The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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Kelevera Oct 18 2012, 10:49pm says:

Wow, really huge difference between the two. Glad you figured stereo out man, nice job.

+3 votes     reply to comment
Daemonion Author
Daemonion Oct 19 2012, 4:35am replied:

Me, too!

+2 votes   reply to comment
Bluehawk Oct 19 2012, 7:19pm says:

Can mono still be put to use for a specific prop, like a ceiling crack dribbling animated water?

+1 vote     reply to comment
Daemonion Author
Daemonion Oct 20 2012, 2:10pm replied:

Yes, and that is the exact the thing mono audio is good for - positional audio.

My first dev diary showcased new static sound sources that I'm placing.

+1 vote   reply to comment
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I miss stereo already!

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Oct 18th, 2012
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