2 Years after the release of "Klingon Academy II: The General War" comes a multiplayer/instant action expansion, "Klingon Academy II: Empire at War". KA2: EAW takes the enhanced combat gameplay of KA2: The General War and adds a rich, detailed 'Empire Building' element to it. No longer can you quickly build up your forces. Now you must dedicate time and resources to research and development. This detailed system of hull, conversion packs, systems, weapons and other miscellaneous research also sheds light on the backstory behind KA2. Learn about the Klingon Empire designs her warships, how the Federation developed the massive Yamato Class, and discover the history of the Interstellar Concordium and the Tholian Assembly. Each side has an expanded set of ship classes, and a mysterious new power has entered the galaxy. The Federation's worst fears are about to be realised...

Report content KA2: Empire at War Manual Addon 2
Jan 2nd, 2014
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A short addendum to the manual for the addition of the Lyrans. PDF Format as usual.

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KA2: Empire at War Manual Addon 2
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FekLeyrTarg Jan 2 2014 says:

Yes, the Lyrans. I enjoyed playing as them in the Starfleet Command games.
I'm looking forward to play them in KA2.

Btw I've been thinking. I think that something like KA2 has potential to be a Mod for Sins of a Solar Empire: Rebellion (like Armada III). :)

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SquireJames Author
SquireJames Jan 2 2014 says:

I did give serious consideration to making a SOASE mod based on KA2, however not knowing the first thing about coding for it it (other than apparently beam weapons are hard, doable but hard) I quietly shelved the idea. Once KA2 is finally done and dusted, perhaps :)

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***Geroj*** Jan 3 2014 replied:

Maybe you can exchange some models with other SOASE modders
anyway GREAT work SquireJames, I like all of your work and I am no star trek fan hehe
And why are all defense structures so OP? It is something from star trek? Becasue I need huge fleet to destroy station

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SquireJames Author
SquireJames Jan 3 2014 says:

Starbases are intended to be mighty fortifications, hence why you cannot build them in game ;) if you lose yours, that's it. It's basically my anti-rush mechanism. I hate rushers in RTS games.

It also matches what we see in the films, and other games like KA. Starbases are absolutely massive, and as such heavily defended to prevent their loss.

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