2 Years after the release of "Klingon Academy II: The General War" comes a multiplayer/instant action expansion, "Klingon Academy II: Empire at War". KA2: EAW takes the enhanced combat gameplay of KA2: The General War and adds a rich, detailed 'Empire Building' element to it. No longer can you quickly build up your forces. Now you must dedicate time and resources to research and development. This detailed system of hull, conversion packs, systems, weapons and other miscellaneous research also sheds light on the backstory behind KA2. Learn about the Klingon Empire designs her warships, how the Federation developed the massive Yamato Class, and discover the history of the Interstellar Concordium and the Tholian Assembly. Each side has an expanded set of ship classes, and a mysterious new power has entered the galaxy. The Federation's worst fears are about to be realised...

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Lyran Star Kingdom, first screenshot Conflagration Class Heavy Cruiser Tempest Class Light Cruiser
Blog RSS Feed Report abuse Latest News: Lyran Star Kingdom added

2 comments by SquireJames on Jan 2nd, 2014

Hello all,
            I know things have been somewhat quiet on here, but work has been continuing in the background, little tweaks here and there, bug fixes etc. Also, I have finally gotten around to the 6 or 8 hours of sweat and toil it takes to fully integrate a new race.

The final race in KA2: Empire at War is the Lyran Star Kingdom. I've had to change the existing Lyran ships around a fair bit to make them fit for a fully playable race. For example. I have added a new secondary weapon type, unusual in the fact that it is a beam weapon not a torpedo or ordnance based weapon. This new weapon is the Mauler Cannon, a familiar name to those who play SFB. This Mauler is not quite as powerful however, but it is a close match for a Medium or Heavy Plasma Torpedo. Similar to the Hydrans, who also master the "knife fight", Lyran ships are all about close range combat. They have no real long range supporting fire, other than cruise missiles for specialist work; they are intended to quickly close with an enemy and rip them to shreds with point blank disruptor and beam weapon fire.

I am currently working on the AI and Manual Addons for the Lyrans, but in the mean time I have posted a screenshot of them in action, showing the new GUI for them and so forth. I will keep you updated as we get closer to V.1.3 release :)

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KA2: Empire at War Manual Addon 2

KA2: Empire at War Manual Addon 2

Jan 2, 2014 Guides 4 comments

A short addendum to the manual for the addition of the Lyrans. PDF Format as usual.

KA2: Empire at War Manual Addon

KA2: Empire at War Manual Addon

Dec 30, 2012 Guides 0 comments

A short addendum to the manual for the addition of the Hydrans. PDF Format as usual.

KA2: Empire at War V.1.2 Beta Maps

KA2: Empire at War V.1.2 Beta Maps

Nov 15, 2012 Patch 2 comments

Forgot that FleetOps saves it's maps in a different location to the default. I have altered most of the maps from KA2 in order to work better with the...

Replacement Texture Folder for 1.2 Beta

Replacement Texture Folder for 1.2 Beta

Nov 14, 2012 Patch 0 comments

After you have installed KA2 EAW 1.2 Beta to the FleetOps Mod directory, you will need to do the following to ensure it will run; Firstly you will need...

KA2: Empire at War V.1.2 Beta

KA2: Empire at War V.1.2 Beta

Nov 14, 2012 Full Version 20 comments

The first FleetOps version of KA2. This mod requires the STA2 Classic Mod for FleetOps, plus a little manual editing.

KA2: Empire at War V.1.1a Hotfix

KA2: Empire at War V.1.1a Hotfix

Sep 22, 2012 Patch 2 comments

A small hotfix to fix a bug with wormholes, a particular type of Dilithium Moon, and some maps that were rendered unplayable in the recent patch.

Post comment Comments  (10 - 20 of 198)
alexbond45
alexbond45 Jun 15 2013, 5:00pm says:

The other day I found an old game sitting around in the black hole that is my game library (It's very scattered) and I found Starfleet Command 1. I had never played any of the games before but I know this mod has a basis in them. I must say they are quite fun...

+1 vote     reply to comment
alexbond45
alexbond45 Jun 3 2013, 11:13pm says:

I feel like the Terrans are a near-useless pallete swap, besides, (and I know the game isn't supposed to be in-canon if I recall this universe correctly but..) didn't Spock assassinate Kirk and then call in an era of peace, which led to the demise of the Terrans and stuff?

+1 vote     reply to comment
SquireJames
SquireJames Jun 7 2013, 6:57am replied:

This is true. However, it isn't stated (in the DS9 Episode that info comes from, which I watched last week :) ) *when* the changes actually occurred. Given how things, well, mirror (Sisko's wife dying 5 years before "Through the Looking Glass" and the Mirror-Sisko's wife being estranged 5 years before too) then the Mirror-Kirk probably died at the same time as the real Kirk "died" in 2293, which is after this mod set.

Either way, the Terran Empire will only be a few map ships. I may make an invisible station that acts as a gate shipyard (like the Tholians, or 8472 in stock) so that every so often, a rift opens and a Terran ship comes through and will attack any player nearby.

Work on the Lyrans is progressing nicely. I've rebalanced the Lyran ships currently in game, since they didn't quite match my new plan for them. The Lyrans use Disruptors as their primary weapons, and a combination of Heavy Disruptors and Heavy Phaser Cannons as their heavies, much like the Hydrans with their Fusion Beams and Hellbores. They also have "Mauler Cannons" that serve as secondaries. More powerful than photons and the sort, they are kind of like a beam version of a heavy plasma. Slow firing but deadly.

I will post some screenshots of the new Lyran stations by The Undying Nephalim, and the new Lyran warships.

+1 vote     reply to comment
ngforever1989
ngforever1989 Feb 18 2013, 1:57pm says:

Im assuming the Terrain Empire's ships will be better armed? It makes sense :P

+1 vote     reply to comment
SquireJames
SquireJames Feb 22 2013, 10:29am replied:

Heavier weaponry, lighter shields. Similar to the way the Klingon Empire fights, but more focus on torpedo weaponry (like the Federation)

+1 vote     reply to comment
alexbond45
alexbond45 Dec 31 2012, 2:02pm says:

Squire James have you considered becoming a knight? hehe

+1 vote     reply to comment
SquireJames
SquireJames Dec 31 2012, 6:35pm replied:

The origin of my name is a long story ;)

+1 vote     reply to comment
ngforever1989
ngforever1989 Dec 31 2012, 4:22am replied:

Really? they were dam powerful in SFC2, suppose they need curbed down a bit

+1 vote     reply to comment
SquireJames
SquireJames Dec 31 2012, 8:59am replied:

Well in my eyes it didn't make a lot of sense that a centuries old technology would be more damaging than the latest Romulan Plasma Yields or Klingon Trilithium Depleted Warheads.

+1 vote     reply to comment
desgowlron
desgowlron Dec 31 2012, 9:13am replied:

That's a pretty good point lol

+1 vote     reply to comment
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Released Dec 12, 2007
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