There are plenty of areas to explore, but it may not always be clear how to get there. In some areas, certain items and abilities will be required to progress. Levels include heavy use of shortcuts and verticality.
Giant, powerful bosses will impede your progress. Oftentimes, you'll have to think creatively to take them down.
Items and abilities, such as a Shield or a Double jump, will be vital for progression.
The world layout was initially constructed in Blender, as Isle of Ascent has a compact, interconnected world, and Source can't handle such large maps in a single map file. I had to get creative to carefully hide level transitions, and have skyboxes match up to their actual locations.
This image is heavily cropped. Can't just spoil the entire map!
Stay tuned for more!
Finally marking the difference!!!, fresh and unique ideas and not the mods we are use to nowadays.
This is actually ******* great
Finally, at least something useful, I think the era of total conversion has already begun
I played your kinds of maps from mapping competitions. I'd say it's a long time coming.
Finally, the mod is not about another rebel/combine, but a total conversion! Please wait until the release!
Unique mod on the Source engine? What is this? Late 2000s/Early 2010s?? **** yes, we eating good.
oh i'm absolutely Adoring the late 2000s feel this has
Is this 2008? Total conversion mods for HL2, bless your heart!
This totally has that vibe of those mods, i love this.
holy ****. I am eager to fight these massive creatures.