APPENDING:- two new races – The Ancient and The Fallen were added;- several Yaki clans with their own Headquarters (Homes) and manufacture specialization were added;
- new biological organism – Space Mutant-Flies – a very dangerous type was added.- 53 new ships- 81 new stations and factoriesPLOTS, MISSIONS, QUESTS were added:
- the main plot - "Х3: Time of the Truth";
- the plot - "CPU: Evolution";
- the side plot - "Three sectors races";
- the new plot - "Plutarch vs. NMMC";
- the new plot - "The Yaki Enhancement";
- the new plot - "Pirates’ Vengeance";
- "Complex-building quests";
- the amount of the resources needed for the Hub-mission was reduced.

Pirates, the Yaki, the Ancients, the Xenons, the Khaaks;

- over 80 new sectors;
- most of the old sectors were remodeled.WEAPONS:

New types of weapons and missiles were added, the existing weaponry’s parameters were changed:
- ships of M0-class can be equipped with new weapons, being much more powerful than the others;
- the parameters of Ion Pulse Generator, Point Singularity Projector, Concussion Impulse Generator, Ion Shard Railgun were improved;
- the boarding pod’s cargo-class was changed to L;
- the boarding pod’s capacity was increased up to 10 persons.


- State’s enemy;
- Space veteran;
- New-built Xenon;
- Tough Xenon;
- Xenon-invader;
- Yaki rebel.


- Reinforcement;
- Xenon invasions;
- Asteroid attack;
- Sector’s capturing by player;
- Multirace invasions;
- Mineral scanner МК2;
- Jump-to-point;
- Turrets: selective attack;
- Turrets: attack my target;
- Sector patrol;
- Player ships’ boarding;
- Lostcommands;
- AL Hide debris;
- Trial by Fire.- all the weapon and missile forges (except terrain and xenon) were added with nividium - a secondary resource, which fastens the production process;
- some Teladi equipment docks were added with ammunition for Gauss Cannon and Energy Bolt Chaingun;
- the capacity of equipment docks and trading stations was increased;
- the xenon Industrial Shipyard was remodeled;
- all the main races’ shipyards were added with new forges and plants;
- the terrain shipyards were added with the missing ships and plants (Protein paste fabs и Carbohydrate biscuit fabs);
- the new OTAS shipyard was added and contains a large choice of ships and plants;
- the Yaki shipyards were added with missing ships and new factories;
- a new xenon Utilization shipyard was added;
- xenon standard shipyards were added with new ships and stations;
- a new ancient shipyard was added;
- an equipment dock of ancients was added;
- the new OTAS Headquarters, containing an extended choice of goods and devices, was added;
- several xenon equipment docks were added and filled with different goods and equipment. The “Industrial complex core” is a special one, acting as a basis of xenon industrial complexes;
- the Yaki equipment dock was added and filled with different goods and equipment, including those that are illegal among a lot of races;
- "big shipyards" were added with a docking places for М0-ships.


The several races’ economics was changed:

- new xenon economics;
- new Yaki economics;
- new Ancients economics;

An extended choice of goods at some stations;
An extended choice of ships and stations at the Yaki Shipyard.


Over 30 tracks were composed just for the add-on.

Image RSS Feed Screens
rocket attack The Ancient`s station The Ancient`s station and warp cube

- the mod was adjusted to 3.1 game's version;
- previously found errors were fixed;
- sectors’ names were colored;
- some performance increasing changes were made;
- the ships of M8 class were changed: they act as assault ships from now on;
- the new pirate boarding corvette of "Clipper", being able to contain 30 marines, was added;
- a player’s game achievements rewarding system was added;
- SETA’s automatic shutdown while menu-navigating via keyboard was disabled;
- the Neptune sector’s gates, which appear after the Oldrin plot or the “CPU: Far reconnaissance” plot were fixed;
- all the plot-stations were fixed: after any plot’s finishing, its quest stations become “mortal”;
- oldrin traders were fixed;
- after a ship’s capturing, its cargo-bay’s upgrade remains unchanged;
- a game difficulty levels were added. They affect the speed of the reputation’s; combat and trade ranks’ growth; quantity of different tasks and mini-missions; and it also affects quantity of combat patrol ships in the races’ core sectors;
- briefings and aim-indicators for the mod's main plot were added;
- the maximum amount of credits, that a player can have at the account, was increased up to one Quadrillion of credits - 1 000 000 000 000 000;
- SETA's maximum limit is 20х from now on;
- when a new game starts, hull/sheids are indicated in percents on default from now on;
- the built-in equipment of M0-class ships now incudes Life support system, "Jump to point" module, scanner C-6, indicating objects within 60 km radius;
- the translation into polish language was added;
- "USC Customs Department license" was added;
- even if there are more than 12 cannons in a turret, you'd be able to change them via weapons menu;
- X3 Reunion's medals, indicating the ranrks' increase, were returned;
- xenon ships' boarding defence factor was slightly reduced;

