The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
26 lightening strikes I recorded for LURK 1.2.
This represents about 25% of the thunder library I've recorded. I think LURK will be set. I think ...
This is all un-mastered and not in final production state.
Equipment used:
Zoom H4N field recorder, WAV, 96khz, 24bit, wide stereo field
This is great!
Feeling cold and miserable just listening to it...
Great!
was 5:26 the one that allmost killed you? :D
No, here is the one that hit the ground 15 feet from me.
Soundcloud.com
If you listen closely at 0:39 in that clip you can hear me exhale out of the left channel.
I can imagine myself already looking up at the sky in game and just adoring the awesome overhauled nature you guys will bring to stalker with these new sounds! :)