APPENDING:- two new races – The Ancient and The Fallen were added;- several Yaki clans with their own Headquarters (Homes) and manufacture specialization were added;
- new biological organism – Space Mutant-Flies – a very dangerous type was added.- 53 new ships- 81 new stations and factoriesPLOTS, MISSIONS, QUESTS were added:
- the main plot - "Х3: Time of the Truth";
- the plot - "CPU: Evolution";
- the side plot - "Three sectors races";
- the new plot - "Plutarch vs. NMMC";
- the new plot - "The Yaki Enhancement";
- the new plot - "Pirates’ Vengeance";
- "Complex-building quests";
- the amount of the resources needed for the Hub-mission was reduced.
NEW RATINGS AMONG:
Pirates, the Yaki, the Ancients, the Xenons, the Khaaks;
- over 80 new sectors;
- most of the old sectors were remodeled.WEAPONS:
New types of weapons and missiles were added, the existing weaponry’s parameters were changed:
- ships of M0-class can be equipped with new weapons, being much more powerful than the others;
- the parameters of Ion Pulse Generator, Point Singularity Projector, Concussion Impulse Generator, Ion Shard Railgun were improved;
- the boarding pod’s cargo-class was changed to L;
- the boarding pod’s capacity was increased up to 10 persons.
- State’s enemy;
- Space veteran;
- New-built Xenon;
- Tough Xenon;
- Yaki rebel.
SCRIPTS and NEW MODULES:
- Xenon invasions;
- Asteroid attack;
- Sector’s capturing by player;
- Multirace invasions;
- Mineral scanner МК2;
- Turrets: selective attack;
- Turrets: attack my target;
- Sector patrol;
- Player ships’ boarding;
- AL Hide debris;
- Trial by Fire.- all the weapon and missile forges (except terrain and xenon) were added with nividium - a secondary resource, which fastens the production process;
- some Teladi equipment docks were added with ammunition for Gauss Cannon and Energy Bolt Chaingun;
- the capacity of equipment docks and trading stations was increased;
- the xenon Industrial Shipyard was remodeled;
- all the main races’ shipyards were added with new forges and plants;
- the terrain shipyards were added with the missing ships and plants (Protein paste fabs и Carbohydrate biscuit fabs);
- the new OTAS shipyard was added and contains a large choice of ships and plants;
- the Yaki shipyards were added with missing ships and new factories;
- a new xenon Utilization shipyard was added;
- xenon standard shipyards were added with new ships and stations;
- a new ancient shipyard was added;
- an equipment dock of ancients was added;
- the new OTAS Headquarters, containing an extended choice of goods and devices, was added;
- several xenon equipment docks were added and filled with different goods and equipment. The “Industrial complex core” is a special one, acting as a basis of xenon industrial complexes;
- the Yaki equipment dock was added and filled with different goods and equipment, including those that are illegal among a lot of races;
- "big shipyards" were added with a docking places for М0-ships.
The several races’ economics was changed:
- new xenon economics;
- new Yaki economics;
- new Ancients economics;
An extended choice of goods at some stations;
An extended choice of ships and stations at the Yaki Shipyard.
Over 30 tracks were composed just for the add-on.
- the mod was adjusted to 3.1 game's version;
- previously found errors were fixed;
- sectors’ names were colored;
- some performance increasing changes were made;
- the ships of M8 class were changed: they act as assault ships from now on;
- the new pirate boarding corvette of "Clipper", being able to contain 30 marines, was added;
- a player’s game achievements rewarding system was added;
- SETA’s automatic shutdown while menu-navigating via keyboard was disabled;
- the Neptune sector’s gates, which appear after the Oldrin plot or the “CPU: Far reconnaissance” plot were fixed;
- all the plot-stations were fixed: after any plot’s finishing, its quest stations become “mortal”;
- oldrin traders were fixed;
- after a ship’s capturing, its cargo-bay’s upgrade remains unchanged;
- a game difficulty levels were added. They affect the speed of the reputation’s; combat and trade ranks’ growth; quantity of different tasks and mini-missions; and it also affects quantity of combat patrol ships in the races’ core sectors;
- briefings and aim-indicators for the mod's main plot were added;
- the maximum amount of credits, that a player can have at the account, was increased up to one Quadrillion of credits - 1 000 000 000 000 000;
- SETA's maximum limit is 20х from now on;
- when a new game starts, hull/sheids are indicated in percents on default from now on;
- the built-in equipment of M0-class ships now incudes Life support system, "Jump to point" module, scanner C-6, indicating objects within 60 km radius;
- the translation into polish language was added;
- "USC Customs Department license" was added;
- even if there are more than 12 cannons in a turret, you'd be able to change them via weapons menu;
- X3 Reunion's medals, indicating the ranrks' increase, were returned;
- xenon ships' boarding defence factor was slightly reduced;
X3: TIME OF THE TRUTH 1.0 "DES-Studio" is glad to introduce their creation - X3: Time Of The Truth. A global modification with lots of new features, including...
X3: Time Of The Truth V0.4 beta (first public beta) available for download. Russian language: text & voices English language: text (translating in...
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0.4 – 1.0 change list - fixed errors found; - an opportunity of space fogs removal added. To activate this option, you should click “Choose mod”...
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