2 Years after the release of "Klingon Academy II: The General War" comes a multiplayer/instant action expansion, "Klingon Academy II: Empire at War". KA2: EAW takes the enhanced combat gameplay of KA2: The General War and adds a rich, detailed 'Empire Building' element to it. No longer can you quickly build up your forces. Now you must dedicate time and resources to research and development. This detailed system of hull, conversion packs, systems, weapons and other miscellaneous research also sheds light on the backstory behind KA2. Learn about the Klingon Empire designs her warships, how the Federation developed the massive Yamato Class, and discover the history of the Interstellar Concordium and the Tholian Assembly. Each side has an expanded set of ship classes, and a mysterious new power has entered the galaxy. The Federation's worst fears are about to be realised...

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KA2 v1.5 has been released. Thought it would be wise to follow up with a changelog.

- Physics files have been entirely redone. Hopefully this will solve the "wandering ships" problem, ships endlessly turning etc.

- Reworked weapons ranges. Tractor Beam weapons are now very short ranged, (all extrapolated from KA range data) Hellbores are now long range, capable of out-ranging most weapons. Each race's torpedo cruiser now has very long ranged torpedoes that can only target stations (and large monsters...)

- Most Hydran ships now have a fighter complement. These are hellbore or fusion beam armed, and the exact complement varies ship to ship. Some carry all fusions, some all hellbores, some a mix. Tooltips have been modified to reflect this.

- General bug fixes and graphical tweaks.

- New hero units (Commander Thok Mak for the Klingon Empire, Admiral Lenara for the Romulan Star Empire) and new VOs for the USS Star Empire and the IKS QeH'ral (namely, Captain Torlek, the player character from Klingon Academy)

- New VOs for several ship classes, to increase variety.

- Several new, symmetrical maps.

- New FleetOps style explosion effects

- New upgrade functionality. Carriers can upgrade to carry new types of fighter, and ISC ships can upgrade to their Disruptor armed "D" Refits.

- Secondary, Heavy and Advanced weapons no longer target fightercraft. (Ships will now engage them with primary weapons only)

- Changed probe functionality. Now fires a probe from a forward torpedo tube in the direction the ship is facing, which travels for a set time until it fades out.

- Added Plasma-Detecting Probes (PDPs) to certain ships. These probes are functionally the same as regular ones, but also reveal cloaked ships in their sensor range.

- Added new, subtle phaser flares to beam weapons. Not as garish as normal A2 flares, they help to blend the effect better, especially with large beams like the PPD or the AMFP.

KA2: Empire at War 1.3 Beta release imminent

KA2: Empire at War 1.3 Beta release imminent

News 2 comments

Hello there, just a quick update to inform you that v1.3 Beta will soon be released. Still calling it a beta since it's only me doing the testing so...

Lyran Star Kingdom added

Lyran Star Kingdom added

News 2 comments

Not a huge update here, just some brief news on what's been going on the past year of development.

Manual Addon Released

Manual Addon Released

News 0 comments

A short news post to announce the upload of an addendum to the KA2 Manual

Christmas Update

Christmas Update

News 2 comments

Merry Christmas all! A quick update to keep you all informed over the holiday period

RSS feed Downloads
KA2: Empire at War V.1.5

KA2: Empire at War V.1.5

Full Version 3 comments

V.1.5 of KA2 EAW. Install to your FleetOps/Mods directory.

KA2: Empire at War V.1.41 Patch (FIXED)

KA2: Empire at War V.1.41 Patch (FIXED)

Patch 6 comments

KA2 1.41 Patch FIXED (as of 23/11/2015) Corrected version with folder names fixed. Sorry about that

KA2: Empire at War V.1.4 Beta

KA2: Empire at War V.1.4 Beta

Full Version 33 comments

This version of KA2 EAW is standalone. It does not require any other mods to be installed.

KA2: Empire at War V.1.31a Patch

KA2: Empire at War V.1.31a Patch

Patch 1 comment

Further bug fixes: Certain mixed tech special weapons were not "hidden" correctly - fixed Hydrans and Lyrans missing ships from their yards - fixed Also...

KA2: Empire at War V.1.31 Patch

KA2: Empire at War V.1.31 Patch

Patch 1 comment

Firstly, let me apologise. Forgot to alter and add a few files (mainly affecting the Lyrans but also the odd Romulan, Gorn and ISC ships). Thanks to the...

KA2: Empire at War V.1.3 Beta

KA2: Empire at War V.1.3 Beta

Full Version 24 comments

Brief changelist for v1.3 Beta - Two New Sides; The Hydran Kingdoms and the Lyran Star Kingdom. - New Terran Empire NPCs that will either be found derelict...

Post comment Comments  (10 - 20 of 226)
alandrew456
alandrew456

As of recently, I have tried to install Star Trek Armada 2, but discovered my disk was damaged beyond usefulness. So in an attempt to play my favorite star trek game I downloaded a .mds virtual disk, proceeded to mount it and it installed properly but when I attempt to play it states that I don't have enough hard drive space (at least 50MB) which I have plenty of. I was wondering if anyone here knew a way around this or a fix.

Thanks,
alandrew456

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delta-q
delta-q

On Win7 (64-bit) or higher OS, you need to patch to v1.1 then install "A2Upgrade" for basic gameplay with original campaign.
Or just install the Fleet Operations MOD (but without campaign)

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delta-q
delta-q

I edited the maps but I could not see any Space Monsters.
No more Space Monsters?
Bugs inside?

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SquireJames Creator
SquireJames

I don't believe I removed them from the map editor lists. I'll take a look. Also, new patch will be ready soon. Apologies for the wait but I am the sole developer and well, life gets in the way sometimes.

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delta-q
delta-q

why my game keep crashes?
have the engine been fixed?

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delta-q
delta-q

what's the GDDS Defensive Mode
could it remove or replaced?

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SquireJames Creator
SquireJames

As mentioned, I am working on a patch to fix this issue.

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desgowlron
desgowlron

Enjoying some good 1v1 against the Klingons, loving this new version! Was wondering, what do you mean you changed cloaking device functionality? Either way, thanks for all the work you put in!

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SquireJames Creator
SquireJames

Changed them from regular "cloakingdevice" to FleetOps "cloakingdeviceimp" which allows the Fire-While-Cloaked BoP to work better (doesn't need two cloaking devices now) and also allows standard cloaks to raise shields immediately upon decloaking (so you don't get that unrealistic limitation where decloaking and firing actually leaves you vulnerable rather than being a sound tactic)

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jonsin1459
jonsin1459

Just tried your new beta 1.4. Still the same issue, once things start to heat up in terms of action and numbers of units it just crashes.

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SquireJames Creator
SquireJames

Unfortunately this is an issue with the FleetOps modified Storm 3d Engine on modern systems. I don't believe there are any more crashes caused by poor coding on my part. I will continue to test though.

Reply Good karma+1 vote
SquireJames Creator
SquireJames

Tiny correction. Apparently due to a fault in the FleetOps modified engine, the GDDS Defensive Mode when used by the AI causes crashes. I am working on a new version of the GDDS to fix this.

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delta-q
delta-q

When will the newer version release?

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