2 Years after the release of "Klingon Academy II: The General War" comes a multiplayer/instant action expansion, "Klingon Academy II: Empire at War". KA2: EAW takes the enhanced combat gameplay of KA2: The General War and adds a rich, detailed 'Empire Building' element to it. No longer can you quickly build up your forces. Now you must dedicate time and resources to research and development. This detailed system of hull, conversion packs, systems, weapons and other miscellaneous research also sheds light on the backstory behind KA2. Learn about the Klingon Empire designs her warships, how the Federation developed the massive Yamato Class, and discover the history of the Interstellar Concordium and the Tholian Assembly. Each side has an expanded set of ship classes, and a mysterious new power has entered the galaxy. The Federation's worst fears are about to be realised...

Image RSS Feed Latest Screens
Lyran Star Kingdom, first screenshot Conflagration Class Heavy Cruiser Tempest Class Light Cruiser
Blog RSS Feed Report abuse Latest News: Lyran Star Kingdom added

2 comments by SquireJames on Jan 2nd, 2014

Hello all,
            I know things have been somewhat quiet on here, but work has been continuing in the background, little tweaks here and there, bug fixes etc. Also, I have finally gotten around to the 6 or 8 hours of sweat and toil it takes to fully integrate a new race.

The final race in KA2: Empire at War is the Lyran Star Kingdom. I've had to change the existing Lyran ships around a fair bit to make them fit for a fully playable race. For example. I have added a new secondary weapon type, unusual in the fact that it is a beam weapon not a torpedo or ordnance based weapon. This new weapon is the Mauler Cannon, a familiar name to those who play SFB. This Mauler is not quite as powerful however, but it is a close match for a Medium or Heavy Plasma Torpedo. Similar to the Hydrans, who also master the "knife fight", Lyran ships are all about close range combat. They have no real long range supporting fire, other than cruise missiles for specialist work; they are intended to quickly close with an enemy and rip them to shreds with point blank disruptor and beam weapon fire.

I am currently working on the AI and Manual Addons for the Lyrans, but in the mean time I have posted a screenshot of them in action, showing the new GUI for them and so forth. I will keep you updated as we get closer to V.1.3 release :)

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
KA2: Empire at War Manual Addon 2

KA2: Empire at War Manual Addon 2

Jan 2, 2014 Guides 4 comments

A short addendum to the manual for the addition of the Lyrans. PDF Format as usual.

KA2: Empire at War Manual Addon

KA2: Empire at War Manual Addon

Dec 30, 2012 Guides 0 comments

A short addendum to the manual for the addition of the Hydrans. PDF Format as usual.

KA2: Empire at War V.1.2 Beta Maps

KA2: Empire at War V.1.2 Beta Maps

Nov 15, 2012 Patch 2 comments

Forgot that FleetOps saves it's maps in a different location to the default. I have altered most of the maps from KA2 in order to work better with the...

Replacement Texture Folder for 1.2 Beta

Replacement Texture Folder for 1.2 Beta

Nov 14, 2012 Patch 1 comment

After you have installed KA2 EAW 1.2 Beta to the FleetOps Mod directory, you will need to do the following to ensure it will run; Firstly you will need...

KA2: Empire at War V.1.2 Beta

KA2: Empire at War V.1.2 Beta

Nov 14, 2012 Full Version 20 comments

The first FleetOps version of KA2. This mod requires the STA2 Classic Mod for FleetOps, plus a little manual editing.

KA2: Empire at War V.1.1a Hotfix

KA2: Empire at War V.1.1a Hotfix

Sep 22, 2012 Patch 2 comments

A small hotfix to fix a bug with wormholes, a particular type of Dilithium Moon, and some maps that were rendered unplayable in the recent patch.

Post comment Comments  (40 - 50 of 201)
ngforever1989 Dec 23 2012, 9:59pm says:

Ok, back, almost played everyone. Romulans pack a freakin punch thats for sure. Some constructive criticism here: Preatorian Enhancement Institute, texture for one of the pods is about 5 times too large.

