APPENDING:- two new races – The Ancient and The Fallen were added;- several Yaki clans with their own Headquarters (Homes) and manufacture specialization were added;
- new biological organism – Space Mutant-Flies – a very dangerous type was added.- 53 new ships- 81 new stations and factoriesPLOTS, MISSIONS, QUESTS were added:
- the main plot - "Х3: Time of the Truth";
- the plot - "CPU: Evolution";
- the side plot - "Three sectors races";
- the new plot - "Plutarch vs. NMMC";
- the new plot - "The Yaki Enhancement";
- the new plot - "Pirates’ Vengeance";
- "Complex-building quests";
- the amount of the resources needed for the Hub-mission was reduced.

NEW RATINGS AMONG:
Pirates, the Yaki, the Ancients, the Xenons, the Khaaks;

MAP:
- over 80 new sectors;
- most of the old sectors were remodeled.WEAPONS:

New types of weapons and missiles were added, the existing weaponry’s parameters were changed:
- ships of M0-class can be equipped with new weapons, being much more powerful than the others;
- the parameters of Ion Pulse Generator, Point Singularity Projector, Concussion Impulse Generator, Ion Shard Railgun were improved;
- the boarding pod’s cargo-class was changed to L;
- the boarding pod’s capacity was increased up to 10 persons.

GAME STARTS:

- State’s enemy;
- Space veteran;
- New-built Xenon;
- Tough Xenon;
- Xenon-invader;
- Yaki rebel.

SCRIPTS and NEW MODULES:

- Reinforcement;
- Xenon invasions;
- Asteroid attack;
- Sector’s capturing by player;
- Multirace invasions;
- Mineral scanner МК2;
- Jump-to-point;
- Turrets: selective attack;
- Turrets: attack my target;
- Sector patrol;
- Player ships’ boarding;
- Lostcommands;
- AL Hide debris;
- Trial by Fire.- all the weapon and missile forges (except terrain and xenon) were added with nividium - a secondary resource, which fastens the production process;
- some Teladi equipment docks were added with ammunition for Gauss Cannon and Energy Bolt Chaingun;
- the capacity of equipment docks and trading stations was increased;
- the xenon Industrial Shipyard was remodeled;
- all the main races’ shipyards were added with new forges and plants;
- the terrain shipyards were added with the missing ships and plants (Protein paste fabs и Carbohydrate biscuit fabs);
- the new OTAS shipyard was added and contains a large choice of ships and plants;
- the Yaki shipyards were added with missing ships and new factories;
- a new xenon Utilization shipyard was added;
- xenon standard shipyards were added with new ships and stations;
- a new ancient shipyard was added;
- an equipment dock of ancients was added;
- the new OTAS Headquarters, containing an extended choice of goods and devices, was added;
- several xenon equipment docks were added and filled with different goods and equipment. The “Industrial complex core” is a special one, acting as a basis of xenon industrial complexes;
- the Yaki equipment dock was added and filled with different goods and equipment, including those that are illegal among a lot of races;
- "big shipyards" were added with a docking places for М0-ships.

ECONOMICS:

The several races’ economics was changed:

- new xenon economics;
- new Yaki economics;
- new Ancients economics;

An extended choice of goods at some stations;
An extended choice of ships and stations at the Yaki Shipyard.

MUSIC:

Over 30 tracks were composed just for the add-on.

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- the mod was adjusted to 3.1 game's version;
- previously found errors were fixed;
- sectors’ names were colored;
- some performance increasing changes were made;
- the ships of M8 class were changed: they act as assault ships from now on;
- the new pirate boarding corvette of "Clipper", being able to contain 30 marines, was added;
- a player’s game achievements rewarding system was added;
- SETA’s automatic shutdown while menu-navigating via keyboard was disabled;
- the Neptune sector’s gates, which appear after the Oldrin plot or the “CPU: Far reconnaissance” plot were fixed;
- all the plot-stations were fixed: after any plot’s finishing, its quest stations become “mortal”;
- oldrin traders were fixed;
- after a ship’s capturing, its cargo-bay’s upgrade remains unchanged;
- a game difficulty levels were added. They affect the speed of the reputation’s; combat and trade ranks’ growth; quantity of different tasks and mini-missions; and it also affects quantity of combat patrol ships in the races’ core sectors;
- briefings and aim-indicators for the mod's main plot were added;
- the maximum amount of credits, that a player can have at the account, was increased up to one Quadrillion of credits - 1 000 000 000 000 000;
- SETA's maximum limit is 20х from now on;
- when a new game starts, hull/sheids are indicated in percents on default from now on;
- the built-in equipment of M0-class ships now incudes Life support system, "Jump to point" module, scanner C-6, indicating objects within 60 km radius;
- the translation into polish language was added;
- "USC Customs Department license" was added;
- even if there are more than 12 cannons in a turret, you'd be able to change them via weapons menu;
- X3 Reunion's medals, indicating the ranrks' increase, were returned;
- xenon ships' boarding defence factor was slightly reduced;

