Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
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Report RSS Lost Alpha SDK soon! (view original)
Lost Alpha SDK soon!
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czwarty_
czwarty_ - - 1,322 comments

This is what a STALKER game needs!

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TheLeadHead
TheLeadHead - - 364 comments

I wonder if this will light a big spark again in the STALKER modding scene.

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zeebz
zeebz - - 5 comments

yessssssssssss

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WhiteRhino27
WhiteRhino27 - - 98 comments

This dev team is magic!

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Xarrian
Xarrian - - 1 comments

I suspect that the Dev team are really Angels come to Earth.

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commander90671
commander90671 - - 183 comments

Yusssss!!!

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Cossack-HD Creator
Cossack-HD - - 1,526 comments

yessssssssssss

Yusssss!!!

I guess you don't have any idea about how complicated X-RAY SDK is :D You even need to look up WIKI to know how to free-look (left mouse button+right mouse button).

They have new tools in LA X-RAY SDK though, but I don't expect it to be as fun to use as other games' SDK.

Still great news for people who know how to use X-RAY SDK, or for those who have patience to learn.

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Comanche_Prime
Comanche_Prime - - 1,926 comments

"We also include the written part of our knowledge base, which will help newcomers" - and that is what i'm talking about!

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RavenTheKiller
RavenTheKiller - - 959 comments

Sorry for this stupid question but:What is SDK?

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__Ghost__
__Ghost__ - - 149 comments

SDK (software development kit) - tools for creating or modifying games.

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Cossack-HD Creator
Cossack-HD - - 1,526 comments

Basically X-RAY SDK lets you to:
1. Create levels (merge pre-made object parts together) (.level)
2. Add characters, objects to levels (.spawn)
3. Import .object files to Actor Editor, modify (set up animations, bones and hit boxes) and save as .OGF (basically that's the way you convert 3ds max models to STALKER).
4. Edit particles using Particles editor.
And many more things...

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RavenTheKiller
RavenTheKiller - - 959 comments

Thanks for the info guys :D

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Valerian
Valerian - - 686 comments

I imagine all mayham breaking loose with this SDK power........everyone creates their insanty type mods.

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TKGP
TKGP - - 225 comments

Is this going to include the source, or just compiled binaries?

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magnus87
magnus87 - - 9 comments

Hi everyone, does anyone have a save file they could upload to dropbox for me? I had put in many hours before patching the game to 1.3003 (after a story bug wouldn't let me progress) and i dont fancy tracing my steps all over again. thanks in advance.

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ShadowFear
ShadowFear - - 864 comments

As soon as this SDK drops don't be surprised if the major STALKER mods make announcements.

I'm looking at you LURK mod team.

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Lоnerboner
Lоnerboner - - 8,303 comments

LURK on LA engine ... yes please

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TheUnbeholden
TheUnbeholden - - 3,605 comments

Wow.. what exactly is this going to mean for STALKER modding I wonder.

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SweetRamona
SweetRamona - - 5,114 comments

S.T.A.L.K.E.R.-Lost Alpha Complete? :D

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boredgunner
boredgunner - - 2,067 comments

Get out of here stalker

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SweetRamona
SweetRamona - - 5,114 comments

Lol it was just a thought.

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LukeFerreira
LukeFerreira - - 90 comments

A bad thought... A very, very bad thought...

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ShadowFear
ShadowFear - - 864 comments

I agree.

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boredgunner
boredgunner - - 2,067 comments

YES!

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LostStalker
LostStalker - - 657 comments

Yes!

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{imperialreign}
{imperialreign} - - 57 comments

I'm feeling an Ambient Audio Overhaul might be in order...

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dezodor Author
dezodor - - 3,643 comments

I added lots of snd env boxes to buildings, and open areas, where we could set eax effects, but that wasn't working fine or at all in the old engine, till we updated it. Still, it wasn't used in "final", because it needs tremendous amount of testing. We need to raise all values in order to hear the changes in game, but as I said, it needs lots of finetuning. Check this old video, you will see what I mean :)

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Daemonion
Daemonion - - 529 comments

It is possible to bypass EAX completely using the source code to switch the sound render to OpenAL and enabling all of the features into the sound environments. OpenAL has it's own impressive list of DSP (reverb, compression, doppler, etc) - it is even more robust than EAX :)

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LukeFerreira
LukeFerreira - - 90 comments

Inb4 S.T.A.L.K.E.R. Nexus page filled with Hentai and rideable dragons.

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Infinitylt
Infinitylt - - 27 comments

When is it gonna be released?

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TheWolfhound
TheWolfhound - - 141 comments

Now we can truly create our own dream game!

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dezodor Author
dezodor - - 3,643 comments

the nice thing is, everyone has different dreams and imagination :) good luck with making your own dream game!

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Maggol
Maggol - - 117 comments

how powerful LA SDK compared to COP SDK?

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CAPTAINJAPAN
CAPTAINJAPAN - - 300 comments

This screenshot is of the worst scene in Lost Alpha

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Description

We are testing the SDK public release, which is currently 2gb packed. It contains several test levels, and 4 story levels so you can see how we made the tasks, you can experiment a lot. We also include the written part of our knowledge base, which will help newcomers, or even advanced modders to create more quality content for the S.T.A.L.K.E.R. series. Thankfully most of the documentation is already avaliable on the wiki sites, or included with old stalker builds, we just updated them, and added our own notes where it was necessary.

All the updated editors (ae, le, se, pe), and xr tools are available (xrai, xrlc, xdro) which will let you create a bit bigger and more detailed levels for the game. These tools were created for the base Lost Alpha engine, which is numbered 1.3. Updating the base SoC SDK was necessary for the new rendeing modes, and game engine changes, as well to be able to handle bigger and more detailed levels.

Changes log and more info here: Dezowave.com