AI: The AI for ship movement bugs me, among other things. When I order to attack, naturally weapon arcs facing other enemies fire at other things, ok, cool, but.... I have to constantly re order a fleet to attack something(such as the behemoth war mongering starbases, tough I tell ya) because after a few volleys they will veer off in their menuevers and attack something else. Pain in the butt really.

So far im wildy impressed, the sound effects keep making me wanna play old school Starfleet Command and such. I really wish their were more original models but I know there isnt a ton of material to work with on the TMP era, so they would have to be original or inspired by other peoples works(concept art maybe?) I would say add some more personal information on ship classes in the info cards but that would just clutter them seeing as they have alot of technical info in them, which is awesome by the way.

I understand this is beta, but even then it is quite an amazing mod. In my top ten now.

+1 vote     reply to comment
Guest Dec 23 2012, 12:18pm says:

This comment is currently awaiting admin approval, join now to view.

SquireJames Dec 23 2012, 7:21pm replied:

I have tested it but without delaying the release immensely it isn't possible for me to exhaustively test it. There shouldn't be any massive bugs, but as I am not intimately familiar with the changes that FleetOps makes to the Storm3d Engine I cannot guarantee it. Again, hence the Beta...

To install, run the installer and install in your FleetOps Mod directory (so Mods\KA2 EAW). To get it to run takes a little tweak. Remember to download the "Replacement Texture Folder" RAR also.

Firstly you will need the STA2 Classic Mod installed.
Copy the Classic Mods folder and rename the copy to "CutDown".
Open this new folder. Find the textures folder. Delete it.
Open the Replacement Texture Folder RAR and copy the Textures folder from it to your new CutDown directory

What you have essentially just done is made a bare-bones version of the STA2 Classic Mod that does not feature the texture files (_1 and _2 files) that cause KA2 to crash. It's an incompatibility i've never really been able to solve.

+2 votes     reply to comment
SquireJames Dec 21 2012, 8:26am replied:

Single Player is not intended to work in any EAW version. Only the original KA2 The General War version works on single player.

Are you playing the FleetOps Beta version or the Armada II version?

+1 vote     reply to comment
ngforever1989 Dec 22 2012, 1:19pm replied:

fleet ops version, ok its been years since i played an armada mod so i forgot you cant block the singleplayer function like most modded games i play. it runs skirmish for the most part but i have to save every ten minutes because it crashes every now and then. is it supposed to crash often? i understand its all beta, which is why i ask.

Dont approve the guest comment, that was me typing this reply without being logged in on accident

+1 vote     reply to comment
SquireJames Dec 22 2012, 9:16pm replied:

I've found the FleetOps version to be pretty stable. A lot of crashes in the Armada II version are due to the age of the engine and the systems we are now running it on.

+1 vote     reply to comment
ngforever1989 Dec 23 2012, 1:34am replied:

next time it happens you want me to forward you a bug report? im running windows 7 64x if that might be causing an issue.

+1 vote     reply to comment
SquireJames Dec 23 2012, 2:33am replied:

You can. There isn't much I can do with it but the FleetOps team might be able to shed more light on it.

+2 votes     reply to comment
ngforever1989 Dec 23 2012, 7:45pm replied:

im sure they have better things to do then to bother with my issues, but ill toss the question out there to them if it becomes too much of an issue.

+1 vote     reply to comment
ngforever1989 Dec 22 2012, 1:30pm replied:

Dont take any of this wrong, so far i love the mod. down to the sound effects i feel like im playing ka from the top down view lol. even tho the tholians take FOREVER to get their tech upgraded. but overal im in love with the emphasis on each ship. i love sending just a small group out and picking off a bunch of ships as i zoom in to watch all the action. keep it up man. too bad ka doesnt run on newer op systems, i tried and got a screen flicker issue.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Star Trek: Armada II Icon
Developed By
Send Message
Official Page
Release Date
Released Dec 12, 2007
Mod Watch
Track this mod
Community Rating



24 votes submitted.

You Say


Ratings closed.

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Klingon Academy II: Empire at War on your homepage or blog by selecting a button and using the HTML code provided (more).

Klingon Academy II:  Empire at War Klingon Academy II:  Empire at War
Klingon Academy II:  Empire at War
981 of 21,971
Last Update
6 months ago
88 members