X3: Time Of The Truth v1.0 released

X3: Time Of The Truth v1.0 released

4 years ago News 0 comments Report

X3: TIME OF THE TRUTH 1.0 "DES-Studio" is glad to introduce their creation - X3: Time Of The Truth. A global modification with lots of new features, including...

X3: Time Of The Truth v0.4 beta

X3: Time Of The Truth v0.4 beta

5 years ago News 0 comments Report

X3: Time Of The Truth V0.4 beta (first public beta) available for download. Russian language: text & voices English language: text (translating in...

"X3: Time Of The Truth" is a global modification of "X3: Terrain Conflict". A lot of new content are added in game.
X3: Time Of The Truth v1.1

X3: Time Of The Truth v1.1

4 years ago Full Version 1 comment

1.0 to 1.1 change list - the mod was adjusted to 3.1 game's version; - previously found errors were fixed; - sector names were colored; - some performance...

X3: Time Of The Truth v1.0

X3: Time Of The Truth v1.0

4 years ago Full Version 0 comments

0.4 – 1.0 change list - fixed errors found; - an opportunity of space fogs removal added. To activate this option, you should click “Choose mod”...

Post comment Comments  (0 - 10 of 46)
mephilis6264 Aug 20 2015 says:

why cant i fly ancient ships?

+1 vote     reply to comment
CommanderKiyoshi Dec 14 2014 says:

hey i've been looking around ppl who can make mods and i was wounder if somone could make this ship or even being it to the X³: Terran Conflict there the link if u guys wanna try

+1 vote     reply to comment
biggeorge Apr 30 2014 says:

Thanks for a great MOD. I have a couple of compatibility questions using other scripts with your MOD. Sector Take Over 1.57. Military Base Revamp 2.16. Litcubes Saturn Complex Hub 0.99. That last one broke my game when i tried to install the Befelhlsbibliotek libraries. It overwrites your MOD scripts and breaks the game. Ouch. I like the Saturn Hub as it greatly reduces lag with large complexes. Is there a way to use it with your MOD?

+1 vote     reply to comment
LPSS Oct 26 2012 says:

I made a comparison. In new Xtended developer is skeleton.
Here I see a USSR man.
It is argument, excuse, to do use this mod,
and ignore xtended.
But game is not good, because no physics..
In Evochron is big space, and etc.

+1 vote     reply to comment
Boba21Fett Jan 9 2014 replied:

no ussr> RUSSIAN

+1 vote     reply to comment
treverhardin Mar 9 2012 says:

I'm Gonna Learn Russian Just for this Mod.

+1 vote     reply to comment
ILLJAH Creator
ILLJAH Mar 14 2012 replied:

I voted -1. Sorry.I wanted to vote +1.

+1 vote   reply to comment
Predawn Jan 13 2012 says:

Is there an English walk-through planned or available for the Time of the Truth plots?

+1 vote     reply to comment
ILLJAH Creator
ILLJAH Feb 4 2012 replied:

Maybe in this thread you will find answers on your questions?

+1 vote   reply to comment
shanequednau Dec 24 2011 says:

will this mod or any of the features in this mod work with the new x-tended 2.0 mod thats coming out soon? if so, what should or shouldnt we activate in either mod to make them work together while getting the best of both worlds?

+1 vote     reply to comment
ILLJAH Creator
ILLJAH Feb 4 2012 replied:

X3: Time Of The Truth and X-tended will not work together correctly. At attempt of merge together these two projects will lose many own features.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

X³: Terran Conflict Icon
Send Message
Official Page
Release Date
Released 2011
Mod Watch
Track this mod
Community Rating



11 votes submitted.

You Say


Ratings closed.

Futuristic Sim
Single Player
Embed Buttons

Promote X3: Time Of The Truth on your homepage or blog by selecting a button and using the embed code provided (more).

X3: Time Of The Truth X3: Time Of The Truth
X3: Time Of The Truth
Last Update
4 years ago
46 members