THIS MOD REQUIRES LITCUBE'S UNIVERSE

Litcube's Universe is like a new add-on and as such, I consider it the new vanilla. The work done on this "mod" is of a great quality and I simply never saw so much skill and passion put into one single mod. Thanks Litcube and Jack08/Icewave!

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Changelog here

Mayhem has a very dynamic and unstable universe where every empire has a role to play. Hectic alliances, invasions, core sectors and many other factors are either random or customizable. It's not as chaotic as you may think though, because the economy can survive many battles. Indeed, the stations being the main goal of the empires, they tend to preserve them (and rebuild them when needed).

In addition to the permanent war, Mayhem changes the way you produce ships and stations. Instead of buying those from other shipyards, you have to "craft" them with resources, time and manpower. You also have to perform researches, feed your people and manage a complex logistics system. Therefore, the pace of the game is totally different and more homogeneous over time.

Read more about the main concepts of the mod here, here, and here.

Dynamic Universe

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  • Each race, except Xenons and Pirates, will build Battle Group ships overtime and launch an invasion when all their shipyards are ready (i.e: when all construction templates are completed).
  • Everyone can conquer any sector, including Xenon and Pirates.
  • War can be of two types: clean or dirty. Between Commonwealth empires, the war is always clean and stations do not get destroyed. Also, freighters are not chased. Dirty wars are only won by destroying all stations in the targeted sector, while clean wars are won by reaching a certain war score (Yakis and Xenons are dirty!).
  • Periods of truce can happen, during which dynamic alliances can be forged. In general, a Neutral relation means that war is possible, Friend is an ally, and Foe is a current enemy.
  • All empires will help their allies and reinforce the sectors that are in danger.
  • Homeworlds are safe and cannot be conquered. They are indicated on the new map (see below).
  • Your reputation with other factions (except Goners) will decrease overtime, depending on your threat level. When you conquer a sector for yourself, you gain 1 threat. The reputation loss is an optional feature and can be deactivated through the AL Plugin menu. Note that Normal and Quickstart gamestarts starts at threat level 1. "From Scratch" starts at threat level 0. Threat also increases by 1 point every 24 hours.
  • OCV as you know it in Litcube's Universe has been deactivated. There are now OCV waves that regularly spawn in your sectors. The strength of their fleets depend on your threat level (same as invasion fleets). If you lose one sector to the OCV, your threat level will decrease by 1 point. This is the only way to reduce your threat.
  • NPC Shipyards are randomly built at the start of a new game. All races receive the same number of shipyards (customizable).

Production and Research

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  • You can no longer buy ships and stations from other shipyards. You have to craft everything from many resources, such as Energy Cells, Ore, Microchips, etc.
  • All your sectors can support a limited number of stations, as well as only 1 MLCC Dock and 1 Research station. They can also support a limited number of Orbital Weapons Platforms.
  • Saturn Complex Hubs and normal ones have been completely deactivated. Logistics is therefore a crucial gameplay element of Mayhem. Fortunately, Dock Agents have been improved to manage that easily.
  • Sanctuaries need people to work, and people need food. People tend to escape sectors in war, but you can also increase your manpower by bringing passengers and slaves into your sanctuaries.
  • Your researches can be boosted by the use of Artefacts (dropped by Xenons).

Outsider Companies

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  • These companies profit from the war by salvaging flying wares and ships, and also by selling the weapons they loot.
  • They can also sell you blueprints.
  • All companies have a Nemesis. They are bound to one of the main factions by hatred and you will earn reputation from the company if you destroy its Nemesis' ships.
  • They offer 10 kind of missions: Execute (an astronaut), Conquer (a sector for the name of an ally), Defend (a sector attacked by the company's Nemesis), Break (an alliance by killing M6s), Weaken (destroy a Power Plant), Destroy (a M7), Rescue, Scan, Steal and Rob. All missions are events-based. Missions are available for a certain time, you don't manually accept them.
  • Outsider companies are here to encourage you to make enemies. As such, products sold by a company will get cheaper when you are disliked by its Nemesis.

