THIS MOD REQUIRES LITCUBE'S UNIVERSE

Changelog here

Documentation on this page is for the upcoming 2.2.0


Dynamic Universe



The universe of Mayhem is chaotic by nature. All factions can invade any sector, and you are just a tiny empire compared to others. Sometimes truce can be signed between two factions, but most of the time, their shipyards will frequently launch new invasion waves. All games are different, because shipyards are randomly spawned and targeted sectors are always different.

Growing Threat



The OCV is a very agressive faction that will attack your stations directly in your sectors. Such attacks occur every day, until you find a way to stop them once and for all. Until then, their strength will keep increasing based on your Threat level.

Crafting



In Mayhem, resources such as Energy Cells, Ore or Computer Components, are more important than ever. They are used to craft ships, missiles, lasers, shields, and even your stations. Credits is just another resource, and not an important one, as it cannot be used to buy fleets and factories.

Empire Management



All sectors have different statistics (max. people, research rate...), so you better plan your expansion before attacking another faction. But rest assured, you have plenty of time to do that. Besides, you will need that time to scan ship data needed to build them, but also grow your population, improve your Sanctuaries, carefully select the Perks you need, increase your reputation with factions and companies, etc.

Diplomacy



Sometimes war is not the only solution. If you have a special interest in some factions, you can ask them to sign a truce with another race, break this truce or invade a specific sector. You can even conquer a sector for them, invest money into their shipyards or subjugate them!

Logistics



Having the proper agents to manage your assets is crucial. Plan your logistics in advance, specialize your sectors in manufacturing specific wares, defend your sectors with Orbital Weapons Platforms and use the new Gatherers / Suppliers agents. Building a well-oiled logistics machine will be hard, but very rewarding.


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Mayhem 2.1.3

Mayhem 2.1.3

Full Version 11 comments

Full version of Mayhem 2. Please read the installation instructions below.

Mayhem Export Import 1.05

Mayhem Export Import 1.05

Plugin

The E/I module is sometimes necessary to update your previous Mayhem savegames. Please read the full instructions. Install in X3\addon\scripts.

Mayhem Soundtrack

Mayhem Soundtrack

Music

Soundtrack for the new sectors of Mayhem. All tracks are royalty-free from Free Music Archive. Install in X3\soundtrack.

Comments
Guest
Guest

Good mod! I love the dynamic faction warfare. I just wish my people weren't so hungry all the time.

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Mountain_Puncher
Mountain_Puncher

This looks really good. Though, if Saturn complex hubs are disabled then how am I to have thousands of mass driver factories making the kind of money an empire needs?

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Joubarbe Creator
Joubarbe

You don't need that kind of money anymore. Credits are no more than another resource. It's all about crafting with resources; not buying everything like in vanilla. X3 is about logistics, I always felt that SCHs were taking too much of the original spirit of the game, aka managing everything. It's a German game :)

Reply Good karma+1 vote
KampfWagen254
KampfWagen254

So what does this mod actually do in terms of gameplay?

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Joubarbe Creator
Joubarbe

It makes hot waffles and fresh coffee.

Reply Good karma+1 vote
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