X3: Time Of The Truth v1.0 released

X3: Time Of The Truth v1.0 released

News

X3: TIME OF THE TRUTH 1.0 "DES-Studio" is glad to introduce their creation - X3: Time Of The Truth. A global modification with lots of new features, including...

X3: Time Of The Truth v0.4 beta

X3: Time Of The Truth v0.4 beta

News

X3: Time Of The Truth V0.4 beta (first public beta) available for download. Russian language: text & voices English language: text (translating in...

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X3: Time Of The Truth v1.1

X3: Time Of The Truth v1.1

Full Version 2 comments

1.0 to 1.1 change list - the mod was adjusted to 3.1 game's version; - previously found errors were fixed; - sector names were colored; - some performance...

X3: Time Of The Truth v1.0

X3: Time Of The Truth v1.0

Full Version

0.4 – 1.0 change list - fixed errors found; - an opportunity of space fogs removal added. To activate this option, you should click “Choose mod”...

Post comment Comments  (0 - 10 of 51)
firemark003
firemark003 - - 6 comments

Second try Enemy of The State. Cycrow cheats, only used ships the plot gave me. Used "Easy" setting though the plot shows "Very Hard" that is not an Egosoft setting Close to that are "Hard" and next finally is "Extreme". Problem: Nevil's Shuttle never appears. Don't know if the cheats interfere or th ga,e seting must be "Hard" or "Extreme". Help needed from anyone please. mhscrutton@yahoo.com

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firemark003
firemark003 - - 6 comments

This is my own update. Notice the above description showns "updated to game version 3.1" In 3.4, the main plot fails specifically in Neveils shuttle not present - you can cheat the shuttle and that works, and the split space port does not appear - cheat the space port renders the mod inop. While other plots can work, the main plot is broken.

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Guest
Guest - - 691,382 comments

After several tries/re-installs, etc. this mod is indeed buggy. On;e place in Enemy of The State - the shuttle never appears. The Mod is ruined if doing the main plot. Other plots that come with the game originally work fine. Even some of this mods' tweaks make those ships work better. Very disappointing the main plot doesn't work right

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firemark003
firemark003 - - 6 comments

yeah, I keep wondering A.) why no response, B.) If it might work on "Hard" or "Extrems" settinigs, or C.) if really the Cycrow cheats prvent the plot from perfoming correctly.) I'ts a shame when a mod is created that get no further support, I can't even create a blog account on their Russion(?) site.

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firemark003
firemark003 - - 6 comments

Alot I like about this mod - new and powerful ships, new bases and sectors with new music...so much more to see and do. What I don't like ss the new sector announcements when entering are not in English. In 2022 waiting for a patch.

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mephilis6264
mephilis6264 - - 48 comments

why cant i fly ancient ships?

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CommanderKiyoshi
CommanderKiyoshi - - 41 comments

hey i've been looking around ppl who can make mods and i was wounder if somone could make this ship or even being it to the X³: Terran Conflict 3dwarehouse.sketchup.com there the link if u guys wanna try

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biggeorge
biggeorge - - 1 comments

Hi,
Thanks for a great MOD. I have a couple of compatibility questions using other scripts with your MOD. Sector Take Over 1.57. Military Base Revamp 2.16. Litcubes Saturn Complex Hub 0.99. That last one broke my game when i tried to install the Befelhlsbibliotek libraries. It overwrites your MOD scripts and breaks the game. Ouch. I like the Saturn Hub as it greatly reduces lag with large complexes. Is there a way to use it with your MOD?

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LPSS
LPSS - - 9 comments

I made a comparison. In new Xtended developer is skeleton.
Here I see a USSR man.
It is argument, excuse, to do use this mod,
and ignore xtended.
But game is not good, because no physics..
In Evochron is big space, and etc.

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[GdN]
[GdN] - - 60 comments

no ussr> RUSSIAN

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