2 Years after the release of "Klingon Academy II: The General War" comes a multiplayer/instant action expansion, "Klingon Academy II: Empire at War". KA2: EAW takes the enhanced combat gameplay of KA2: The General War and adds a rich, detailed 'Empire Building' element to it. No longer can you quickly build up your forces. Now you must dedicate time and resources to research and development. This detailed system of hull, conversion packs, systems, weapons and other miscellaneous research also sheds light on the backstory behind KA2. Learn about the Klingon Empire designs her warships, how the Federation developed the massive Yamato Class, and discover the history of the Interstellar Concordium and the Tholian Assembly. Each side has an expanded set of ship classes, and a mysterious new power has entered the galaxy. The Federation's worst fears are about to be realised...

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Lyran Star Kingdom, first screenshot Conflagration Class Heavy Cruiser Tempest Class Light Cruiser
Blog RSS Feed Report abuse Latest News: Lyran Star Kingdom added

2 comments by SquireJames on Jan 2nd, 2014

Hello all,
            I know things have been somewhat quiet on here, but work has been continuing in the background, little tweaks here and there, bug fixes etc. Also, I have finally gotten around to the 6 or 8 hours of sweat and toil it takes to fully integrate a new race.

The final race in KA2: Empire at War is the Lyran Star Kingdom. I've had to change the existing Lyran ships around a fair bit to make them fit for a fully playable race. For example. I have added a new secondary weapon type, unusual in the fact that it is a beam weapon not a torpedo or ordnance based weapon. This new weapon is the Mauler Cannon, a familiar name to those who play SFB. This Mauler is not quite as powerful however, but it is a close match for a Medium or Heavy Plasma Torpedo. Similar to the Hydrans, who also master the "knife fight", Lyran ships are all about close range combat. They have no real long range supporting fire, other than cruise missiles for specialist work; they are intended to quickly close with an enemy and rip them to shreds with point blank disruptor and beam weapon fire.

I am currently working on the AI and Manual Addons for the Lyrans, but in the mean time I have posted a screenshot of them in action, showing the new GUI for them and so forth. I will keep you updated as we get closer to V.1.3 release :)

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KA2: Empire at War Manual Addon 2

KA2: Empire at War Manual Addon 2

Jan 2, 2014 Guides 4 comments

A short addendum to the manual for the addition of the Lyrans. PDF Format as usual.

KA2: Empire at War Manual Addon

KA2: Empire at War Manual Addon

Dec 30, 2012 Guides 0 comments

A short addendum to the manual for the addition of the Hydrans. PDF Format as usual.

KA2: Empire at War V.1.2 Beta Maps

KA2: Empire at War V.1.2 Beta Maps

Nov 15, 2012 Patch 2 comments

Forgot that FleetOps saves it's maps in a different location to the default. I have altered most of the maps from KA2 in order to work better with the...

Replacement Texture Folder for 1.2 Beta

Replacement Texture Folder for 1.2 Beta

Nov 14, 2012 Patch 1 comment

After you have installed KA2 EAW 1.2 Beta to the FleetOps Mod directory, you will need to do the following to ensure it will run; Firstly you will need...

KA2: Empire at War V.1.2 Beta

KA2: Empire at War V.1.2 Beta

Nov 14, 2012 Full Version 20 comments

The first FleetOps version of KA2. This mod requires the STA2 Classic Mod for FleetOps, plus a little manual editing.

KA2: Empire at War V.1.1a Hotfix

KA2: Empire at War V.1.1a Hotfix

Sep 22, 2012 Patch 2 comments

A small hotfix to fix a bug with wormholes, a particular type of Dilithium Moon, and some maps that were rendered unplayable in the recent patch.

Post comment Comments  (30 - 40 of 201)
ngforever1989
ngforever1989 Dec 25 2012, 8:34pm says:

Hydrans lookin good. I know better than to ask if you will be including their unique weapons:P

+1 vote     reply to comment
SquireJames
SquireJames Dec 25 2012, 9:26pm replied:

Well, the Hydrans are already in KA2 as a map race, so try them out for yourself :P

+1 vote     reply to comment
alexbond45
alexbond45 Dec 24 2012, 9:34pm says:

I cannot download the manual, all of the links seem to be broken [it will not start]

+1 vote     reply to comment
SquireJames
SquireJames Dec 25 2012, 3:39pm replied:

I am afraid that's a ModDb issue. I do however have an alternative download link. I know that over holiday periods, ModDb server loads (and those of download mirrors) can be very overpopulated, so I keep a set of files on mediafire for such occasions

Mediafire.com

+1 vote     reply to comment
alexbond45
alexbond45 Dec 26 2012, 10:08am replied:

Thank you! A couple of years ago I tried this mod when it was not Fleetops [General War or whatever] and I really liked it. I just like watching TMP Era ships blow each other up while knowing there is still a sense of balance that you did not get in Vanilla Armada 2 [Since the bigger ships=better]

I decided to redownload while playing a TMP/TOS Era mod for Star Wars: Empire at War and thought "Wasn't there an Armada 2 mod for this?".
Thankfully, I arrived right when you released the fleetops version, as I cannot install Armada 2 anymore due to my OS.
Really good work!

+1 vote     reply to comment
SquireJames
SquireJames Dec 26 2012, 6:14pm replied:

I considered moving it to Star Wars: Empire at War actually. It was a bit of a tie between that and Sins of a Solar Empire, but I know too little about modding either to know whether various special weapons and such would work in those engines and so on, so I stuck with an engine I knew. Glad you like it. I'll be releasing a manual addition soon with the Hydrans added to it, followed shortly by the latest version of the mod with the Hydrans included as a fully playable race.

+1 vote     reply to comment
ngforever1989
ngforever1989 Dec 23 2012, 10:10pm replied:

Looking forward to playing the ICS!

+1 vote     reply to comment
SquireJames
SquireJames Dec 24 2012, 6:09am replied:

There is some kind of strange interaction between my modded files and the changes that the FleetOps team made to the engine which causes ships to drift way more than they should.

Regarding them firing volleys at the wrong thing, they are programmed to fire at will with their primary weapons, but will fire at your designated target with secondary and heavy weapons. This stops the usual "target gank" where every ship fires at one ship. Now they space out their targets so fleet combat really is fleet combat.

The personal information on ships used to be in the tooltips but I found that technical info was more important ingame. The descriptions and such can be found in the manual :)

+1 vote     reply to comment
SquireJames
SquireJames Dec 24 2012, 10:19am replied:

Oh and thanks for the bug report with the Research Station. I found the file and the sizing error (was set to scale 2.4 rather than 0.6!) Thanks for that :)

+1 vote     reply to comment
ngforever1989
ngforever1989 Dec 25 2012, 8:29pm replied:

NP, im gonna have fun with the manual hehe. Oh god sometimes i feel way too nerdy lol. The targeting thing, yea that makes sense, i do love the secondary targeting. It makes it feel more canon, and enjoyable to watch.

+1 vote     reply to comment
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Released Dec 12, 2007
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