KA2: Empire at War Manual Addon
Dec 30, 2012 Guides 0 commentsA short addendum to the manual for the addition of the Hydrans. PDF Format as usual.
2 Years after the release of "Klingon Academy II: The General War" comes a multiplayer/instant action expansion, "Klingon Academy II: Empire at War". KA2: EAW takes the enhanced combat gameplay of KA2: The General War and adds a rich, detailed 'Empire Building' element to it. No longer can you quickly build up your forces. Now you must dedicate time and resources to research and development. This detailed system of hull, conversion packs, systems, weapons and other miscellaneous research also sheds light on the backstory behind KA2. Learn about the Klingon Empire designs her warships, how the Federation developed the massive Yamato Class, and discover the history of the Interstellar Concordium and the Tholian Assembly. Each side has an expanded set of ship classes, and a mysterious new power has entered the galaxy. The Federation's worst fears are about to be realised...
0 comments by SquireJames on Dec 30th, 2012
Hello all,
As of a few moments ago, the KA2 Manual Addon I promised has been uploaded to ModDb. Just awaiting approval.
What is in this manual addon I hear you say. Well, I don't want to give too much away, else what'd be the point in you reading it? However I can say that it's purpose is to add the Hydrans to the manual for both your technical examination (Either to know what your allies can do, or to "know thine enemy") and for me to tell you the story of the Hydran people and their realm.
I hope you get as much enjoyment out of reading it as I did writing it.
Squire James
A short addendum to the manual for the addition of the Hydrans. PDF Format as usual.
Forgot that FleetOps saves it's maps in a different location to the default. I have altered most of the maps from KA2 in order to work better with the...
After you have installed KA2 EAW 1.2 Beta to the FleetOps Mod directory, you will need to do the following to ensure it will run; Firstly you will need...
The first FleetOps version of KA2. This mod requires the STA2 Classic Mod for FleetOps, plus a little manual editing.
A small hotfix to fix a bug with wormholes, a particular type of Dilithium Moon, and some maps that were rendered unplayable in the recent patch.
Bug Fixes: - Gorn Psuedo-Fighter Stations can now build Psuedo-Fighters - ISC Starbases can build ISC Fighters - Gorn Saurus Class GCS can now use ECM...
[I'm moving this back to the top because a reply to your post will get VERY weird due to how Moddb is,I know from experience when I watched the Republic at War mod]
I'm actually helping created a mod my friend is making for Empire at War
[ Moddb.com ]
But I really like the Armada 2 Engine, the ability to simulate system damage is really good, I'm glad that they actually get DAMAGED [I really liked that about Armada 2, It added a bit of Trek to it because there is never a time in star trek where they're 100% except for after pulling out of spacedock!] Ships lose some systems surprisingly fast, I had a Lexington Command Cruiser strand from the fleet [A borg Sphere attacked in combination with a Klingon Raid! :O] and had no weapons or sensor packages, and Engines were are 40% so no warp drive.
All-in-all, the work you've done is really good, I have never played a single one of the SFC games that this game is based on, but this mod is great! The pacing could be a little faster, but I change that in pre-game [I'm a bit impatient sometimes and spending 5 minutes base-building isn't my FAVORITE thing]
That is the beauty of the pre-game settings; you can tailor the game to your own tastes and I don't have to mod a thing :)
KA2 is sort of an amalgam of the original Klingon Academy and the Starfleet Command universe, so there are many things that I had to make myself to fill the gaps. (Weapon loadouts for ISC, Hydran, Mirak etc since they weren't in KA and SFC weapon loadouts are vastly different). So, basically even long time SFC and SFB players will find something new and unfamiliar. :)
I have to admit, the relative ease I added the Hydrans with has sort of inspired me. I know there is a maximum of 8 sides in Multiplayer, even though in Instant Action they are virtually unlimited. Gives me the opportunity to add one more side into the mix if I wish though. Might have to put up a poll or something.
Hydrans lookin good. I know better than to ask if you will be including their unique weapons:P
Well, the Hydrans are already in KA2 as a map race, so try them out for yourself :P
which map? havent played them all.
I think it was "mp06blue" (can't remember the map name) but they are a map race rather than playable. You can easily add and play with their ships in the map editor.
I cannot download the manual, all of the links seem to be broken [it will not start]
I am afraid that's a ModDb issue. I do however have an alternative download link. I know that over holiday periods, ModDb server loads (and those of download mirrors) can be very overpopulated, so I keep a set of files on mediafire for such occasions
Mediafire.com
Thank you! A couple of years ago I tried this mod when it was not Fleetops [General War or whatever] and I really liked it. I just like watching TMP Era ships blow each other up while knowing there is still a sense of balance that you did not get in Vanilla Armada 2 [Since the bigger ships=better]
I decided to redownload while playing a TMP/TOS Era mod for Star Wars: Empire at War and thought "Wasn't there an Armada 2 mod for this?".
Thankfully, I arrived right when you released the fleetops version, as I cannot install Armada 2 anymore due to my OS.
Really good work!
I considered moving it to Star Wars: Empire at War actually. It was a bit of a tie between that and Sins of a Solar Empire, but I know too little about modding either to know whether various special weapons and such would work in those engines and so on, so I stuck with an engine I knew. Glad you like it. I'll be releasing a manual addition soon with the Hydrans added to it, followed shortly by the latest version of the mod with the Hydrans included as a fully playable race.