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And later, I had a choice to present my idea for a gamedev company which have U3 license. They didn't show any intrest. What then? - may you ask. Well, it's a pity, that nobody interested in great ideas in my country.
But in another point of view this game theme is still a profitable concept, that's why Metro 2033 released in 2010, and that's why it got a sequel now as seen on E3Expo.com's debut trailers site:
It's a bit ironic.
Back, when we started to create this mod, I was a newbie in the HL2 modding scene, but with friends, I had the opportunity to learn the trick and tools step by step. By they help, We, the Team was able to create a feeling, what you can see on the screenshots. Furthermore, even if the team looked me as their leader, I never feeled this "leader" title my own.
In the project's ~2 year, I met, and talked a lot of famous and less famous modders and journalists in the scene. I also find motivated modders with fantastic ideas but zero knowledge, and the opposit, smart modders with zero ideas. Realizing this was sad. However, Moddb also changed a lot since then. They started their steam like indie/mod game service know as Desura, and also they started IndieDB, as a community page for independent developers (or unsuccesfull modders). I'm not saying that, I was never think about creating an indie game, but what I saw here it wasn't very promising. Most indie games looks like an abandoned homeworks. I guess the ideology behind the "developers" are bad. Independent game development, today is a business. So the rules are similar as well as if you were a AAA developer.
I don't say that, every indie dev are stupid, but I see a lot of unfinished, unpolished, half done games. I just say, even if you are a good, talented, and you're smart enoug to make a "Cryis 3" like engine, you also should learn the business half of the gaming industry. Creating a good game, with appropriate tools is just one half of your success. Without marketing and well organized advertising your game will be just one star in the galaxy.
Retuning to my mod. It reached the end of the line. Why?
Often other modders say, "there was a lot of small problems with the mod and/or the members". It's bullshit. In Kontroll, simply the idea was bigger than the human resources, for developing this mod.
That's all, that's why this good-looking mod ended up like this. Thanks to this small reason not only Kmod, but other mods fail.
I'm not sad. Not at all. I learnt a lot. About modding. For science...
PS: I thank you, all of you guys, who liked and followed this mod's progress.
End of line passengers, please leave the train!
Video presentation about our inventory system, wich one is really WORKS and USEABLE :)
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