Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
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Last Night
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xxVODKAxx May 11 2013, 7:37am says:

The long grass looks realistic

+21 votes     reply to comment
trojanuch May 11 2013, 7:56am says:

This is an awesome-looking forest guys - gratz. And props for the lighting Cromm :)

+18 votes     reply to comment
CrommCruac Creator
CrommCruac May 11 2013, 8:35am replied:

Thx, learned from the best :)

+10 votes   reply to comment
[TZP]LoNer1 May 11 2013, 8:36am replied:

Oh you guys :3

Lovely indeed! Is the vegetation varied in height? looks really natural!

+6 votes     reply to comment
CrommCruac Creator
CrommCruac May 11 2013, 8:39am replied:

Yes it is. From small flowers to large bushes

+9 votes   reply to comment
[TZP]LoNer1 May 11 2013, 8:59am replied:

Awesomeeeee :D I am so stoked for this :)

+5 votes     reply to comment
slipkid69 May 15 2013, 7:46pm replied:

Thats great i love a large bush!

+2 votes     reply to comment
Smoothskin May 11 2013, 7:59am says:

Beautiful forest, too bad it's mutant-filled :)

+4 votes     reply to comment
CzechDeath May 11 2013, 8:20am replied:

Oh but it is =)

+4 votes     reply to comment
CrommCruac Creator
CrommCruac May 11 2013, 8:37am replied:

I had to clear it out of muties to make a photo. They kept to knock over my tripod :)

+24 votes   reply to comment
vintar May 12 2013, 12:59am replied:

lol nice :D

+5 votes     reply to comment
CzechDeath May 14 2013, 9:35am replied:

Hehe OMG =) that made my day =P

+1 vote     reply to comment
Modernplayer May 11 2013, 8:08am says:

Monolit outfit has texture of finale builds, not old builds

+2 votes     reply to comment
N.Aaroe May 11 2013, 8:24am says:

I really dig the lighting and the NPC design (his looks).
Nice. Keep it up everyone!

+8 votes     reply to comment
Beac May 11 2013, 9:44am says:

This is what STALKER needs, real, proper forests, just like in the real Zone. Nice work guys!

+12 votes     reply to comment
returpack May 11 2013, 9:53am says:

Mutant attacks are going to be way scarier now. Imagine hearing them rush towards you, but being almost invisible because of the grass. You just start firing everywhere, lol.

+8 votes     reply to comment
MemoHK May 11 2013, 9:54am says:

Hehe! Long time no see! :)

+3 votes     reply to comment
vintar May 11 2013, 10:08am says:

Heh and no-one notices the most important elements :D

+3 votes     reply to comment
JacobNX01a May 11 2013, 11:27am says:

looking good guys!

+3 votes     reply to comment
Kaveli May 11 2013, 12:56pm says:

This is simply great.

+3 votes     reply to comment
CobraMad May 11 2013, 4:59pm says:

I thought the title was "Last Light" ;)

+6 votes     reply to comment
Trikzter May 11 2013, 5:17pm says:

Damn, I'll need a new rig.

+4 votes     reply to comment
Mudhut May 11 2013, 5:50pm says:

I just hope beyond hope that there isn't a fence lurking just behind those trees and behind the camera, that that forrest is truly huge and dense. That is what STALKER needs in the absence of one huge map/world.

+5 votes     reply to comment
vintar May 12 2013, 12:57am replied:

You wont be disappointed, the forest is huge :)

+6 votes     reply to comment
Mudhut May 12 2013, 1:25pm replied:

:O yay! You guys are awesome :D

+3 votes     reply to comment
LostStalker May 11 2013, 11:45pm says:

Love everything in that pic, from sun's rays reflecting off that tree to tall grass to the Monolith guy patrolling the area. This is superb stuff!

+4 votes     reply to comment
NoSf3rAtU May 12 2013, 6:09am says:

Cromm? "absolute guy" :D

+5 votes     reply to comment
Rus[T] May 12 2013, 10:26am says:

Many places to hide or to get spooked from something..

+4 votes     reply to comment
0rpheus May 12 2013, 12:24pm says:

Wow, it looks really dense! Like a real forest should look. Awesome job!

+3 votes     reply to comment
COREnick May 13 2013, 10:39am says:

With forests like this one, just loitering in Zone can be more immersive than in DayZ. Nicely done, guys.

And I've got an interesting idea. Put there extremely rare (or one of a kind) artifact and close it up in anomaly similar to Oasis one. To get to the artifact player should walk between right trees in right sequence. There might be some tips hidden around, just to make it bit easier to solve.

What do you think about adding something like this in mod of yours?

+1 vote     reply to comment
Cossack-HD May 13 2013, 12:59pm replied:

It was fun about "flash" and "moonlight" artifacts in SoC (those appear in Electra anom). They only appear between 00:00 and 05:00 AM. Before I found that out, their appearing condition was a big mistery to me :)

So it's cool to add more things which will appear depending on "not obvious conditions" (maybe some dogs following player after he ate sausages? :D). Random is not as good as "hidden conditions" - every puzzle should be possible to resolve - it's much more insteresting that way :)
It was cool in CoP too when player had to use the best detector to activate a portal and get duty corpses from it.

+2 votes     reply to comment
loleschido8 May 13 2013, 10:51am says:

holy.... it looks amazing :D definitely this is going to be my favorite game so far :v oh and please, is there going to be more screenshots today or tomorrow or soon? :9

+2 votes     reply to comment
323 May 14 2013, 6:05am says:

Well done.

+2 votes     reply to comment
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Last night the team went out to the wild nearby, to have some fun. Cromm took this shot. (We hope you like the new vegetation)

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May 11th, 2013
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