Miscellaneous

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  • Ships bailing rates have been lowered. They are higher when the attacker is one of your ships. Optional feature.
  • Fixed FLC: loot chances are always the same. Optional feature.
  • All optional features are on by default. Of course, the whole mod has been designed with those options on.
  • The map has been modified : Yakis get more sectors in the south, there are more connections, and 10 new sectors with their own soundtrack have been added. The new musics are all royalty-free from Free Music Archive.
  • To make things more chaotic and make Battle Groups more useful, all Orbital Weapons Platforms have been removed from the universe, but you can build your own OWPs.
  • You cannot befriend pirates. They are the bad guys, they are stupid, they don't understand the concept of alliances, especially with young empires.
  • Smart Placement: avoid placing stations over other stations, asteroids or ships when you build them. Can be deactivated through the AL Plugin menu.
  • Domination: conquer 25% of the galaxy to be recognized and respected by the Commonwealth. They will give you all their ship blueprints and you will receive a huge reputation boost. A fresh start as a true Emperor! (and a victory condition if you need one)
  • Advanced Satellites have the effect of removing the cover of pirates in sector. Hunt the smugglers!
  • Thanks to gnasirator and Raaaak you can now enjoy a fully integrated version of their awesome MK3 Improvement Reloaded Reloaded.
  • Many changes have been made to Litcube's Universe (more effective agents, satellites/scanner overhaul, MLCC, equipment prices, etc.).

Customization

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  • You can customize a lot of gameplay values by simply editing two files inside the addon\t folder. The files are named "7325-L044.xml" and "9972-L044.xml".
  • Read more about gameplay customization here.

Compatibility

  • Vanilla missions are incompatible and have been deactivated.
  • The Export/Import feature of LU is compatible with Mayhem, and available as a separate download. Just like LU's E/I.
  • Mayhem removes Phanon and Revelation (OCV).
  • IEX is incompatible.
  • X-Missions Reloaded is incompatible.
  • Bounty Board is compatible and is no longer a part of Mayhem. (special instruction: keep the Cmd.BailMaybe.xml script from Mayhem). I do not recommend using this mod with Mayhem (imbalanced).
  • Internal Distribution Network is compatible.
  • MK3 Improvement Reloaded Reloaded is already included in Mayhem.

Recommended Mods

New Map

Map

Bug Reports

Please provide a savegame if you can, and give as many details as you can. Remember that to fix a bug, I have to reproduce it. Report all your bugs on the Mayhem thread.

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Mayhem 2.1.3

Mayhem 2.1.3

Full Version 11 comments

Full version of Mayhem 2. Please read the installation instructions below. TLDR:install in X3 root folder and rename both .cat\.dat file.

Mayhem Export Import 1.05

Mayhem Export Import 1.05

Plugin

The E/I module is sometimes necessary to update your previous Mayhem savegames. Please read the full instructions. Install in X3\addon\scripts.

Mayhem Soundtrack

Mayhem Soundtrack

Music

Soundtrack for the new sectors of Mayhem. All tracks are royalty-free from Free Music Archive. Install in X3\soundtrack.

Comments
Guest
Guest

Good mod! I love the dynamic faction warfare. I just wish my people weren't so hungry all the time.

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Mountain_Puncher
Mountain_Puncher

This looks really good. Though, if Saturn complex hubs are disabled then how am I to have thousands of mass driver factories making the kind of money an empire needs?

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Joubarbe Creator
Joubarbe

You don't need that kind of money anymore. Credits are no more than another resource. It's all about crafting with resources; not buying everything like in vanilla. X3 is about logistics, I always felt that SCHs were taking too much of the original spirit of the game, aka managing everything. It's a German game :)

Reply Good karma+1 vote
KampfWagen254
KampfWagen254

So what does this mod actually do in terms of gameplay?

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Joubarbe Creator
Joubarbe

It makes hot waffles and fresh coffee.

Reply Good karma+1 vote
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