In real life im mixing, and composing music. You can look me up in google or on myspace, just search for Zoxfeld. Modding stalker is my hobby, I wanted something different, so I formed a team and we are working on a stalker which pleases our expectations. Check our homepage ( to find more information about us, and our work, also don't forget to check on us on youtube :) (

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5 comments by dezodor on Jan 29th, 2009

The work is going fine, but damn slow. We only have 1 modeller right now, others left us long ago, before we could start the Lost Alpha project. We are thinking on recruiting some more talented and experienced modellers, but its damn hard to find one.

I plan to post it as news or announcement, maybe someone will see it, and will try to help us, otherwise we need to delay a lot, so the q4 2009 is unrealistic now...

If you read this, and you are experienced max or maya user, and like stalker too, then please contact us.



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Post comment Comments  (0 - 10 of 53)
solarairhead Dec 10 2014, 2:07pm says:

Your game STALKER Lost Alpha doesn't work. It keeps telling it cannot open FSGAME.LTX and no matter how much I searched for a fix or tried everything from patching to reinstalling the stand alone to resinstalling the original game nothing seems to work. Is there a fix for this?

+2 votes     reply to comment
Guest Jan 30 2015, 8:41am replied:

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Caesar92 Aug 7 2014, 6:07am says:

Hello Dezodor, I have a one question. Do you have any job for your fans to help your team witn a development of future projects and Lost Alpha or not?

+1 vote     reply to comment
Cossack-HD Aug 22 2014, 12:39pm replied:

It's not question addressed to me, but I'm quite sure Dezowave always needed people who work with models and animations.

+2 votes     reply to comment
STALKILLER Jul 26 2014, 7:01pm says:

how do I fixt this trouble? please help

Expression : fatal error
Function : CTexture::Load
File : ..\xrRender\SH_Texture.cpp
Line : 216
Description : <no expression>
Arguments : Can't open video stream

+2 votes     reply to comment
Kovolsky Aug 14 2014, 6:19am replied:

Did you add a mod to last alpha's dir?

+1 vote     reply to comment
Dark_Fread Jun 28 2014, 2:15pm says:

Hi. I have a question for you, a real one (meaning, not a question about the patch).

Did you thought about putting LA on Steam Greenlight ?

+1 vote     reply to comment
Kenny690 May 29 2014, 4:46am says:

Played your game "Lost Alpha". Yay, it's awesome. By the way, i didn't have any bugs. If I'll catch some - I'd like to fix it, but how can i send fix to you?

+1 vote     reply to comment
Guest May 28 2014, 3:08am says:

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Казимир May 21 2014, 4:28am says:

Hi Dez. I will try to express my thoughts, hope for an adequate reaction.

Would like for pseudogs blinded, byurer snatched the weapon from the hands, why not do, don't know. Want a normal A-Life and that of NPC not bound to the area, move between locations is completely free. This also applies to the mutants. Plus I would like to see even the slightest war groups sense to join at least in some havent without it. Mutants also need to become more aggressive, not only in relation to strelok. I would like to see a more diverse AI, for example to the NPC could be removed from the corpses of equipment, would be able to choose their weapons and to hang up on him sight or under-barrel grenade launcher, the ability to take the medicine-Cabinet recharge the weapon, and in a critical situation that ran away screaming for help, and mutants to catch away his prey in the nearest bushes and devoured her there. To a mutant back, you can work with their morality, for example-to be some semblance that particular flock for example just had dinner and for the reason ignores you, and hungry for example bloodsucker, at night, could run for you until the morning.To have "night" mutants, leading exclusively nocturnal and Vice versa "daytime". To all the NPC and mutants was a need for sleep and food, speaking short. If you have worked on A-Life and expanded NPC's and mutants AI, their life cycles and morality, it would be cool)

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