The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Kontroll is an action-adventure game, wich plays in the underground. Similar to other find-your-way-out games, but its a little bit difference :). More description will come later...

Post news Report RSS Working Inventory presentation and we featured again !

Video presentation about our inventory system, wich one is really WORKS and USEABLE :)

Posted by on

Hy there guys!

At the begining of Kontroll, we planned to put an inventory system into the game, but without any code support we thinked its impossible....

Until now :]

Using the same way what Baxayaun uses, i managed to make an inventory just by using the Hammer editor! Yes only with the editor's possibilities, without coding any row :)

So here's a presentation video about our first working version of the Inventory System, wich will be useable at all maps !

(I'm not live in the USA, so my english speaking have some errors, sorry about that guys, i will polish my speaking ^_^")

Furthermore, i played around the scripts a little bit, and I created 2 types of minigame for the mod.

The first one about a little maze game where you should move two cubes into their places in a small 3x3 maze. This maze was also the prototye of our inventory navigation system :P

The second little minigame type is similar to the Bioshock 's hacking minigame.
Your objective is to press the LMB when the pointer is over the green areas :)


After all both minigames are just test about finding out Hammes's possibilities in a differrent way :)

What can i say? an USEABLE Inventory and different type of minigames will be a part of this mod :)

Also Medve_a_maci from the hungarian Half-life portal called TotalHL.hu made and interview with me about the Kontroll itself!
It was a very pleasant request from him :).

That's for now,


See ya later !
Post comment Comments
Mr.Walrus
Mr.Walrus - - 5,806 comments

Pretty cool :D On the Bioshock hack, can you ever fail?

Reply Good karma Bad karma+1 vote
ALIENwoods Author
ALIENwoods - - 187 comments

Yes you can fail, when you press LMB when the pointer over the red sections, if this happens the minigame ends at the current level and you have to redo it from the 1 level. (I made 3 level, as in Bioshock 2)

Reply Good karma+1 vote
xXMaNiAcXx
xXMaNiAcXx - - 4,807 comments

Pretty nice, and neat minigames, I wish you luck, and I don't got perfectly the second minigame, so, you must hit the green things instead of the red ones, right?

Reply Good karma Bad karma+1 vote
ALIENwoods Author
ALIENwoods - - 187 comments

Yes, as in Bioshock 2, when the pointer moves along the slide you have to click in the correct time when the pointer is over the green sections. You have to do it 3 times before something happens (in explame a door opens)

Here's the link for one Bioshock 2 gameplay, the hacking can be seen at 0:30

Reply Good karma+1 vote
Armageddon104
Armageddon104 - - 3,128 comments

Looks great, I could never find that level that Baxayaun with the inventory, could you tell me where you found it? Nice stuff though, I've never been able to make a point_camera do anything. :P

Reply Good karma Bad karma+1 vote
ALIENwoods Author
ALIENwoods - - 187 comments

well as far as i know, he never relesaed his mod with the inventory yet.

Reply Good karma+1 vote
Armageddon104
Armageddon104 - - 3,128 comments

So you just figured it out on your own? :)

Reply Good karma Bad karma+1 vote
ALIENwoods Author
ALIENwoods - - 187 comments

yes i used my own logic to make this possible

Reply Good karma+1 vote
ACE-LN
ACE-LN - - 4 comments

which entity set up did you use to make it possible?

Reply Good karma Bad karma+1 vote
GNARKILL000
GNARKILL000 - - 73 comments

Sick

Reply Good karma Bad karma+1 vote
Chemix2
Chemix2 - - 6 comments

A thought to keep in mind with the Bioshock 2 puzzle, Red/Green colorblind is the most common form of colorblindness in the world. So it would be a good idea to make sure that you have different light values for the colors in that puzzle that way they are easily differentiated for everyone.

Reply Good karma Bad karma0 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: