told to stop bitching.

+1 vote     reply to comment
WyldStyle
WyldStyle Nov 10 2014, 9:40am replied:

Well atleast he's putting some effort in making them not look the same as every other half-arsed HD Pack... -_-

+1 vote     reply to comment
WyldStyle
WyldStyle Sep 9 2014, 11:43pm replied:

OMG Stop bitching about how the creator is stealing stuff! He said he will give credit FFS!

0 votes     reply to comment
mop35
mop35 Nov 10 2014, 2:42am replied:

Why not try to stop swearing at people who are sharing their thoughts on the internet? I believe it to be un professional.

0 votes     reply to comment
mop35
mop35 Oct 6 2014, 3:29am replied:

Criticism brah.

-1 votes     reply to comment
WyldStyle
WyldStyle Nov 9 2014, 5:03am replied:

Saying the models & sounds are stolen is not criticism...

+2 votes     reply to comment
Guest
Guest Nov 9 2014, 5:10am replied:

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WyldStyle
WyldStyle Nov 10 2014, 9:41am replied:

This comment better not be pointed to me...

+1 vote     reply to comment
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