2 Years after the release of "Klingon Academy II: The General War" comes a multiplayer/instant action expansion, "Klingon Academy II: Empire at War". KA2: EAW takes the enhanced combat gameplay of KA2: The General War and adds a rich, detailed 'Empire Building' element to it. No longer can you quickly build up your forces. Now you must dedicate time and resources to research and development. This detailed system of hull, conversion packs, systems, weapons and other miscellaneous research also sheds light on the backstory behind KA2. Learn about the Klingon Empire designs her warships, how the Federation developed the massive Yamato Class, and discover the history of the Interstellar Concordium and the Tholian Assembly. Each side has an expanded set of ship classes, and a mysterious new power has entered the galaxy. The Federation's worst fears are about to be realised...

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Conflagration Class Heavy Cruiser Tempest Class Light Cruiser Legionary Class Frigate
Blog RSS Feed Report abuse Latest News: Manual Addon Released

0 comments by SquireJames on Dec 30th, 2012

Hello all,

As of a few moments ago, the KA2 Manual Addon I promised has been uploaded to ModDb. Just awaiting approval.

What is in this manual addon I hear you say. Well, I don't want to give too much away, else what'd be the point in you reading it? However I can say that it's purpose is to add the Hydrans to the manual for both your technical examination (Either to know what your allies can do, or to "know thine enemy") and for me to tell you the story of the Hydran people and their realm.

I hope you get as much enjoyment out of reading it as I did writing it.

Squire James

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KA2: Empire at War Manual Addon

KA2: Empire at War Manual Addon

Dec 30, 2012 Guides 0 comments

A short addendum to the manual for the addition of the Hydrans. PDF Format as usual.

KA2: Empire at War V.1.2 Beta Maps

KA2: Empire at War V.1.2 Beta Maps

Nov 15, 2012 Patch 2 comments

Forgot that FleetOps saves it's maps in a different location to the default. I have altered most of the maps from KA2 in order to work better with the...

Replacement Texture Folder for 1.2 Beta

Replacement Texture Folder for 1.2 Beta

Nov 14, 2012 Patch 0 comments

After you have installed KA2 EAW 1.2 Beta to the FleetOps Mod directory, you will need to do the following to ensure it will run; Firstly you will need...

KA2: Empire at War V.1.2 Beta

KA2: Empire at War V.1.2 Beta

Nov 14, 2012 Full Version 20 comments

The first FleetOps version of KA2. This mod requires the STA2 Classic Mod for FleetOps, plus a little manual editing.

KA2: Empire at War V.1.1a Hotfix

KA2: Empire at War V.1.1a Hotfix

Sep 22, 2012 Patch 2 comments

A small hotfix to fix a bug with wormholes, a particular type of Dilithium Moon, and some maps that were rendered unplayable in the recent patch.

KA2: Empire at War V.1.1 Patch

KA2: Empire at War V.1.1 Patch

Sep 17, 2012 Patch 2 comments

Bug Fixes: - Gorn Psuedo-Fighter Stations can now build Psuedo-Fighters - ISC Starbases can build ISC Fighters - Gorn Saurus Class GCS can now use ECM...

Post comment Comments  (50 - 60 of 185)
SquireJames
SquireJames Oct 29 2012, 10:21pm says:

Small update. The reason the 1.2 patch has been delayed is due to the fact I am converting the mod to run as a FleetOps Mod. There are many coding innovations in FleetOps that will significantly enhance KA2. Version 1.2 will now be a full release for FleetOps.

+2 votes     reply to comment
desgowlron
desgowlron Oct 30 2012, 8:26am replied:

So to play version 1.2 I'll need to download Fleetops?

+2 votes     reply to comment
SquireJames
SquireJames Oct 30 2012, 8:22pm replied:

Well, yes, but the difference will be profound. There are a few issues at the moment, almost all graphical or auditory though, so nothing game breaking.

+2 votes     reply to comment
desgowlron
desgowlron Nov 1 2012, 3:52am replied:

No worries, but will the ships still be able to use evasive maneuvers/attack patterns? You know, those buttons next to formations.

+2 votes     reply to comment
SquireJames
SquireJames Nov 1 2012, 4:20am replied:

Unsure at this point. It's proving a little difficult to isolate what is a bug caused by the fact i've ported it over, and what is a bug caused by the original STA2 Classic Mod, and what is a bug caused by original code missing or altered by FleetOps.

+2 votes     reply to comment
desgowlron
desgowlron Nov 1 2012, 4:50am replied:

Damn I hope it stays, never cared for how ships just stand still in fleetops XD Ah well, either way hope the modding goes well :)

+2 votes     reply to comment
SquireJames
SquireJames Nov 6 2012, 3:13pm replied:

Ships can still use attack patterns :) I've also revamped fighters, a lot of the advanced weapons, and introduced a system whereby the primary weapons on a ship will change target (if possible) each time they fire. So no more "everyone ganks the same ship" situations :)

+2 votes     reply to comment
desgowlron
desgowlron Nov 6 2012, 5:18pm replied:

Awesome! Can't wait for this patch!! :D Like you said, that'll make fleet battles seem a bit more like actual fleet battles!

+2 votes     reply to comment
jh01
jh01 Oct 22 2012, 5:38pm replied:

Hi Squire,
Do all of the upgraded Romulan and pictured ships that you talk about above in your post for the 1.2 patch being released yet or is it still to come??

Jh01

+2 votes     reply to comment
SquireJames
SquireJames Oct 22 2012, 5:57pm replied:

The new upgraded Romulan and other race ships will be in Patch 1.2. Currently going through some last minute testing to eradicate any lingering bugs.

+2 votes     reply to comment
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